main.floors.MT39= { "floorId": "MT39", "title": "星趴·梦想号:39F", "name": "第 39 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 88,330], [330, 0, 81, 0, 81, 0, 81, 0, 1,122, 0, 0,330], [330, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 21,330], [330, 0, 81, 0, 81, 0, 81, 0, 1, 1, 81, 1,330], [330, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,225,330], [330, 0, 81, 0, 81, 0, 81, 0, 1,216, 1,402,330], [330, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,212,330], [330, 1, 82, 1, 1, 1, 1, 1, 1, 1, 81, 1,330], [330, 0, 0,212, 1,224,412,227, 1, 0,227, 0,330], [330, 1,212, 0, 81, 0, 1, 0, 81, 0, 0, 0,330], [330,1010, 0, 21, 1, 0,216, 0, 1, 31, 0, 87,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 4, "defaultGround": "ground", "bgm": "maps.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "9,2": [ { "type": "if", "condition": "switch:A", "true": [ "\t[商人,woman]感谢老板,老板大气", { "type": "hide", "remove": true } ], "false": [ { "type": "choices", "text": "\t[商人,woman]我2000金币卖${core.hasItem(\"Backpack\") ?6:3}把蓝钥匙,你买吗?", "choices": [ { "text": "我太需要了", "need": "status:money>=2000", "action": [ { "type": "setValue", "name": "status:money", "operator": "-=", "value": "2000" }, { "type": "setValue", "name": "item:blueKey", "operator": "+=", "value": "3" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "item:blueKey", "operator": "+=", "value": "3" } ] }, { "type": "setValue", "name": "switch:A", "value": "true" } ] }, { "text": "使用5星光支付", "need": "flags.star.level>4", "condition": "item:FriendshipBadge&&!switch:B", "action": [ { "type": "function", "function": "function(){\nflags.star.level-=5\n}" }, { "type": "setValue", "name": "item:blueKey", "operator": "+=", "value": "3" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "item:blueKey", "operator": "+=", "value": "3" } ] }, { "type": "setValue", "name": "switch:B", "value": "true" } ] }, { "text": "离开", "action": [] } ] } ] } ], "1,11": [ { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]很可惜,这个地方已经被我们“凰天会”事先占领啦~", "pos": [ 96, 100, 250 ] }, { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]就算你贸然闯进去,也很难拿到这里的宝物的……毕竟这可是可以“空间传送”的秘宝呀~", "pos": [ 96, 80, 250 ] }, { "type": "if", "condition": "(!switch:A)", "true": [ { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]不过我看你身手也不错……就卖你个人情吧!毕竟我们“凰天会”对于心善的勇士还是很大度的~", "pos": [ 96, 80, 280 ] }, { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]你也想塔里的躁动能赶快平息嘛,对不?", "pos": [ 96, 100, 270 ] }, { "type": "setValue", "name": "switch:A", "value": "true" }, { "type": "trigger" } ], "false": [ { "type": "choices", "text": "\t[勇士,hero]要说什么?", "choices": [ { "text": "如果能赶快平息就好了!", "action": [ { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]就等你这句话了!我看人的眼光不会错的~", "pos": [ 96, 100 ] }, { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]“秘宝只在3点钟方向出现”这种秘密,你在整个联合城打听也不可能打听到的~", "pos": [ 96, 80 ] }, { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]所以拿到以后,也记得低调使用哈。成交不?", "pos": [ 96, 100 ] }, { "type": "hide", "remove": true, "time": 200 } ] }, { "text": "平息了对我有啥好处?", "action": [ { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]嘛,最直观的话,就是大家的生活都能好一点~", "pos": [ 96, 100 ] }, { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]不用再整天担忧着怪物生活,不是也挺好的?", "pos": [ 96, 100 ] }, { "type": "trigger" } ] }, { "text": "帮了你我能有啥好处?", "action": [ { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]你到时候自然就知道了~我肯定不会骗你就是了!", "pos": [ 96, 100 ] }, { "type": "text", "text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]不然“凰天会”的名声不就全臭了嘛~", "pos": [ 96, 100, 270 ] }, { "type": "trigger" } ] } ] } ] } ], "4,4": { "trigger": "action", "enable": true, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "if", "condition": "(blockId:4,4==='centerFly')", "true": [ { "type": "addValue", "name": "item:centerFly", "value": "3" }, { "type": "hide", "time": 0 } ], "false": [ { "type": "openDoor", "needKey": true } ] } ] } }, "changeFloor": { "11,1": { "floorId": ":before", "stair": "upFloor" }, "11,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": { "4,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 2],\n\t[6, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) == \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[2, 2],\n\t[2, 4],\n\t[2, 6],\n\t[4, 4],\n\t[4, 6],\n\t[6, 2],\n\t[6, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) != \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "setBlock", "number": "centerFly", "loc": [ [ 4, 4 ] ], "time": 500 } ] } ], "6,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 2],\n\t[6, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) == \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[2, 2],\n\t[2, 4],\n\t[2, 6],\n\t[4, 4],\n\t[4, 6],\n\t[6, 2],\n\t[6, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) != \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "setBlock", "number": "centerFly", "loc": [ [ 4, 4 ] ], "time": 500 } ] } ] }, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 11, 10 ], "downFloor": [ 11, 2 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }