main.floors.SC20_1= { "floorId": "SC20_1", "title": "御魂庆典:20F", "name": "第 20 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 0, 0, 0, 0, 0, 87, 0, 0, 0, 0, 0,330], [330, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1,330], [330, 1, 1, 1, 1, 1, 85, 1, 1, 1, 1, 1,330], [330, 28, 27, 1, 0, 0, 0, 0, 0, 1, 31, 32,330], [330, 21, 0, 1, 0,209,210,209, 0, 1, 0, 21,330], [330, 1, 82, 1, 0,209,211,209, 0, 1, 82, 1,330], [330,201, 0, 1, 0,209,210,209, 0, 1, 0,201,330], [330, 0,201, 1, 0, 0, 0, 0, 0, 1,201, 0,330], [330, 81, 1, 1, 1, 1, 83, 1, 1, 1, 1, 81,330], [330, 0,221, 0, 1, 0, 0, 0, 1, 0,221, 0,330], [330, 31, 0, 0,217, 0, 88, 0,217, 0, 0, 31,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 2, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,8": [ { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "closeDoor", "id": "specialDoor", "loc": [ 6, 9 ] }, "\t[骷髅队长,skeletonCaptain]哈 罠 上", { "type": "setBlockOpacity", "loc": [ [ 6, 6 ] ], "opacity": 1, "time": 1000 }, { "type": "playBgm", "name": "battle.mp3" }, { "type": "setValue", "name": "flag:罠", "value": "true" }, { "type": "hide", "remove": true } ] }, "changeFloor": { "6,11": { "floorId": ":before", "stair": "upFloor" }, "6,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "6,6": [ { "type": "if", "condition": "(!flag:罠)", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ], "false": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] } ] } ], "5,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] } ], "6,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] } ], "7,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] } ], "7,6": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] } ], "7,7": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] } ], "6,7": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] } ], "5,7": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] } ], "5,6": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "downFloor": [ 6, 10 ], "upFloor": [ 6, 2 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }