main.floors.SC49_2= { "floorId": "SC49_2", "title": "御魂庆典:49F", "name": "第 49 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,330], [330, 1, 1, 0, 0,206,206,206, 0, 0, 1, 1,330], [330, 1, 0, 0, 0,206,208,206, 0, 0, 0, 1,330], [330, 0, 0, 0, 0,206,206,206, 0, 0, 0, 0,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 1, 85, 1, 1, 1, 85, 1, 1, 1, 85, 1,330], [330, 21, 21, 21, 1,214, 0,214, 1, 32, 32, 32,330], [330,401,401,401, 1, 1, 85, 1, 1,411,411,411,330], [330, 1, 1, 1, 1,213, 0,213, 1, 1, 1, 1,330], [330, 88, 0, 83, 0, 0, 0, 0, 0, 0, 0, 87,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 5, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,6": [ { "type": "if", "condition": "(core.getBlockId(6,7)==='specialDoor')", "true": [], "false": [ { "type": "closeDoor", "id": "specialDoor", "loc": [ 6, 7 ] } ] }, { "type": "move", "loc": [ 5, 2 ], "time": 1000, "async": true, "steps": [ "rightdown:1" ] }, { "type": "move", "loc": [ 6, 2 ], "time": 1000, "async": true, "steps": [ "down:1" ] }, { "type": "move", "loc": [ 7, 2 ], "time": 1000, "async": true, "steps": [ "leftdown:1" ] }, { "type": "move", "loc": [ 5, 3 ], "time": 1000, "async": true, "steps": [ "right:1" ] }, { "type": "move", "loc": [ 7, 3 ], "time": 1000, "async": true, "steps": [ "left:1" ] }, { "type": "move", "loc": [ 5, 4 ], "time": 1000, "async": true, "steps": [ "rightup:1" ] }, { "type": "move", "loc": [ 6, 4 ], "time": 1000, "async": true, "steps": [ "up:1" ] }, { "type": "move", "loc": [ 7, 4 ], "time": 1000, "steps": [ "leftup:1" ] }, { "type": "waitAsync" }, { "type": "setBlockOpacity", "loc": [ [ 6, 3 ] ], "opacity": 1, "time": 1000 }, { "type": "sleep", "time": 200 }, { "type": "waitAsync" }, "\t[吸血鬼,vampire]很好 你打败了骷髅族 但别想象藐视骷髅人那样藐视我 我对于你就像是神一样 是不可战胜的 来吧", { "type": "playBgm", "name": "battle.mp3" }, { "type": "hide", "remove": true } ], "11,11": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [] }, "6,3": { "trigger": null, "enable": true, "noPass": null, "displayDamage": true, "opacity": 0.2, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [] } }, "changeFloor": { "1,11": { "floorId": ":before", "stair": "upFloor" }, "11,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "5,10": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 10],\n\t[7, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "hide", "time": 0 } ] } ], "7,10": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 10],\n\t[7, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "hide", "time": 0 } ] } ], "7,8": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 7 ] }, { "type": "hide", "time": 0 } ] } ], "5,8": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 8],\n\t[7, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 7 ] }, { "type": "hide", "time": 0 } ] } ], "6,3": [ "\t[vampire]上帝啊 我做梦也没想到我会被别人打败 毫无疑问你是比我强 但你仅仅取得了一个暂时的胜利", { "type": "show", "loc": [ [ 11, 11 ] ] }, { "type": "hide", "loc": [ [ 5, 2 ], [ 6, 2 ], [ 7, 2 ], [ 7, 3 ], [ 7, 4 ], [ 6, 4 ], [ 5, 4 ], [ 5, 3 ] ], "remove": true }, { "type": "hide", "loc": [ [ 6, 6 ] ], "remove": true }, { "type": "openDoor", "loc": [ 2, 7 ], "async": true }, { "type": "openDoor", "loc": [ 10, 7 ], "async": true }, { "type": "openDoor", "loc": [ 6, 7 ] }, { "type": "waitAsync" } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "downFloor": [ 2, 11 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [], "upFloor": [ 10, 11 ] }