main.floors.SC50= { "floorId": "SC50", "title": "御魂庆典:50F", "name": "第 50 层", "width": 13, "height": 13, "map": [ [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [ 4, 4, 4, 4,330,330,330,330,330, 4, 4, 4, 4], [ 4, 4, 4, 4,330, 0,249, 0,330, 4, 4, 4, 4], [ 4, 4, 4, 4,330, 0, 0, 0,330, 4, 4, 4, 4], [ 4, 4, 4, 4,330, 0, 0,391,330, 4, 4, 4, 4], [ 4, 4, 4, 4,330,330,330,330,330, 4, 4, 4, 4], [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4], [ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4] ], "canFlyTo": false, "canFlyFrom": false, "canUseQuickShop": false, "images": [], "ratio": 5, "defaultGround": "ground", "bgm": "battle.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,5": [ "\t[小偷,thief]来了吗", "\t[hero]我一直有一个疑问,为什么一个会打通暗道的小偷,会被关在那破旧的牢房里", "\t[小偷,thief]想法不错,你的推理都对,我就是…", { "type": "hide", "time": 500 }, { "type": "setBlock", "number": "249" }, { "type": "show", "time": 500 }, { "type": "if", "condition": "(status:name===\"勇者\")", "true": [ "\t[hero]你怎么也来了?", "\t[redKing]没想到吧,时空乱流不仅把你送过来了,也把我送过来了", "\t[hero]我没了神圣剑,但我有战斗筹码啊,你没了智慧权杖呢?", "\t[redKing]谁还要那玩意?我有遥控骰子一样能给你锤爆", "\t[hero]那来。再打一场,我就不信你离开了魔塔还能赢我不成", "\t[redKing]来" ], "false": [ "\t[hero]早已猜到,49楼那家伙只是个化形吧", "\t[redKing]那家伙只是对你的能力做测试而已", "\t[hero]所以 测试我的目的?", "\t[hero]测试一下战斗筹码的强度是啥,顺带测试我的新玩意遥控骰子", { "type": "if", "condition": "(status:name===\"美咲\")", "true": [ "\t[hero]我咋记得那是雅央的失败发明然后当成玩具卖的" ], "false": [ "\t[hero]这不是联合城随处可见的东西吗?" ] }, "\t[redKing]……" ] } ], "7,7": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [] } }, "changeFloor": {}, "afterBattle": { "6,5": [ { "type": "if", "condition": "((item:pickaxe>0 || item:earthquake>0) &&( item:downFly>0))", "true": [ { "type": "animate", "name": "zone", "loc": "hero" }, "\t[魔王,redKing]你是如此的强大…居然能打败我…什么…我居然被封印了…啊…", { "type": "show", "loc": [ [ 7, 7 ] ] } ], "false": [ "\t[魔王,redKing]你是如此的强大…居然能打败我…但是你封印不了我…我还会复活的…哈哈哈哈…", { "type": "playBgm", "name": "win.mp3" }, { "type": "choices", "text": "下次有机会的话,试试封印魔王吧", "choices": [ { "text": "登记生命值榜单", "action": [ { "type": "win", "reason": "星趴高手(御魂庆典-${flags.MapStatus?.Hard}-生命值)" } ] }, { "text": "登记攻击力榜单", "action": [ { "type": "setValue", "name": "status:hp", "value": "status:atk", "norefresh": true }, { "type": "win", "reason": "星趴高手(御魂庆典-${flags.MapStatus?.Hard}-攻击力)" } ] }, { "text": "登记防御力榜单", "action": [ { "type": "setValue", "name": "status:hp", "value": "status:def", "norefresh": true }, { "type": "win", "reason": "星趴高手(御魂庆典-${flags.MapStatus?.Hard}-防御力)" } ] } ] } ] } ], "7,7": [ { "type": "playBgm", "name": "win.mp3" }, { "type": "function", "function": "function(){\nif (!flags.debug) {\n\tconst achievement = new Set(JSON.parse(core.decodeBase64(core.getLocalStorage(\"408DA99A231691FD6EAF0117B9991F26\", 'W10='))))\n\tif (core.status.route[6].substring(7) === \"NTVhdjU0dUM=\") achievement.add(\"5CFCFF9401B7B06C3CF971D3DD1647C0\")\n\tcore.setLocalStorage(\"408DA99A231691FD6EAF0117B9991F26\", core.encodeBase64(JSON.stringify([...achievement])))\n}\n}" }, { "type": "choices", "text": "你就是传说中的星趴大神!", "choices": [ { "text": "登记生命值榜单", "action": [ { "type": "win", "reason": "星趴大神(御魂庆典-${flags.MapStatus?.Hard}-生命值)" } ] }, { "text": "登记攻击力榜单", "action": [ { "type": "setValue", "name": "status:hp", "value": "status:atk", "norefresh": true }, { "type": "win", "reason": "星趴大神(御魂庆典-${flags.MapStatus?.Hard}-攻击力)" } ] }, { "text": "登记防御力榜单", "action": [ { "type": "setValue", "name": "status:hp", "value": "status:def", "norefresh": true }, { "type": "win", "reason": "星趴大神(御魂庆典-${flags.MapStatus?.Hard}-防御力)" } ] } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }