main.floors.SC6_4= { "floorId": "SC6_4", "title": "御魂庆典:6F", "name": "第 6 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 88, 1, 21, 21, 1, 0,225, 0, 21,214, 0,330], [330, 0, 1, 21, 21, 1, 0, 1, 1, 1, 1, 81,330], [330, 0, 1, 1,216, 1, 0, 1, 31, 0,224, 0,330], [330, 0, 81, 81, 0, 81, 0, 1,122, 0, 0,212,330], [330, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1,330], [330, 0, 0,216,225, 0, 21, 0,224,227, 0, 0,330], [330, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0,330], [330,225, 0, 0, 0, 1, 0, 81, 81, 0, 81, 0,330], [330, 0,212, 0,412, 1, 0, 1, 1,216, 1,216,330], [330, 81, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0,330], [330, 0,214, 0, 0,224, 0, 1, 31, 31, 1, 87,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "8,4": [ { "type": "choices", "text": "\t[商人,woman]我200星币特价卖${core.hasItem(\"Backpack\") ?\"两\":\"一\"}把蓝钥匙。你买吗?", "choices": [ { "text": "我太需要了", "need": "status:money>=200", "action": [ { "type": "setValue", "name": "status:money", "operator": "-=", "value": "200" }, { "type": "setValue", "name": "item:blueKey", "operator": "+=", "value": "1" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "item:blueKey", "operator": "+=", "value": "1" } ] }, { "type": "hide", "remove": true } ] }, { "text": "使用1星光支付", "need": "flags.star.level>0", "condition": "item:FriendshipBadge&&!switch:B", "action": [ { "type": "function", "function": "function(){\nflags.star.level--\n}" }, { "type": "setValue", "name": "item:blueKey", "operator": "+=", "value": "1" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "item:blueKey", "operator": "+=", "value": "1" } ] }, { "type": "setValue", "name": "switch:B", "value": "true" } ] }, { "text": "离开", "action": [] } ] } ] }, "changeFloor": { "11,11": { "floorId": ":next", "stair": "downFloor" }, "1,1": { "floorId": ":before", "stair": "upFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 11, 10 ], "downFloor": [ 1, 2 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }