main.floors.MAL2= { "floorId": "MAL2", "title": "魔法学院:2F", "name": "主楼 2F", "width": 13, "height": 13, "map": [ [148,148,148,148,148,148,148,148,148,148,148,148,148], [148, 88, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0,148], [148, 0, 0,148,148, 0,222, 0,222, 0,148,148,148], [148, 0,148,148,148,148,148, 0,148,148,148,148,148], [148, 0,148, 21, 0,148, 0, 0, 0,148, 0, 0,148], [148, 0,148, 21, 0, 85, 0, 0, 0, 85, 0,121,148], [148, 0,148, 21, 0,148, 0, 0, 0,148, 0, 0,148], [148, 0,148,148,148,148, 0, 0, 0,148,148,148,148], [148, 0,148,148,148,148, 0, 0, 0,148,148,148,148], [148, 0,148, 32, 0,148, 0, 0, 0,148, 0, 0,148], [148, 0,148, 32, 0, 85, 0, 0, 0, 85, 0,122,148], [148, 87,148, 32, 0,148, 0, 0, 0,148, 0, 0,148], [148,148,148,148,148,148,148,148,148,148,148,148,148] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "magicground", "bgm": "maps4L.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "11,10": [ { "type": "choices", "text": "\t[商人,woman]谢谢你的帮助!我能为你增加${core.hasItem(\"Backpack\") ?6:3}%攻击和防御。", "choices": [ { "text": "现在提升", "action": [ { "type": "playSound", "name": "item.mp3" }, { "type": "setValue", "name": "status:atk", "operator": "+=", "value": "(Math.round((status:atk*0.03)))" }, { "type": "setValue", "name": "status:def", "operator": "+=", "value": "(Math.round((status:def*0.03)))" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "status:atk", "operator": "+=", "value": "(Math.round((status:atk*0.03)))" }, { "type": "setValue", "name": "status:def", "operator": "+=", "value": "(Math.round((status:def*0.03)))" } ] }, { "type": "hide", "remove": true, "time": 200 } ] }, { "text": "等会再说", "action": [] } ] } ], "11,5": [ "\t[老登,man]谢谢你救了我,为了感谢你的帮助请收下这些礼物。", { "type": "setValue", "name": "status:money", "operator": "+=", "value": "1000" }, { "type": "hide", "remove": true, "time": 200 } ] }, "changeFloor": { "1,11": { "floorId": ":next", "stair": "downFloor" }, "1,1": { "floorId": ":before", "stair": "upFloor" } }, "afterBattle": { "6,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 5, 5 ], "async": true }, { "type": "openDoor", "loc": [ 9, 5 ], "async": true }, { "type": "openDoor", "loc": [ 5, 10 ], "async": true }, { "type": "openDoor", "loc": [ 9, 10 ], "async": true }, { "type": "waitAsync" } ] } ], "8,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 5, 5 ], "async": true }, { "type": "openDoor", "loc": [ 9, 5 ], "async": true }, { "type": "openDoor", "loc": [ 5, 10 ], "async": true }, { "type": "openDoor", "loc": [ 9, 10 ], "async": true }, { "type": "waitAsync" } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ ], "fgmap": [ ], "upFloor": [ 1, 10 ], "downFloor": [ 1, 2 ], "autoEvent": { "5,5": { "0": null, "1": null } }, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }