main.floors.MT18= { "floorId": "MT18", "title": "星趴·梦想号:18F", "name": "第 18 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 87, 0, 0, 82, 0, 88, 0, 81,218, 0, 21,330], [330, 0, 0,1007, 1, 0, 0, 0, 1, 0,203, 21,330], [330, 81, 1, 1, 1, 1, 3, 1, 1, 0, 0, 22,330], [330, 0, 31, 0, 81,214, 0,214, 81,213, 0, 21,330], [330,215, 0,215, 1, 0, 0, 0, 1, 0,206, 21,330], [330, 1, 1, 1, 1, 1, 82, 1, 1, 1, 1, 1,330], [330, 0,213, 0, 0, 0, 0, 0, 0, 0,215, 0,330], [330, 81, 1, 1, 81, 1, 1, 1, 81, 1, 1, 81,330], [330,218, 0, 1,206,206, 1,203,203, 1, 0,218,330], [330, 0, 21, 1,206,206, 1,203,203, 1, 21, 0,330], [330, 31,401, 1, 0, 21, 1, 21, 0, 1,411, 31,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 2, "defaultGround": "ground", "bgm": "maps.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "3,2": [ { "type": "if", "condition": "core.hasItem(\"PiercingGun\")", "true": [ { "type": "text", "text": "\t[美咲]\f[Misaki_Full.png,0,190,200,250]在不提升自己攻击力的情况下,想要将石头人一斩两半……", "pos": [ 96, 80, 260 ] }, { "type": "text", "text": "\t[美咲]\f[Misaki_Full.png,0,190,200,250]这、这是!?", "pos": [ 96, 100, 260 ] }, { "type": "text", "text": "\t[美咲]\f[Misaki_Full.png,0,190,200,250]此等神器……竟连我的刀刃也甘拜下风……", "pos": [ 96, 80, 260 ] } ], "false": [ { "type": "text", "text": "\t[美咲]\f[Misaki_Full.png,0,190,200,250]在不提升自己攻击力的情况下,想要将石头人一斩两半,大概只有在梦里才能做到吧。", "pos": [ 96, 60, 260 ] }, { "type": "text", "text": "\t[美咲]\f[Misaki_Full.png,0,190,200,250]不过提升攻击力时,消耗的星币也越来越多了……这样下去,还能在筹码商店那里买到筹码吗?", "pos": [ 96, 60, 280 ] } ] }, { "type": "hide", "remove": true } ] }, "changeFloor": { "6,1": { "floorId": ":before", "stair": "upFloor" }, "1,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 1, 2 ], "downFloor": [ 6, 2 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }