main.floors.MT42= { "floorId": "MT42", "title": "星趴·梦想号:42F", "name": "第 42 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 87, 0, 0, 1, 0, 0, 23, 1, 21, 22, 21,330], [330, 0, 0,204, 1, 0, 0, 0, 1, 21, 21, 21,330], [330, 1, 1, 81, 1, 0, 0, 0, 1, 1, 0, 1,330], [330,1016, 0, 0, 1, 1,228, 1, 1,219, 0,220,330], [330, 0, 0,204, 81, 0, 0, 0, 81, 0, 0, 0,330], [330, 81, 1, 1, 1, 1, 0, 1, 1, 0, 0,219,330], [330, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1,330], [330, 1, 1,207, 1, 0, 0, 0, 1,246, 0,246,330], [330, 32, 21, 21, 1, 1, 0, 1, 1, 1, 0, 1,330], [330,207, 1, 1, 1, 0, 0, 0, 1, 21, 21, 21,330], [330, 21, 21,414, 1, 0, 88, 0, 1, 21, 22, 21,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 5, "defaultGround": "ground", "bgm": "maps.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "1,4": [ { "type": "if", "condition": "core.hasItem(\"MagicTome\")", "true": [ { "type": "text", "text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]\r[#f9afff]你好。我想你已经见过41层的敌人……\r", "pos": [ 98, 80, 250 ] }, { "type": "text", "text": "\t[绞毙]\f[Komachi_Full.png,0,190,200,250]\r[#88bbff]“领域”?“夹击”?通通见鬼去吧!\r", "pos": [ 98, 80 ] }, { "type": "text", "text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]\r[#f9afff]……好吵,闭嘴。\r", "pos": [ 98, 80 ] } ], "false": [ { "type": "text", "text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]你好。我想你已经见过41层的敌人了。", "pos": [ 98, 60 ] }, { "type": "text", "text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]通过魔法警卫间的激光一定很痛吧。在2个魔法警卫间通过会使你的生命减少一半,这个特性叫做“夹击”。", "pos": [ 98, 60 ] }, { "type": "text", "text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]不过,“夹击”的伤害并不会超过怪物能造成的伤害值。", "pos": [ 98, 60 ] }, { "type": "text", "text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]同样,巫师会用魔法攻击路过他身边的人,这个特性叫做“领域”。", "pos": [ 98, 60 ] }, { "type": "text", "text": "\t[小町]\f[Komachi_Full.png,0,190,200,250]这一带因为这两种特性的存在变得格外危险。多留心下自己的生命值吧。别死在这里。", "pos": [ 98, 60 ] } ] }, { "type": "hide", "remove": true } ] }, "changeFloor": { "6,11": { "floorId": ":before", "stair": "upFloor" }, "1,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "upFloor": [ 1, 2 ], "downFloor": [ 5, 11 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }