main.floors.SC18_2= { "floorId": "SC18_2", "title": "御魂庆典:18F", "name": "第 18 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 87, 0, 0, 82, 0, 88, 0, 81,218, 0, 21,330], [330, 0, 0,121, 1, 0, 0, 0, 1, 0,203, 21,330], [330, 81, 1, 1, 1, 1, 0, 1, 1, 0, 0, 22,330], [330, 0, 31, 0, 81,214, 0,214, 81,213, 0, 21,330], [330,215, 0,215, 1, 0, 0, 0, 1, 0,206, 21,330], [330, 1, 1, 1, 1, 1, 82, 1, 1, 1, 1, 1,330], [330, 0,213, 0, 0, 0, 0, 0, 0, 0,215, 0,330], [330, 81, 1, 1, 81, 1, 1, 1, 81, 1, 1, 81,330], [330,218, 0, 1,206,206, 1,203,203, 1, 0,218,330], [330, 0, 21, 1,206,206, 1,203,203, 1, 21, 0,330], [330, 31,401, 1, 0, 21, 1, 21, 0, 1,411, 31,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 2, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "3,2": [ { "type": "if", "condition": "(!core.hasItem(\"PiercingGun\"))", "true": [ "\t[老登,man]如果你不提升几次攻击力,你将无法击……\n无个锤子啊,你都有这玩意打石头人不是随随便便?" ], "false": [ "\t[老登,man]如果你不提升几次攻击力,你将无法击败石头人。\n话又说回来,提升了还有钱买筹码吗" ] }, { "type": "hide", "remove": true } ] }, "changeFloor": { "6,1": { "floorId": ":before", "stair": "upFloor" }, "1,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 1, 2 ], "downFloor": [ 6, 2 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }