main.floors.SC1_2= { "floorId": "SC1_2", "title": "御魂庆典:1F", "name": "第 1 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 87, 0,202, 0,203, 0,202, 0, 0, 0, 0,330], [330, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,330], [330, 31, 0, 0, 81, 0, 1,401, 21, 0, 1, 0,330], [330, 0,213, 0, 1, 0, 1,411, 31, 0, 1, 0,330], [330, 1, 81, 1, 1, 0, 1, 1, 1, 81, 1, 0,330], [330, 21, 0, 0, 1, 0, 81,206,218,206, 1, 0,330], [330, 0,214, 0, 1, 0, 1, 1, 1, 1, 1, 0,330], [330, 1, 81, 1, 1, 0, 0, 0, 0, 0, 0, 0,330], [330, 0, 0, 0, 1, 1, 0, 1, 1, 1, 81, 1,330], [330, 31, 0, 21, 1, 0, 0, 0, 1, 0,206, 0,330], [330, 31, 0, 21, 1, 0, 88, 0, 1,203, 32,203,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "1,1": { "floorId": ":next", "stair": "downFloor" }, "6,11": { "floorId": ":before", "stair": "upFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "upFloor": [ 2, 1 ], "downFloor": [ 6, 10 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }