main.floors.SC41_2= { "floorId": "SC41_2", "title": "御魂庆典:41F", "name": "第 41 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 31, 1, 0, 22, 1, 88, 1, 22, 0, 1, 31,330], [330, 81,218, 0, 0, 1, 0, 1, 0, 0, 1, 81,330], [330, 81, 1, 0, 1, 1,209, 1, 1, 0, 1, 81,330], [330, 81, 1, 81, 1, 1, 0, 1, 1, 81, 1, 81,330], [330, 0, 0,213, 1, 1,209, 1, 1,213, 0, 0,330], [330,206, 0, 0, 0, 82, 0, 82, 0, 0, 0,206, 1], [330, 0,206, 0,203, 1, 81, 1,203, 0,206, 0,330], [330, 81, 1, 1, 81, 1, 81, 1, 81, 1, 1, 81,330], [330, 81, 1, 31, 0, 1, 81, 1, 0, 31, 1, 81,330], [330, 81, 1, 21, 21, 1, 0, 1, 21, 21, 1, 81,330], [330, 32, 1, 21,401, 1, 87, 1,411, 21, 1, 32,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 5, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "10,2": [ { "type": "if", "condition": "(flag:41层机关===1)", "true": [ { "type": "sleep", "time": 200 }, { "type": "setBlock", "number": "218" }, { "type": "sleep", "time": 200 } ] } ] }, "changeFloor": { "6,1": { "floorId": ":before", "stair": "upFloor" }, "6,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "2,2": [ { "type": "setValue", "name": "flag:41层机关", "value": "1" } ], "10,2": [ { "type": "setBlock", "number": "none", "loc": [ [ 5, 6 ] ] }, { "type": "setBlock", "number": "none", "loc": [ [ 7, 6 ] ] }, { "type": "closeDoor", "id": "yellowWall", "loc": [ 5, 6 ], "async": true }, { "type": "closeDoor", "id": "yellowWall", "loc": [ 6, 6 ], "async": true }, { "type": "closeDoor", "id": "yellowWall", "loc": [ 7, 6 ], "async": true }, { "type": "openDoor", "loc": [ 5, 7 ], "async": true }, { "type": "openDoor", "loc": [ 7, 7 ], "async": true }, { "type": "waitAsync" }, { "type": "setBlock", "number": "52", "loc": [ [ 6, 5 ] ] }, { "type": "tip", "text": "降临之翼出现了" }, { "type": "hide", "remove": true, "time": 0 } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 6, 10 ], "downFloor": [ 6, 2 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }