main.floors.SC48_1= { "floorId": "SC48_1", "title": "御魂庆典:48F", "name": "第 48 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330,209, 0, 32, 1, 0, 0, 31, 31, 31, 0, 0,330], [330, 0, 0, 0, 1, 82, 1, 1, 1, 1, 1, 82,330], [330, 0,205, 0, 1, 0, 1,210, 1,210, 1, 0,330], [330, 1, 82, 1, 1, 0, 0, 0, 0, 0, 0, 0,330], [330, 0, 0,201, 0, 0, 1,210, 1,210, 1, 0,330], [330, 0, 1, 1, 81, 1, 1, 1, 1, 1, 1, 0,330], [330,202, 1, 0,217, 0, 1, 0, 0, 0,202, 0,330], [330, 0, 1, 27, 0, 31, 1, 1, 85, 1, 1, 0,330], [330,205, 1, 1, 81, 1, 1, 0, 0, 0, 1, 0,330], [330, 0, 1, 0,221, 0, 1, 0, 63, 0, 1, 0,330], [330, 87, 1, 28, 0, 32, 1, 0, 0, 0, 1, 88,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 5, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "1,1": { "trigger": "action", "enable": true, "noPass": null, "displayDamage": false, "opacity": 0.2, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "setBlockOpacity", "opacity": 1, "time": 200 }, "\t[skeleton]居然被你发现了", { "type": "battle" } ] } }, "changeFloor": { "11,11": { "floorId": ":before", "stair": "upFloor" }, "1,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "1,1": [ { "type": "openDoor", "loc": [ 8, 8 ] }, { "type": "hide", "remove": true } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 1, 10 ], "downFloor": [ 11, 10 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }