var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = { "yellowKey": { "cls": "tools", "name": "黄钥匙", "text": "可以打开一扇黄门", "hideInToolbox": true, "hideInReplay": true }, "blueKey": { "cls": "tools", "name": "蓝钥匙", "text": "可以打开一扇蓝门", "hideInToolbox": true, "hideInReplay": true }, "redKey": { "cls": "tools", "name": "红钥匙", "text": "可以打开一扇红门", "hideInToolbox": true, "hideInReplay": true }, "redGem": { "cls": "items", "name": "红宝石", "text": "攻击+1", "itemEffect": "", "itemEffectTip": "", "useItemEffect": "core.status.hero.atk += core.values.redGem", "canUseItemEffect": "true" }, "blueGem": { "cls": "items", "name": "蓝宝石", "text": ",防御+1", "itemEffect": "", "itemEffectTip": "", "useItemEffect": "core.status.hero.def += core.values.blueGem", "canUseItemEffect": "true" }, "greenGem": { "cls": "items", "name": "绿宝石", "text": ",护盾+${core.values.greenGem}", "itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio", "itemEffectTip": ",护盾+${core.values.greenGem * core.status.thisMap.ratio}", "useItemEffect": "core.status.hero.mdef += core.values.greenGem", "canUseItemEffect": "true" }, "yellowGem": { "cls": "items", "name": "黄宝石", "text": "可以进行加点", "itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;", "itemEffectTip": ",全属性提升", "useItemEvent": [ { "type": "choices", "choices": [ { "text": "攻击+1", "action": [ { "type": "setValue", "name": "status:atk", "operator": "+=", "value": "1" } ] }, { "text": "防御+2", "action": [ { "type": "setValue", "name": "status:def", "operator": "+=", "value": "2" } ] }, { "text": "生命+200", "action": [ { "type": "setValue", "name": "status:hp", "operator": "+=", "value": "200" } ] } ] } ], "canUseItemEffect": "true" }, "redPotion": { "cls": "items", "name": "红血瓶", "text": ",生命+${core.values.redPotion}", "itemEffect": "let HP = 50 * flags.ratio\nif (core.hasItem(\"TeaCake\")) HP *= 1.5\nif (core.status.hero.name === \"潘大猛\") HP *= 2\nif (core.status.floorId.startsWith(\"MAR\")) HP *= 2\ncore.status.hero.hp += HP\ncore.setFlag(\"DPS\", HP)", "itemEffectTip": ",提升 ${(core.hasItem(\"TeaCake\")?75:50) * flags.ratio* (core.status.hero.name===\"潘大猛\"?2:1) * (core.status.floorId.startsWith(\"MAR\") ? 2 : 1)} 点生命", "useItemEffect": "core.status.hero.hp += core.values.redPotion", "canUseItemEffect": "true" }, "bluePotion": { "cls": "items", "name": "蓝血瓶", "text": ",生命+${core.values.bluePotion}", "itemEffect": "let HP = 200 * flags.ratio\nif (core.hasItem(\"TeaCake\")) HP *= 1.5\nif (core.status.hero.name === \"潘大猛\") HP *= 2\nif (core.status.floorId.startsWith(\"MAR\")) HP *= 2\ncore.status.hero.hp += HP\ncore.setFlag(\"DPS\", HP)", "itemEffectTip": ",提升 ${(core.hasItem(\"TeaCake\")?300:200) * flags.ratio* (core.status.hero.name===\"潘大猛\"?2:1)* (core.status.floorId.startsWith(\"MAR\") ? 2 : 1)} 点生命", "useItemEffect": "core.status.hero.hp += core.values.bluePotion", "canUseItemEffect": "true" }, "yellowPotion": { "cls": "items", "name": "黄血瓶", "text": ",生命+${core.values.yellowPotion}", "itemEffect": "let HP = 250 * flags.ratio\nif (core.hasItem(\"TeaCake\")) HP *= 1.5\nif (core.status.hero.name === \"潘大猛\") HP *= 2\nif (core.status.floorId.startsWith(\"MAR\")) HP *= 2\ncore.status.hero.hp += HP\ncore.setFlag(\"DPS\", HP)", "itemEffectTip": ",生命+${(core.hasItem(\"TeaCake\")?375:250) * flags.ratio* (core.status.hero.name===\"潘大猛\"?2:1)* (core.status.floorId.startsWith(\"MAR\") ? 2 : 1)}", "useItemEffect": "core.status.hero.hp += core.values.yellowPotion", "canUseItemEffect": "true" }, "greenPotion": { "cls": "items", "name": "绿血瓶", "text": ",生命+${core.values.greenPotion}", "itemEffect": "let HP = 1000 * flags.ratio\nif (core.hasItem(\"TeaCake\")) HP *= 1.5\nif (core.status.hero.name === \"潘大猛\") HP *= 2\nif (core.status.floorId.startsWith(\"MAR\")) HP *= 2\ncore.status.hero.hp += HP\ncore.setFlag(\"DPS\", HP)", "itemEffectTip": ",生命+${(core.hasItem(\"TeaCake\")?1500:1000) * flags.ratio* (core.status.hero.name===\"潘大猛\"?2:1)* (core.status.floorId.startsWith(\"MAR\") ? 2 : 1)}", "useItemEffect": "core.status.hero.hp += core.values.greenPotion", "canUseItemEffect": "true" }, "sword0": { "cls": "items", "name": "破旧的剑", "text": "一把已经生锈的剑", "equip": { "type": 0, "animate": "sword", "value": { "atk": 0 }, "percentage": {} }, "itemEffect": "core.status.hero.atk += 0", "itemEffectTip": ",攻击+0" }, "shield0": { "cls": "items", "name": "破旧的盾", "text": "一个很破旧的铁盾", "equip": { "type": 1, "value": { "def": 0 } }, "itemEffect": "core.status.hero.def += 0", "itemEffectTip": ",防御+0" }, "shield5": { "cls": "items", "name": "神圣盾", "text": "一个很普通的神圣盾", "equip": { "type": 1, "value": { "def": 100, "mdef": 100 } }, "itemEffect": "core.status.hero.def += 100;\ncore.setFlag('nowShield', 'shield5');\ncore.setFlag('shield5', 1);", "itemEffectTip": ",提升 100 点防御,并免疫魔法伤害" }, "superPotion": { "cls": "tools", "name": "圣水", "itemEffect": "core.status.hero.hp *= 2", "itemEffectTip": "增加10倍攻击+5倍防御的生命", "useItemEffect": "var hp = Math.round(10 * core.status.hero.atk + 5 * core.status.hero.def)\ncore.status.hero.hp += hp;\ncore.insertAction([\n\t{ \"type\": \"playSound\", \"name\": \"item.mp3\" },\n\t{ \"type\": \"tip\", \"text\": \"使用圣水,增加 \" + hp + \" 生命\" },\n]);", "canUseItemEffect": "true", "text": "增加10倍攻击+5倍防御的生命", "hideInToolbox": true, "hideInReplay": true }, "book": { "cls": "constants", "name": "怪物手册", "text": "可以查看当前楼层各怪物属性", "hideInToolbox": true, "useItemEffect": "core.ui.drawBook(0)", "canUseItemEffect": "true", "hideInReplay": true }, "fly": { "cls": "constants", "name": "楼层传送器", "text": "可以自由往来去过的楼层", "hideInReplay": true, "hideInToolbox": true, "useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));\n//core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));", "canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyFrom;\n})();" }, "coin": { "cls": "constants", "name": "幸运金币", "text": "打败怪物可得双倍金币(与银行卡-用不完可叠加为4倍)", "hideInToolbox": false, "hideInReplay": true }, "snow": { "cls": "constants", "name": "冰冻徽章", "text": "可以将面前的熔岩变成平地", "useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = true; // 是否多方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 多方向雪花\n\t\tfor (var direction in core.utils.scan) { // 多方向雪花默认四方向,如需改为八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('打开界面');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();", "canUseItemEffect": "true", "hideInToolbox": false, "hideInReplay": true }, "cross": { "cls": "constants", "name": "十字架", "text": "对吸血鬼兽人和兽人武士攻击力加倍(临时加攻击的战斗筹码不计算)", "hideInToolbox": false, "hideInReplay": true }, "knife": { "cls": "constants", "name": "屠龙匕首", "text": "对魔龙攻击加倍(临时加攻击的战斗筹码不计算)", "hideInToolbox": false, "hideInReplay": true }, "amulet": { "cls": "constants", "name": "护符", "text": "持有时无视负面地形", "hideInToolbox": true, "hideInReplay": true }, "bigKey": { "cls": "tools", "name": "大黄门钥匙", "text": "可以开启当前层所有黄门", "itemEffect": "core.addItem('yellowKey', 1);\ncore.addItem('blueKey', 1);\ncore.addItem('redKey', 1);", "itemEffectTip": ",全钥匙+1", "useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();", "canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();", "hideInToolbox": true, "hideInReplay": true }, "greenKey": { "cls": "tools", "name": "绿钥匙", "text": "可以打开一扇绿门", "hideInToolbox": true, "hideInReplay": true }, "steelKey": { "cls": "tools", "name": "铁门钥匙", "text": "可以打开一扇铁门", "hideInToolbox": true, "hideInReplay": true }, "pickaxe": { "cls": "tools", "name": "破墙镐", "text": "可以破坏勇士面前的墙壁", "useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable) return false;\n\t\treturn block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = true; // 是否多方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 多方向破\n\t\tfor (var direction in core.utils.scan) { // 多方向破默认四方向,如需改成八方向请将这两个scan改为scan2\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\ttrue\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('破墙镐');\n\t\tcore.drawMap()\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\t} else {\n\t\t// 无法使用\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();", "canUseItemEffect": "true", "hideInToolbox": true, "hideInReplay": true }, "icePickaxe": { "cls": "tools", "name": "破冰镐", "text": "可以破坏勇士面前的一堵冰墙", "useItemEffect": "(function () {\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\tcore.insertAction({ \"type\": \"openDoor\", \"loc\": [\"core.nextX()\", \"core.nextY()\"] });\n})();", "canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();", "hideInToolbox": true, "hideInReplay": true }, "bomb": { "cls": "tools", "name": "炸弹", "text": "可以炸掉勇士面前的怪物", "useItemEffect": "(function () {\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar todo = []; // 炸弹后事件\n\tvar money = 0,\n\t\texp = 0; // 炸弹获得的金币和经验\n\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.disable || block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bomb = function (x, y) {\n\t\tif (!canBomb(x, y)) return;\n\t\tbombList.push([x, y]);\n\t\tvar id = core.getBlockId(x, y),\n\t\t\tenemy = core.material.enemys[id];\n\t\tmoney += core.getEnemyInfo(enemy, void 0, x, y).money\n\t\tcore.push(todo, core.floors[core.status.floorId].afterBattle[x + \",\" + y]);\n\t\tcore.push(todo, enemy.afterBattle);\n\t\tdelete((flags.enemyOnPoint || {})[core.status.floorId] || {})[x + \",\" + y];\n\t\tcore.removeBlock(x, y);\n\t}\n\n\t// 如果要多方向可炸,把这里的false改成true\n\tif (true) {\n\t\tvar scan = core.utils.scan; // 多方向炸时默认四方向,如果要改成八方向炸可以改成 core.utils.scan2\n\t\tfor (var direction in scan) {\n\t\t\tvar delta = scan[direction];\n\t\t\tbomb(core.getHeroLoc('x') + delta.x, core.getHeroLoc('y') + delta.y);\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tbomb(core.nextX(), core.nextY());\n\t}\n\n\tif (bombList.length == 0) {\n\t\tcore.playSound('操作失败');\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name, itemId);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功', itemId);\n\n\t// 取消这里的注释可以炸弹后获得金币和经验\n\tcore.status.hero.money += money;\n\t//core.status.hero.exp += exp;\n\n\t// 取消这里的注释可以炸弹引发战后事件\n\tif (todo.length > 0) core.insertAction(todo);\n\n})();", "canUseItemEffect": "true", "hideInToolbox": true, "hideInReplay": true }, "centerFly": { "cls": "tools", "name": "对称飞行器", "text": "可以飞向当前楼层中心对称的位置", "useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');", "canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();", "hideInToolbox": true, "hideInReplay": true, "useItemEvent": null }, "upFly": { "cls": "tools", "name": "上楼器", "text": "可以飞往楼上的相同位置", "useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();", "canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif ([\"MT49\", \"MT50\", \"MAL49\", \"MAL50\", \"MAR49\", \"SC10_5\", \"SC20_5\", \"SC40_5\", \"SC49_5\"].includes(floorId)) return false;\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();", "hideInToolbox": true, "hideInReplay": true }, "downFly": { "cls": "tools", "name": "下楼器", "text": "可以飞往楼下的相同位置", "useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();", "canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif ([\"MT50\", \"MAL50\", \"MAR1\", \"MAC1\", \"SC50\"].includes(floorId)) return false;\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();", "hideInToolbox": true, "hideInReplay": true }, "earthquake": { "cls": "tools", "name": "地震卷轴", "text": "可以破坏当前层的所有墙壁", "useItemEffect": "(function () {\n\tcore.autosave();\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.playSound('door.mp3');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();", "canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();", "hideInToolbox": true, "hideInReplay": true }, "poisonWine": { "cls": "tools", "name": "解毒药水", "text": "可以解除中毒状态", "useItemEffect": "core.triggerDebuff('remove', 'poison');", "canUseItemEffect": "core.hasFlag('poison');" }, "weakWine": { "cls": "tools", "name": "解衰药水", "text": "可以解除衰弱状态", "useItemEffect": "core.triggerDebuff('remove', 'weak');", "canUseItemEffect": "core.hasFlag('weak');" }, "curseWine": { "cls": "tools", "name": "解咒药水", "text": "可以解除诅咒状态", "useItemEffect": "core.triggerDebuff('remove', 'curse');", "canUseItemEffect": "core.hasFlag('curse');" }, "superWine": { "cls": "tools", "name": "万能药水", "text": "可以解除所有不良状态", "useItemEffect": "core.triggerDebuff('remove', ['poison', 'weak', 'curse']);", "canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();" }, "hammer": { "cls": "tools", "name": "圣锤", "text": "该道具尚未被定义" }, "lifeWand": { "cls": "tools", "name": "生命魔杖", "text": "可以恢复100点生命值", "useItemEvent": [ { "type": "comment", "text": "先恢复一个魔杖(因为使用道具必须消耗一个)" }, { "type": "function", "function": "function(){\ncore.addItem('lifeWand', 1);\n}" }, { "type": "playSound", "name": "打开界面" }, { "type": "input", "text": "请输入生命魔杖使用次数:(0-${item:lifeWand})" }, { "type": "comment", "text": "【接受用户输入】弹窗输入的结果将会保存在“flag:input”中\n如果需要更多帮助,请查阅帮助文档" }, { "type": "if", "condition": "flag:input<=item:lifeWand", "true": [ { "type": "setValue", "name": "item:lifeWand", "operator": "-=", "value": "flag:input" }, { "type": "setValue", "name": "status:hp", "operator": "+=", "value": "flag:input*100" }, { "type": "playSound", "name": "回血" }, "成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。" ], "false": [ { "type": "playSound", "name": "操作失败" }, "输入不合法!" ] } ], "canUseItemEffect": "true" }, "jumpShoes": { "cls": "tools", "name": "跳跃靴", "text": "能跳跃到前方两格处", "useItemEffect": "core.playSound(\"跳跃\");\ncore.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });", "canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();" }, "skill1": { "cls": "constants", "name": "技能:二倍斩", "text": "可以打开或关闭主动技能二倍斩", "hideInReplay": true, "useItemEffect": "(function () {\n\tvar skillValue = 1; // 技能的flag:skill值,可用于当前开启技能的判定;对于新技能可以依次改成2,3等等\n\tvar skillNeed = 5; // 技能的需求\n\tvar skillName = '二倍斩'; // 技能的名称\n\n\tif (core.getFlag('skill', 0) != skillValue) { // 判断当前是否已经开了技能\n\t\tif (core.getStatus('mana') >= skillNeed) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\t\tcore.playSound('打开界面');\n\t\t\tcore.setFlag('skill', skillValue); // 开技能1\n\t\t\tcore.setFlag('skillName', skillName); // 设置技能名\n\t\t} else {\n\t\t\tcore.playSound('操作失败');\n\t\t\tcore.drawTip('魔力不足,无法开启技能');\n\t\t}\n\t} else { // 关闭技能\n\t\tcore.setFlag('skill', 0); // 关闭技能状态\n\t\tcore.setFlag('skillName', '无');\n\t}\n})();", "canUseItemEffect": "true" }, "wand": { "cls": "constants", "name": "筹码列表", "text": "查看你已获得的所有战斗筹码详细信息", "itemEffect": null, "canUseItemEffect": "true", "hideInToolbox": false, "hideInReplay": true, "useItemEffect": "core.plugin.wand()", "useItemEvent": null }, "pack": { "cls": "items", "name": "钱袋", "itemEffect": "core.status.hero.money += 500", "itemEffectTip": ",金币+500" }, "I300": { "cls": "constants", "name": "帮助", "text": "使用后可以查看帮助", "itemEffect": "core.insertCommonEvent(\"帮助\");", "canUseItemEffect": "true", "hideInToolbox": true, "hideInReplay": true }, "itembag": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "itemequip": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "I359": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "I360": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "I361": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "I362": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "I363": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "I383": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "I384": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "I385": { "cls": "constants", "name": "筹码图鉴", "canUseItemEffect": "true", "text": "查看筹码列表", "useItemEvent": null, "hideInToolbox": false, "hideInReplay": true, "useItemEffect": "core.plugin.Gallery()" }, "I386": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "I387": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "battletoken": { "cls": "items", "name": "战斗筹码", "canUseItemEffect": "true", "itemEffect": null, "useItemEvent": [ { "type": "function", "function": "function(){\ncore.plugin.drawToken()\n}" } ] }, "BankcardL": { "cls": "items", "name": "银行卡-余额少", "canUseItemEffect": "true", "useItemEffect": null, "itemEffect": "flags.star.level += 15", "text": "\\i[BuffStarlight]+15" }, "BankcardH": { "cls": "items", "name": "银行卡-余额多", "canUseItemEffect": "true", "itemEffect": "flags.star.level += 25", "text": "\\i[BuffStarlight]+25" }, "BankcardU": { "cls": "items", "name": "银行卡-用不完", "canUseItemEffect": "true", "itemEffect": "flags.star.level += 8;\ncore.addItem(\"BankcardU2\")", "text": "\\i[BuffStarlight]+8,从怪物身上获得\\i[money]翻倍(可与\\i[coin]叠加至4倍)" }, "BankcardU2": { "cls": "constants", "name": "银行卡-用不完", "canUseItemEffect": "false", "hideInToolbox": true, "hideInReplay": true }, "CursedSword": { "cls": "constants", "name": "诅咒之剑", "canUseItemEffect": "false", "hideInToolbox": true, "text": "每进行10次战斗,\\i[atk]+\\i[stars],\\i[def]-1\\n如果受到的战斗伤害大于125×\\i[stars],视为进行了10次战斗并重置次数" }, "AdrenalineR": { "cls": "constants", "name": "肾上腺素-一般", "canUseItemEffect": "false", "text": "若当前\\i[hp]<=125×\\i[stars],伤害计算时\\i[atk]+30倍\\i[stars]", "hideInToolbox": true }, "AdrenalineH": { "cls": "constants", "name": "肾上腺素-高效", "canUseItemEffect": "false", "text": "若当前\\i[hp]<=125×\\i[stars],伤害计算时\\i[atk]+80倍\\i[stars]", "hideInToolbox": true }, "BoxingGlovesB": { "cls": "items", "name": "拳击手套-初级", "text": "\\i[atk]+10(魔法学院翻倍)", "equip": null, "itemEffect": "core.status.hero.atk += 10;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.atk += 10;", "itemEffectTip": null }, "BoxingGlovesE": { "cls": "items", "name": "拳击手套-高级", "text": "\\i[atk]+50(魔法学院翻倍)", "equip": null, "itemEffect": "core.status.hero.atk += 50;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.atk += 50;", "itemEffectTip": null }, "MotorcycleHelmetG": { "cls": "items", "name": "摩托头盔-中级", "text": "\\i[def]+40(魔法学院翻倍)", "equip": null, "itemEffect": "core.status.hero.def += 40;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.def += 40;", "itemEffectTip": null }, "MotorcycleHelmetE": { "cls": "items", "name": "摩托头盔-高级", "text": "\\i[def]+80(魔法学院翻倍)", "equip": null, "itemEffect": "core.status.hero.def += 80;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.def += 80;", "itemEffectTip": null }, "MotorcycleHelmetB": { "cls": "items", "name": "摩托头盔-一般", "text": "\\i[def]+20(魔法学院翻倍)", "equip": null, "itemEffect": "core.status.hero.def += 20;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.def += 20;", "itemEffectTip": null }, "BoxingGlovesG": { "cls": "items", "name": "拳击手套-中级", "text": "\\i[atk]+20(魔法学院翻倍)", "equip": null, "itemEffect": "core.status.hero.atk += 20;\nif (flags.MapStatus?.Map === \"魔法学院\") core.status.hero.atk += 20;", "itemEffectTip": null }, "MedicalKitE": { "cls": "items", "name": "医疗箱-紧急治疗", "canUseItemEffect": "true", "itemEffect": "flags.health.upbuff += 12", "text": "战后,\\i[BuffHealth]+12" }, "MedicalKitC": { "cls": "items", "name": "医疗箱-完备治疗", "canUseItemEffect": "true", "itemEffect": "flags.health.upbuff += 30", "text": "战后,\\i[BuffHealth]+30" }, "MembershipLetterB": { "cls": "items", "name": "会员推荐信-一般", "canUseItemEffect": "true", "itemEffect": "core.addFlag(\"折扣\", -4)", "text": "\\i[shop]价格-20%" }, "MembershipLetterV": { "cls": "items", "name": "会员推荐信-高级", "canUseItemEffect": "true", "itemEffect": "core.addFlag(\"折扣\", 4)\ncore.addItem(\"MembershipLetterV2\")", "text": "\\i[shop]效果翻倍但价格+20%" }, "PiggyBank": { "cls": "constants", "name": "小猪存钱罐", "canUseItemEffect": "false", "text": "在\\i[shop]购物后,获得一次星光奖励的\\i[money]", "hideInToolbox": true }, "RollerSkates": { "cls": "constants", "name": "速度轮滑", "canUseItemEffect": "false", "text": "获得二连击", "hideInToolbox": true }, "VitaminPills": { "cls": "constants", "name": "维生素药丸", "canUseItemEffect": "false", "text": "在\\i[shop]购物时,\\i[BuffHealth]+10,\\i[BuffHealth]的保留效果提升至75%", "hideInToolbox": true }, "FriendshipBadge": { "cls": "constants", "name": "友情徽章", "canUseItemEffect": "false", "text": "与\\i[woman]交易前可消耗\\i[BuffStarlight]进行一次额外交易,每个\\i[woman]限一次", "hideInToolbox": true }, "UtilityKnifeS": { "cls": "items", "name": "美工刀-锋利", "canUseItemEffect": "true", "itemEffect": "core.status.hero.atk += 35;\ncore.addItem(\"UtilityKnifeS2\")", "text": "\\i[atk]+35,若\\i[hp]>=800×\\i[stars],伤害计算时获得\\i[BuffHealth]数量的\\i[atk]" }, "UtilityKnifeS2": { "cls": "constants", "name": "美工刀-锋利", "canUseItemEffect": "false", "hideInToolbox": true }, "UtilityKnifeB": { "cls": "items", "name": "美工刀-一般", "canUseItemEffect": "true", "itemEffect": "core.status.hero.atk += 15;\ncore.addItem(\"UtilityKnifeB2\")", "text": "\\i[atk]+15,若\\i[hp]>=1000×\\i[stars],伤害计算时获得\\i[BuffHealth]数量的\\i[atk]" }, "UtilityKnifeB2": { "cls": "constants", "name": "美工刀-一般", "canUseItemEffect": "true", "hideInToolbox": true }, "redGem2": { "cls": "items", "name": "2级红宝石", "canUseItemEffect": "true", "itemEffect": null }, "redGem3": { "cls": "items", "name": "3级红宝石", "canUseItemEffect": "true" }, "redGem4": { "cls": "items", "name": "4级红宝石", "canUseItemEffect": "true" }, "blueGem2": { "cls": "items", "name": "2级蓝宝石", "canUseItemEffect": "true" }, "blueGem3": { "cls": "items", "name": "3级蓝宝石", "canUseItemEffect": "true" }, "blueGem4": { "cls": "items", "name": "4级蓝宝石", "canUseItemEffect": "true" }, "StarCoinHammer": { "cls": "items", "name": "星币锤", "canUseItemEffect": "true", "itemEffect": "flags.star.level += 7;\ncore.addItem(\"StarCoinHammer2\")", "text": "\\i[BuffStarlight]+7,若\\i[BuffStarlight]>=35,则每次战斗额外消耗75×\\i[stars]的\\i[money](魔法学院消耗X4),伤害计算时获得\\i[money]×\\i[stars]%(魔法学院效果-90%)的\\i[atk](上限1000×\\i[stars])" }, "StarCoinHammer2": { "cls": "constants", "name": "星币锤", "canUseItemEffect": "false", "hideInToolbox": true }, "FlashlightS": { "cls": "items", "name": "手电筒-爆闪", "canUseItemEffect": "true", "itemEffect": "flags.star.level += 5;\ncore.addItem(\"FlashlightS2\")", "text": "\\i[BuffStarlight]+5,伤害计算时\\i[atk]提升\\i[BuffStarlight]×\\i[stars]的算术平方根" }, "FlashlightB": { "cls": "constants", "name": "手电筒-强光", "canUseItemEffect": "false", "text": "获得星光奖励时,\\i[BuffStarlight]+1", "hideInToolbox": true }, "FlashlightS2": { "cls": "constants", "name": "手电筒-爆闪", "canUseItemEffect": "true", "hideInToolbox": true }, "Dice8": { "cls": "constants", "name": "“8面”骰子", "canUseItemEffect": "true", "hideInToolbox": true, "text": "到达新楼层时\\i[BuffStarlight]+1\\n受到的伤害为8的正整数倍时获得8倍\\i[stars]的\\i[money],\\i[def]提升\\i[stars]算术平方根", "hideInReplay": false }, "SandwichCookieD": { "cls": "items", "name": "夹心饼干-美味", "canUseItemEffect": "true", "itemEffect": "hero.hp = hero.hp * 2 + 10000\nif (flags.MapStatus?.Map === \"魔法学院\") hero.hp = hero.hp * 2 + 10000", "text": "\\i[hp]×2+10000(魔法学院再生效一次)" }, "SandwichCookieT": { "cls": "items", "name": "夹心饼干-可口", "canUseItemEffect": "true", "itemEffect": "hero.hp = Math.floor(hero.hp * 7 / 5 + 3000)\nif (flags.MapStatus?.Map === \"魔法学院\") hero.hp = Math.floor(hero.hp * 7 / 5 + 3000)", "text": "\\i[hp]×1.4+3000(魔法学院再生效一次)" }, "SandwichCookieR": { "cls": "items", "name": "夹心饼干-一般", "canUseItemEffect": "true", "itemEffect": "hero.hp += 1500\nif (flags.MapStatus?.Map === \"魔法学院\") hero.hp += 1500", "text": "\\i[hp]+1500(魔法学院翻倍)" }, "Backpack": { "cls": "constants", "name": "大背包", "canUseItemEffect": "true", "text": "从\\i[woman]\\i[Parunan]获得的东西翻倍", "hideInReplay": false, "hideInToolbox": true }, "tripleYellowKey": { "cls": "items", "name": "一串黄钥匙", "canUseItemEffect": "true", "itemEffectTip": ",黄钥匙+3", "itemEffect": "core.addItem(\"yellowKey\", 3)" }, "TargetBoard": { "cls": "constants", "name": "标靶", "canUseItemEffect": "false", "text": "战后,同楼层其他怪物\\i[BuffMark]+2", "hideInToolbox": true }, "EagleEyeSight": { "cls": "constants", "name": "鹰眼瞄具", "canUseItemEffect": "false", "text": "与怪物战斗时,先附加3层\\i[BuffMark],伤害计算时防御力提升2×\\i[BuffMark]×\\i[stars]", "hideInToolbox": true }, "PiercingGun": { "cls": "constants", "name": "贯穿之铳", "canUseItemEffect": "false", "text": "怪物防御减少100%(魔法学院改为75%)", "hideInToolbox": true }, "SprayCanR": { "cls": "items", "name": "标记喷罐-存量少", "canUseItemEffect": "true", "text": "除\\i[N397]\\i[N398]\\i[redKing]和\\i[Gawu]家族外,所有怪物附加8\\i[BuffMark]", "itemEffect": "[\"greenSlime\", \"redSlime\", \"blackSlime\", \"slimelord\", \"slimeMan\", \"bat\", \"bigBat\", \"redBat\", \"vampire\", \"zombie\", \"zombieKnight\", \"skeleton\", \"skeletonSoilder\", \"skeletonCaptain\", \"ghostSkeleton\", \"bluePriest\", \"redPriest\", \"brownWizard\", \"redWizard\", \"blackKing\", \"whiteKing\", \"blackMagician\", \"swordsman\", \"soldier\", \"yellowKnight\", \"redKnight\", \"darkKnight\", \"rock\", \"yellowGuard\", \"blueGuard\", \"redGuard\", \"Thief\", \"SharkPirate\", \"KaniBro\", \"Loudmouth\", \"Trainee\", \"GoldenFish\", \"EbiBro\"].forEach(v => flags.race[v] = 8 + (flags.race[v] ?? 0))" }, "SprayCanL": { "cls": "items", "name": "标记喷罐-存量多", "canUseItemEffect": "true", "text": "除\\i[N397]\\i[N398]\\i[redKing]和\\i[Gawu]家族外,所有怪物附加16\\i[BuffMark]", "itemEffect": "[\"greenSlime\", \"redSlime\", \"blackSlime\", \"slimelord\", \"slimeMan\", \"bat\", \"bigBat\", \"redBat\", \"vampire\", \"zombie\", \"zombieKnight\", \"skeleton\", \"skeletonSoilder\", \"skeletonCaptain\", \"ghostSkeleton\", \"bluePriest\", \"redPriest\", \"brownWizard\", \"redWizard\", \"blackKing\", \"whiteKing\", \"blackMagician\", \"swordsman\", \"soldier\", \"yellowKnight\", \"redKnight\", \"darkKnight\", \"rock\", \"yellowGuard\", \"blueGuard\", \"redGuard\", \"Thief\", \"SharkPirate\", \"KaniBro\", \"Loudmouth\", \"Trainee\", \"GoldenFish\", \"EbiBro\"].forEach(v => flags.race[v] = 16 + (flags.race[v] ?? 0))" }, "SprayCanN": { "cls": "items", "name": "标记喷罐-未拆封", "canUseItemEffect": "true", "text": "除\\i[N397]\\i[N398]\\i[redKing]和\\i[Gawu]家族外,所有怪物附加40\\i[BuffMark]", "itemEffect": "[\"greenSlime\", \"redSlime\", \"blackSlime\", \"slimelord\", \"slimeMan\", \"bat\", \"bigBat\", \"redBat\", \"vampire\", \"zombie\", \"zombieKnight\", \"skeleton\", \"skeletonSoilder\", \"skeletonCaptain\", \"ghostSkeleton\", \"bluePriest\", \"redPriest\", \"brownWizard\", \"redWizard\", \"blackKing\", \"whiteKing\", \"blackMagician\", \"swordsman\", \"soldier\", \"yellowKnight\", \"redKnight\", \"darkKnight\", \"rock\", \"yellowGuard\", \"blueGuard\", \"redGuard\", \"Thief\", \"SharkPirate\", \"KaniBro\", \"Loudmouth\", \"Trainee\", \"GoldenFish\", \"EbiBro\"].forEach(v => flags.race[v] = 40 + (flags.race[v] ?? 0))" }, "BufferShieldP": { "cls": "items", "name": "缓冲盾牌-完美", "canUseItemEffect": "true", "hideInToolbox": true, "text": "\\i[def]+35。受到的战斗伤害减少\\i[def]×\\i[BuffHealth]÷(\\i[stars]×75)%(百分比减伤加算,上限75%)", "itemEffect": "hero.def += 35\ncore.addItem(\"BufferShieldP2\")" }, "MembershipLetterV2": { "cls": "constants", "name": "会员推荐信-高级", "canUseItemEffect": "false", "text": "", "itemEffectTip": null, "itemEffect": "", "hideInToolbox": true }, "BufferShieldR": { "cls": "items", "name": "缓冲盾牌-一般", "canUseItemEffect": "true", "text": "\\i[def]+15。受到的战斗伤害减少(\\i[def]×(\\i[BuffHealth]+1)÷15倍\\i[stars])", "itemEffect": "hero.def += 15\ncore.addItem(\"BufferShieldR2\")" }, "BufferShieldR2": { "cls": "constants", "name": "缓冲盾牌-一般", "canUseItemEffect": "false", "text": null, "itemEffect": null, "hideInToolbox": true }, "BufferShieldP2": { "cls": "constants", "name": "缓冲盾牌-完美", "canUseItemEffect": "false", "hideInToolbox": true }, "ATM": { "cls": "items", "name": "ATM机", "text": "获得1~3个\\i[battletoken]", "equip": null, "itemEffect": "let tokenrandom, k\nlet haschip = [...core.getFlag(\"hasChip\")]\nconst j = core.rand(3) + 1\nfor (i = 0; i < j; i++) {\n\ttokenrandom = [...core.plugin.chip].filter(v => !haschip.includes(v))\n\tk = core.rand(100000) % tokenrandom.length\n\ttokenrandom = tokenrandom[k]\n\tcore.getItem(tokenrandom)\n\tflags.hasChip.push(tokenrandom)\n\thaschip.push(tokenrandom)\n}", "itemEffectTip": null }, "MagicTome": { "cls": "constants", "name": "魔法秘典", "text": "每5场战斗后获得一张无消耗的高升炮", "equip": null, "itemEffect": null, "itemEffectTip": null, "canUseItemEffect": "false", "hideInToolbox": true }, "ExtraBatteryR": { "cls": "items", "name": "额外电池-一般", "canUseItemEffect": "true", "text": "技能冷却-10", "itemEffect": "hero.ActiveSkillCD -= 10\nif (hero.ActiveCD <= 10) hero.ActiveCD = 0\nelse hero.ActiveCD -= 10" }, "ExtraBatteryC": { "cls": "constants", "name": "额外电池-蓄能", "canUseItemEffect": "true", "text": "战后技能冷却额外-1", "itemEffect": null }, "TeaCake": { "cls": "constants", "name": "佐茶蛋糕", "text": "\\i[redPotion]\\i[bluePotion]\\i[yellowPotion]\\i[greenPotion]+50%", "equip": null, "itemEffect": null, "itemEffectTip": null, "canUseItemEffect": "false", "hideInToolbox": true }, "Candy": { "cls": "constants", "name": "可口糖果", "canUseItemEffect": "false", "hideInToolbox": true, "text": "出牌后\\i[BuffHealth]+10。如果\\i[BuffHealth]>=100,失去100\\i[BuffHealth]并回复1点\\i[cost]" }, "GourmetStew": { "cls": "constants", "name": "大碗炖肉", "canUseItemEffect": "false", "text": "到达新楼层时战后获得的\\i[BuffHealth]+1", "hideInToolbox": true }, "HandheldFanS": { "cls": "constants", "name": "手持风扇-小", "canUseItemEffect": "false", "text": "使用技能后\\i[cost]+3", "hideInToolbox": true }, "HandheldFanL": { "cls": "constants", "name": "手持风扇-大", "canUseItemEffect": "false", "text": "使用技能后,\\i[cost]回满,\\i[card]+3", "hideInToolbox": true }, "MagicQuiver": { "cls": "constants", "name": "魔法箭袋", "canUseItemEffect": "false", "hideInToolbox": true, "text": "对\\i[BuffMark]>=8的怪物使用卡牌后\\i[card]+1" }, "NinjaThrowingDarts": { "cls": "constants", "name": "忍术飞镖", "canUseItemEffect": "false", "hideInToolbox": true, "text": "出牌后,除\\i[N397]\\i[N398]和\\i[Gawu]家族外,所有怪物附加1\\i[BuffMark]" }, "RevengeHalberd": { "cls": "constants", "name": "复仇之戟", "canUseItemEffect": "false", "text": "每累计受到1000伤害,最终攻击力+1%", "hideInToolbox": true }, "Smartwatch": { "cls": "constants", "name": "智能手表", "canUseItemEffect": "false", "text": "战后若手牌<5,\\i[card]+1", "hideInToolbox": true }, "AncientStaff": { "cls": "items", "name": "古老法杖", "canUseItemEffect": "true", "itemEffect": "hero.cost++\nhero.costmax++\ncore.addItem(\"AncientStaff2\")", "text": "\\i[cost]上限+1,卡牌\\i[cost]消耗-1" }, "AncientStaff2": { "cls": "constants", "name": "古老法杖", "canUseItemEffect": "false", "hideInToolbox": true }, "cardbag": { "cls": "items", "name": "卡牌袋", "canUseItemEffect": "true", "useItemEvent": [ { "type": "choices", "text": "\t[神秘学者,oldMan]请选择以下一项增益", "choices": [ { "text": "回复全部cost", "action": [ { "type": "setValue", "name": "status:cost", "value": "status:costmax" } ] }, { "text": "回复${flags.ratio*1000}生命", "action": [ { "type": "setValue", "name": "status:hp", "operator": "+=", "value": "1000*flags.ratio" } ] }, { "text": "抽3张牌", "action": [ { "type": "function", "function": "function(){\ncore.drawFolds([core.plugin.card.cardList[core.randcard()], core.plugin.card.cardList[core.randcard()], core.plugin.card.cardList[core.randcard()]])\n}" } ] } ] } ] }, "PremiumSwordShield": { "cls": "items", "name": "精品剑盾", "canUseItemEffect": "true", "text": "\\i[atk]\\i[def]+20。每拥有1个\\i[battletoken],最终\\i[atk]+2%,最终\\i[def]+5%", "itemEffect": "hero.atk += 20;\nhero.def += 20;\ncore.addItem(\"PremiumSwordShield2\")", "hideInToolbox": true, "hideInReplay": true }, "PremiumSwordShield2": { "cls": "constants", "name": "精品剑盾", "canUseItemEffect": "false", "hideInReplay": true, "hideInToolbox": true }, "card": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "cost": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "reset": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "stars": { "cls": "items", "name": "新物品", "canUseItemEffect": "true" }, "NormalSight": { "cls": "constants", "name": "普通瞄具", "canUseItemEffect": "false", "text": "与怪物战斗时,先附加2层\\i[BuffMark],伤害计算时防御力提升2×\\i[BuffMark]", "hideInToolbox": true, "hideInReplay": true }, "DreamlinerModel": { "cls": "constants", "name": "梦想号模型", "canUseItemEffect": "false", "text": "每累计战斗30回合,技能冷却-1", "hideInToolbox": true, "hideInReplay": true }, "Trident": { "cls": "constants", "name": "三叉戟", "canUseItemEffect": "false", "text": "发动技能后,本局游戏最终\\i[atk]+3%,最终\\i[def]+5%", "hideInToolbox": true, "hideInReplay": true }, "Magnifier": { "cls": "items", "name": "放大镜", "canUseItemEffect": "true", "text": "快捷商店新增事件卡商店", "hideInToolbox": true, "hideInReplay": true, "itemEffect": "flags.Magnifier = 0\ncore.setShopVisited(\"Eventshop\", true)" }, "FoxMask": { "cls": "constants", "name": "狐狸面具", "canUseItemEffect": "true", "text": "若出牌后消耗\\i[cost]>=2,\\i[atk]和\\i[def]提升\\i[stars]的一半" } }