main.floors.Advance1= { "floorId": "Advance1", "title": "进阶教程", "name": "第 1 层", "width": 13, "height": 13, "canFlyTo": false, "canFlyFrom": false, "canUseQuickShop": false, "images": [], "ratio": 5, "defaultGround": "grayWall", "bgm": "Tutorial.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": { "2,11": [ { "type": "if", "condition": "(!switch:A)", "true": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]你好,我是阿尔。负责整个塔域的筹码交易", "pos": [ 96, 150 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]你就是那个新来到这里的勇者吧。事情经过我已经从看板那里听说了", "pos": [ 96, 150, 290 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]所以本次,就由我来负责讲解这座塔的特殊机制", "pos": [ 96, 150, 290 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]接下来请你认真听好,不要辜负我此刻的说明时间", "pos": [ 96, 150, 290 ] }, { "type": "openDoor", "loc": [ 1, 10 ] }, { "type": "setValue", "name": "switch:A", "value": "true" } ] } ], "1,9": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]现在,击败前面的两个初级法师", "pos": [ 96, 150 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]拿到你的第一个战斗筹码以开启本次教程", "pos": [ 96, 150 ] }, { "type": "hide", "remove": true }, { "type": "hide", "loc": [ [ 2, 11 ] ], "remove": true } ], "1,4": { "trigger": "action", "enable": true, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "hide", "remove": true }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]筹码在拿到后会一直生效", "pos": [ 96, 150 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]筹码有三种品质", "pos": [ 96, 150, 170 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]虽然就效果上而言,金色品质>紫色品质>蓝色品质", "pos": [ 96, 150, 290 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]不过,最适合自己的永远才是品质最好的……", "pos": [ 96, 150, 260 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]这一点我同样希望你能清楚", "pos": [ 96, 150, 240 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]现在,去选择你的第一个筹码", "pos": [ 96, 150, 260 ] }, { "type": "openDoor", "loc": [ 1, 2 ] }, { "type": "show", "loc": [ [ 2, 1 ] ] }, { "type": "hide", "loc": [ [ 2, 11 ] ], "remove": true }, { "type": "function", "function": "function(){\ncore.plugin.drawToken2([\"MedicalKitE\", \"MedicalKitE\", \"MedicalKitE\"])\n}" } ] }, "2,1": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]选完了?", "pos": [ 96, 150, 100 ] }, "\t[hero]\b[hero]我想请问了,为什么会出三个一模一样的筹码\n还都是蓝色的", { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]…………", "pos": [ 96, 150, 100 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]这个点摆放的全部都是\\i[BuffHealth]\r[#6FC]治愈\r体系的筹码", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]\r[#6FC]治愈\r的效果是:每场战斗后,回复\r[#6FC]治愈\r层数的生命值,然后减少40%的层数", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]\r[#6FC]也就是说,治愈层数越高,血量的消耗就越慢(甚至会回血)\r", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]\r[#6FC]治愈\r以这种方式显示在状态栏:\n当前治愈数+战后获得治愈数", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]清理面前的杂鱼,注意你的生命值,我在下一个房间等你", "pos": [ 96, 150, 270 ] }, { "type": "hide", "loc": [ [ 2, 1 ] ], "remove": true }, { "type": "show", "loc": [ [ 5, 6 ] ] }, { "type": "openDoor", "loc": [ 3, 0 ] } ] }, "4,4": { "trigger": "action", "enable": true, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "hide", "remove": true }, { "type": "function", "function": "function(){\ncore.plugin.drawToken2([\"SprayCanL\", \"SprayCanL\", \"SprayCanL\"])\n}" } ] }, "5,6": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ "\t[hero]\b[hero]这次还是三个一样的紫色?", { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]别问", "pos": [ 96, 150, 100 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]这个点摆放的全部都是\\i[BuffMark]\r[#F00]标记\r体系的筹码,作用于怪物身上", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]\r[#F00]标记\r的效果是:每回合怪物受到\r[#F00]标记层数\r的伤害", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]\r[#F00]标记\r的详细信息在\\i[book]手册的怪物详细信息内", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]\r[#F00]你可以利用标记来攻击防御力特别高的怪物\r", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]接下来你知道该做什么", "pos": [ 96, 150, 270 ] }, { "type": "hide", "remove": true }, { "type": "show", "loc": [ [ 8, 11 ] ] }, { "type": "openDoor", "loc": [ 5, 8 ] } ] }, "8,11": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "if", "condition": "(!switch:A)", "true": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]在介绍最后一个筹码体系前,先告诉你什么是技能", "pos": [ 96, 150, 290 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]每场战斗你可以选择一位协助者", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]你的协助者会拥有各自不同的\r[#F3A]技能\r来应付敌人的攻击", "pos": [ 96, 150, 290 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]在本场战斗中,你的协助者是我", "pos": [ 96, 150, 270 ] }, { "type": "setValue", "name": "status:name", "value": "\"阿尔\"" }, { "type": "setHeroIcon", "name": "阿尔行走图" }, { "type": "setValue", "name": "flag:Skills", "value": "true" }, "\t[勇者,AL]\b[hero]我可以换协助者吗", { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]现在你没得选", "pos": [ 96, 150, 140 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]我的\r[#F3A]技能\r可以获得\\i[BuffStarlight]\r[Gold]星光\r,并且根据\r[Gold]星光\r层数获得减伤", "pos": [ 96, 150, 270 ] }, "\t[勇者,AL]\b[hero]什么是星光", { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]一会讲", "pos": [ 96, 150, 90 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]发动技能,查看怪物伤害变化\n那之后再来找我", "pos": [ 96, 150, 260 ] }, { "type": "setValue", "name": "switch:A", "value": "true" } ], "false": [ { "type": "if", "condition": "(status:ActiveCD===0)", "true": [ { "type": "if", "condition": "core.domStyle.isVertical", "true": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]先点下方的发动技能", "pos": [ 96, 150, 180 ] } ], "false": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]先点右侧的发动技能", "pos": [ 96, 150, 180 ] } ] } ], "false": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]很好。现在我们获得了一些\r[Gold]星光\r,受到的伤害可以减轻一些了。不过这还不够", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]现在,获得最后一个战斗筹码", "pos": [ 96, 150, 270 ] }, { "type": "openDoor", "loc": [ 10, 11 ] }, { "type": "show", "loc": [ [ 12, 10 ] ] }, { "type": "hide", "remove": true } ] } ] } ] }, "11,11": { "trigger": "action", "enable": true, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "hide", "remove": true }, { "type": "function", "function": "function(){\ncore.plugin.drawToken2([\"BankcardU\", \"BankcardU\", \"BankcardU\"])\n}" } ] }, "12,10": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]\r[Gold]星光\r的效果是:每进行三场战斗,获得\r[Gold]星光\r乘以\\i[stars]星星数量的星币", "pos": [ 96, 150, 270 ] }, "\t[勇者,AL]\b[hero]这个星星又是什么,还有原来你这么有钱吗", { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]你是十万个为什么吗", "pos": [ 96, 150, 180 ] }, "\t[勇者,AL]\b[hero]给我点钱", { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]理由", "pos": [ 96, 150, 180 ] }, "\t[勇者,AL]\b[hero]你不是我的协助者吗,那先“协助”我一点星币没啥问题吧", { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]……", "pos": [ 96, 150, 90 ] }, { "type": "setValue", "name": "status:money", "operator": "+=", "value": "4288" }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]拿钱办事,把前面的杂兵清了", "pos": [ 96, 150, 255 ] }, { "type": "openDoor", "loc": [ 8, 9 ] }, { "type": "show", "loc": [ [ 12, 7 ] ] }, { "type": "hide", "remove": true } ] }, "12,7": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "if", "condition": "(!switch:A)", "true": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]\\i[stars]这座塔中\r[gold]星星\r主宰着大部分事物", "pos": [ 96, 150, 210 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]比如前面的血瓶,\r[gold]星星\r会直接强化血瓶的效果", "pos": [ 96, 150, 240 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]获得\r[gold]星星\r后再回来吃血瓶收益更大", "pos": [ 96, 150, 240 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]\r[gold]星星和星光\r一起显示在状态栏:\n星光数*星星数(计数器)", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]不同塔域有不同获得\r[gold]星星\r的方法", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]除此之外你也可以在塔内直接找我购买,不过最多三颗", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]之前的钱呢", "pos": [ 96, 150, 270 ] }, "\t[勇者,AL]\b[hero]还留着呢", { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]可以交回来了,我这正好有星星", "pos": [ 96, 150, 270 ] }, "\t[勇者,AL]\b[hero]……", { "type": "setValue", "name": "switch:A", "value": "true" } ], "false": [ { "type": "choices", "text": "\t[阿尔,AL]这些筹码有着对应的价值。\n还是说,你是想要这颗主宰一切的\\i[stars]?\n(购买星星后赠送一个筹码)", "choices": [ { "text": "购买战斗筹码(3000G)", "need": "false", "action": [] }, { "text": "购买星星(4500G)", "action": [ { "type": "setValue", "name": "status:money", "operator": "-=", "value": "4500" }, { "type": "setValue", "name": "flag:ratio", "operator": "+=", "value": "1" }, { "type": "openDoor", "loc": [ 8, 5 ] }, { "type": "show", "loc": [ [ 12, 3 ] ] }, { "type": "hide", "remove": true }, { "type": "function", "function": "function(){\ncore.plugin.drawToken2([\"BoxingGlovesB\", \"BoxingGlovesG\", \"BoxingGlovesE\"])\n}" } ] }, { "text": "下次再来", "action": [] } ] } ] } ] }, "12,3": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ { "type": "if", "condition": "(!switch:A)", "true": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]最后:\\i[card]卡牌", "pos": [ 96, 150, 150 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]相较于整塔都能够一直生效的筹码,卡牌每张只能使用一次", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]优点是便宜、且数值和功能性较筹码强", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]缺点是大多数卡牌仅仅能够提供有次数限制的效果", "pos": [ 96, 150, 270 ] }, { "type": "if", "condition": "core.domStyle.isVertical", "true": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]点击上方的牌堆查看自己的手牌", "pos": [ 96, 150, 270 ] } ], "false": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]点击右侧的牌堆查看自己的手牌", "pos": [ 96, 150, 270 ] } ] }, { "type": "function", "function": "function(){\nhero.myCard.push(\"PowerfulAttack\")\n}" }, { "type": "setValue", "name": "switch:A", "value": "true" } ], "false": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]我们有一张“全力攻击”,它需要消耗大量的\\i[cost]cost来启动", "pos": [ 96, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]卡牌所消耗的cost会在卡牌的左方显示,“全力攻击”需要消耗3点cost", "pos": [ 112, 150, 270 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,216,162,200]使用“全力攻击”,击败嘎呜", "pos": [ 112, 150, 270 ] }, { "type": "openDoor", "loc": [ 11, 2 ] }, { "type": "hide", "remove": true } ] } ] } }, "changeFloor": {}, "beforeBattle": {}, "afterBattle": { "0,7": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[0, 7],\n\t[2, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 1, 6 ] } ] } ], "2,7": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[0, 7],\n\t[2, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 1, 6 ] } ] } ], "4,0": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 0],\n\t[5, 0],\n\t[4, 1],\n\t[5, 1],\n\t[4, 2],\n\t[5, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 4, 3 ] } ] } ], "5,0": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 0],\n\t[5, 0],\n\t[4, 1],\n\t[5, 1],\n\t[4, 2],\n\t[5, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 4, 3 ] } ] } ], "4,1": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 0],\n\t[5, 0],\n\t[4, 1],\n\t[5, 1],\n\t[4, 2],\n\t[5, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 4, 3 ] } ] } ], "5,1": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 0],\n\t[5, 0],\n\t[4, 1],\n\t[5, 1],\n\t[4, 2],\n\t[5, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 4, 3 ] } ] } ], "4,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 0],\n\t[5, 0],\n\t[4, 1],\n\t[5, 1],\n\t[4, 2],\n\t[5, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 4, 3 ] } ] } ], "5,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 0],\n\t[5, 0],\n\t[4, 1],\n\t[5, 1],\n\t[4, 2],\n\t[5, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 4, 3 ] } ] } ], "5,10": [ { "type": "setValue", "name": "flag:door_Advance1_6_11", "operator": "+=", "value": "1" } ], "5,12": [ { "type": "setValue", "name": "flag:door_Advance1_6_11", "operator": "+=", "value": "1" } ], "9,6": [ { "type": "setValue", 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