main.floors.MAL20= { "floorId": "MAL20", "title": "魔法学院:20F", "name": "主楼 20F", "width": 13, "height": 13, "map": [ [148,148,148,148,148,148,148,148,148,148,148,148,148], [148, 0, 0, 0, 0, 0, 87, 0, 0, 0, 0, 0,148], [148,148,148,148,148, 0, 0, 0,148,148,148,148,148], [148,148,148,148,148,148, 85,148,148,148,148,148,148], [148,411,401,148, 0, 0, 0, 0, 0,148, 31, 32,148], [148, 21, 0,148, 0,206,206,206, 0,148, 0, 21,148], [148,148, 82,148, 0,206,208,206, 0,148, 82,148,148], [148,205, 0,148, 0,206,206,206, 0,148, 0,205,148], [148, 0,205,148, 0, 0, 0, 0, 0,148,205, 0,148], [148, 81,148,148,148,148, 83,148,148,148,148, 81,148], [148, 0,215, 0,148, 0, 0, 0,148, 0,215, 0,148], [148, 31, 0, 0,218, 0, 88, 0,218, 0, 0, 31,148], [148,148,148,148,148,148,148,148,148,148,148,148,148] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 2, "defaultGround": "magicground", "bgm": "maps4L.mp3", "firstArrive": [ { "type": "function", "function": "function(){\nfunction filter(block) {\n\treturn (block.event.cls.indexOf(\"enemy\") === 0)\n}\nif (flags.MapStatus?.Hard === \"疯狂\") {\n\tconst b = core.getEnemyValue(\"vampire\", \"hp\", 6, 6)\n\tconst c = core.getEnemyValue(\"vampire\", \"atk\", 6, 6)\n\tconst d = core.getEnemyValue(\"vampire\", \"def\", 6, 6)\n\tconst sp = [...core.getEnemyValue(\"vampire\", \"special\", 6, 6)]\n\tsp.push(31)\n\tcore.setEnemyOnPoint(6, 6, void 0, \"special\", sp, \"=\")\n\tconst MAR = [\"MAR11\", \"MAR12\", \"MAR13\", \"MAR14\", \"MAR15\", \"MAR16\", \"MAR17\", \"MAR18\", \"MAR19\", \"MAR20\"]\n\tconst enemys = core.maps.searchBlockWithFilter(filter, MAR)\n\tlet k = 0\n\tenemys.forEach(v => {\n\t\tconst c = core.getEnemyValue(void 0, \"special\", v.x, v.y, v.floorId)\n\t\tif (c.includes(32)) {\n\t\t\tk++\n\t\t\tcore.removeBlock(v.x, v.y, v.floorId)\n\t\t}\n\t})\n\tconst hp = Math.floor(b * (10 + k) / 10)\n\tconst atk = Math.floor(c * (10 + k) / 10)\n\tconst def = Math.floor(d * (10 + k) / 10)\n\tcore.setEnemyOnPoint(6, 6, void 0, \"hp\", hp, \"=\")\n\tcore.setEnemyOnPoint(6, 6, void 0, \"atk\", atk, \"=\")\n\tcore.setEnemyOnPoint(6, 6, void 0, \"def\", def, \"=\")\n}\n}" } ], "eachArrive": [], "parallelDo": "", "events": { "6,8": [ { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "closeDoor", "id": "specialDoor", "loc": [ 6, 9 ] }, { "type": "move", "loc": [ 5, 5 ], "time": 1000, "async": true, "steps": [ "rightdown:1" ] }, { "type": "move", "loc": [ 6, 5 ], "time": 1000, "async": true, "steps": [ "down:1" ] }, { "type": "move", "loc": [ 7, 5 ], "time": 1000, "async": true, "steps": [ "leftdown:1" ] }, { "type": "move", "loc": [ 5, 6 ], "time": 1000, "async": true, "steps": [ "right:1" ] }, { "type": "move", "loc": [ 7, 6 ], "time": 1000, "async": true, "steps": [ "left:1" ] }, { "type": "move", "loc": [ 5, 7 ], "time": 1000, "async": true, "steps": [ "rightup:1" ] }, { "type": "move", "loc": [ 6, 7 ], "time": 1000, "async": true, "steps": [ "up:1" ] }, { "type": "move", "loc": [ 7, 7 ], "time": 1000, "steps": [ "leftup:1" ] }, { "type": "waitAsync" }, { "type": "setBlockOpacity", "loc": [ [ 6, 6 ] ], "opacity": 1, "time": 1000 }, { "type": "sleep", "time": 200 }, { "type": "waitAsync" }, "\t[吸血鬼,vampire]很好 你打败了骷髅族 但别想象藐视骷髅人那样藐视我 我对于你就像是神一样 是不可战胜的 来吧", { "type": "playBgm", "name": "battle.mp3" }, { "type": "hide", "remove": true } ], "6,6": { "trigger": null, "enable": true, "noPass": null, "displayDamage": true, "opacity": 0.2, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [] } }, "changeFloor": { "6,11": { "floorId": ":before", "stair": "upFloor" }, "6,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "6,6": [ "\t[吸血鬼,vampire]上帝啊 我做梦也没想到我会被别人打败 毫无疑问你是比我强 但你仅仅取得了一个暂时的胜利", { "type": "hide", "loc": [ [ 6, 8 ] ], "remove": true }, { "type": "hide", "loc": [ [ 5, 5 ], [ 6, 5 ], [ 7, 5 ], [ 7, 6 ], [ 7, 7 ], [ 6, 7 ], [ 5, 7 ], [ 5, 6 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 8 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 5, 4 ], [ 6, 4 ], [ 7, 4 ] ] }, { "type": "setBlock", "number": "401", "loc": [ [ 4, 5 ], [ 4, 6 ], [ 4, 7 ] ] }, { "type": "setBlock", "number": "411", "loc": [ [ 8, 5 ], [ 8, 6 ], [ 8, 7 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 7, 8 ], [ 5, 8 ], [ 6, 8 ] ] }, { "type": "openDoor", "loc": [ 6, 3 ], "async": true }, { "type": "openDoor", "loc": [ 6, 9 ] }, { "type": "waitAsync" } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ ], "downFloor": [ 6, 10 ], "upFloor": [ 6, 2 ], "autoEvent": {}, "beforeBattle": { "6,6": [ { "type": "if", "condition": "(!flag:吸血鬼)", "true": [ { "type": "tip", "text": "需要击败图书馆的吸血鬼后才能挑战" }, { "type": "tip", "text": "你已卡关,少侠请重头再来" }, { "type": "exit" } ] } ] }, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }