main.floors.MAL40= { "floorId": "MAL40", "title": "魔法学院:40F", "name": "主楼 40F", "width": 13, "height": 13, "map": [ [148,148,148,148,148,148,148,148,148,148,148,148,148], [148, 0, 0, 0, 0, 0,226, 0, 0, 0, 0, 0,148], [148, 0,224,224,224, 0, 0, 0,227,227,227, 0,148], [148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148], [148, 0, 0,212,212,212, 0,225,225,225, 0, 0,148], [148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148], [148,148,148,148, 0, 0, 0, 0, 0,148,148,148,148], [148,148,148,148, 0, 0, 0, 0, 0,148,148,148,148], [148,148,148,148,148,148, 83,148,148,148,148,148,148], [148,412, 21, 0,148,216, 0,216,148, 31,224, 0,148], [148, 32, 0, 0,148, 0, 0, 0,148,225, 0, 0,148], [148,402, 0,227, 82, 0, 0, 0, 81, 0, 0, 88,148], [148,148,148,148,148,148,148,148,148,148,148,148,148] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 4, "defaultGround": "magicground", "bgm": "battle.mp3", "firstArrive": [ { "type": "function", "function": "function(){\nfunction filter(block) {\n\treturn (block.event.cls.indexOf(\"enemy\") === 0)\n}\nif (flags.MapStatus?.Hard === \"疯狂\") {\n\tconst b = core.getEnemyValue(\"yellowKnight\", \"hp\", 6, 1)\n\tconst c = core.getEnemyValue(\"yellowKnight\", \"atk\", 6, 1)\n\tconst d = core.getEnemyValue(\"yellowKnight\", \"def\", 6, 1)\n\tconst sp = [...core.getEnemyValue(\"yellowKnight\", \"special\", 6, 1)]\n\tsp.push(31)\n\tcore.setEnemyOnPoint(6, 1, void 0, \"special\", sp, \"=\")\n\tconst MAR = [\"MAR31\", \"MAR32\", \"MAR33\", \"MAR34\", \"MAR35\", \"MAR36\", \"MAR37\", \"MAR38\", \"MAR39\", \"MAR40\"]\n\tconst enemys = core.maps.searchBlockWithFilter(filter, MAR)\n\tlet k = 0\n\tenemys.forEach(v => {\n\t\tconst c = core.getEnemyValue(void 0, \"special\", v.x, v.y, v.floorId)\n\t\tif (c.includes(32)) {\n\t\t\tk++\n\t\t\tcore.removeBlock(v.x, v.y, v.floorId)\n\t\t}\n\t})\n\tconst hp = Math.floor(b * (10 + k) / 10)\n\tconst atk = Math.floor(c * (10 + k) / 10)\n\tconst def = Math.floor(d * (10 + k) / 10)\n\tcore.setEnemyOnPoint(6, 1, void 0, \"hp\", hp, \"=\")\n\tcore.setEnemyOnPoint(6, 1, void 0, \"atk\", atk, \"=\")\n\tcore.setEnemyOnPoint(6, 1, void 0, \"def\", def, \"=\")\n}\n}" } ], "eachArrive": [], "parallelDo": "", "events": { "6,1": [ { "type": "if", "condition": "flag:40F", "true": [ { "type": "changeFloor", "floorId": "MAL41", "loc": [ 6, 2 ], "direction": "down", "time": 0 } ], "false": [] } ] }, "changeFloor": { "11,11": { "floorId": ":before", "stair": "upFloor" } }, "afterBattle": { "2,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "3,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "4,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "8,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "9,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "10,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "3,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "4,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "5,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "7,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "8,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "9,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "show", "loc": [ [ 6, 10 ] ], "floorId": "MAL42" }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "6,1": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "(flag:open_yes&&!flag:40F)", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ ], "fgmap": [ ], "upFloor": [ 6, 2 ], "downFloor": [ 10, 11 ], "autoEvent": { "0,7": { "0": null, "1": null } }, "beforeBattle": { "6,1": [ { "type": "if", "condition": "(!flag:骑士队长)", "true": [ { "type": "tip", "text": "需要击败图书馆的骑士队长后才能挑战" }, { "type": "tip", "text": "你已卡关,少侠请重头再来" }, { "type": "exit" } ] } ] }, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }