main.floors.MAR14= { "floorId": "MAR14", "title": "学院图书馆:14F", "name": "图书馆 14F", "width": 13, "height": 13, "map": [ [149,149,149,149,149,149,149,149,149,149,149,149,149], [149,149,149,149,149,149,149,149,149,214, 0,214,149], [149,149,149,149,149, 31, 0,411,149, 0,214, 0,149], [149, 31,214, 0,149,214,149,203,149, 0, 0,149,149], [149, 0, 0, 0,206, 0,149, 0,149,149, 82,149,149], [149,213,149,149,149, 0,215, 0,206, 0, 0,203,149], [149, 0,149,149,149,149, 81,149,149, 0, 0, 0,149], [149, 81,149,149,149, 0, 0, 0,149, 81,149,218,149], [149, 0,203, 0,203, 0, 0, 0,213, 0,149, 31,149], [149,149,149, 81,149,149, 0,149,149, 0,149,149,149], [149, 0, 0, 0,149, 31, 0, 0,149, 0,149,149,149], [149, 88, 0, 0,149, 0, 87, 0,218, 0,149,149,149], [149,149,149,149,149,149,149,149,149,149,149,149,149] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 2, "defaultGround": "magicground", "bgm": "maps4R.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "6,11": { "floorId": ":next", "stair": "downFloor" }, "1,11": { "floorId": ":before", "stair": "upFloor" } }, "afterBattle": { "11,1": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 1],\n\t[11, 1],\n\t[10, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "23", "loc": [ [ 11, 3 ] ] } ] } ], "9,1": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 1],\n\t[11, 1],\n\t[10, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "23", "loc": [ [ 11, 3 ] ] } ] } ], "10,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 1],\n\t[11, 1],\n\t[10, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "23", "loc": [ [ 11, 3 ] ] } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ ], "upFloor": [ 6, 10 ], "downFloor": [ 1, 10 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [], "underGround": true }