main.floors.MT35= { "floorId": "MT35", "title": "星趴·梦想号:35F", "name": "第 35 层", "width": 13, "height": 13, "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 4, "defaultGround": "ground", "bgm": "maps.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "5,10": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [ "\t[小偷,thief]你好 暗道已挖好 你可用它绕过魔龙 我听说骑士队长实力差又爱吹牛 所以被魔法警卫们讨厌 这魔塔太危险了 我可不想再次被抓 我要离塔回去了 再见", { "type": "openDoor", "loc": [ 4, 10 ] }, { "type": "hide", "remove": true, "time": 500 } ] } }, "changeFloor": { "6,11": { "floorId": ":before", "stair": "upFloor" }, "11,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "6,7": [ { "type": "setBlock", "number": "54", "loc": [ [ 6, 4 ] ] }, { "type": "openDoor", "loc": [ 6, 2 ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 87,330], [330, 3, 1, 1, 1, 1, 85, 1, 1, 1, 1, 1,330], [330, 3, 1, 3, 1, 32, 32, 32, 1, 1, 1, 1,330], [330, 3, 1, 3, 1, 0, 0, 0, 1, 1, 1, 1,330], [330, 3, 1, 3, 1,189,190,191, 1, 1, 1, 1,330], [330, 3, 1, 3, 1,192,193,194, 1, 1, 1, 1,330], [330, 3, 1, 3, 1,195,257,196, 1, 1, 1, 1,330], [330, 3, 1, 3, 1, 0, 0, 0, 1, 1, 1, 1,330], [330, 3, 1, 3, 1, 0, 0, 0, 1, 1, 1, 1,330], [330, 3, 1, 3, 1,123, 0, 0, 1, 1, 1, 1,330], [330, 3, 3, 3, 1, 0, 88, 0, 1, 1, 1, 1,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "downFloor": [ 6, 10 ], "upFloor": [ 10, 1 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }