main.floors.MT46= { "floorId": "MT46", "title": "星趴·梦想号:46F", "name": "第 46 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 0,220, 81, 0, 7,131, 8, 0, 82, 0, 88,330], [330, 31, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0,330], [330,404, 0, 1, 1, 1, 1, 1, 1, 1, 1, 81,330], [330, 0,219, 81, 0, 0, 0, 0, 0,207, 0, 0,330], [330, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81,330], [330,225, 0,224, 0,227, 1, 31, 0, 81,204, 0,330], [330, 0, 1, 1, 1, 0, 1, 0,220, 1, 0, 0,330], [330,213, 1, 63, 1,204, 1, 81, 1, 1, 1, 81,330], [330, 0, 1, 0,219, 0, 1, 0,1012, 1,219, 0,330], [330,206, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0,330], [330, 0,209, 0,202, 0, 82, 0, 0, 81, 0, 87,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 5, "defaultGround": "ground", "bgm": "maps.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,1": [ { "type": "disableShop", "id": "shop1" }, { "type": "disableShop", "id": "shop2" }, { "type": "disableShop", "id": "shop3" }, { "type": "openShop", "id": "shop4", "open": true }, { "type": "setValue", "name": "flag:shopvisited", "value": "4" } ], "8,9": [ { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]你去过44层了?", "pos": [ 96, 100 ] }, { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]再告诉你件有趣的事情吧。", "pos": [ 96, 100, 250 ] }, { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]41层的地形实际上是左右对称的。", "pos": [ 96, 100, 270 ] }, { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]如果不对称的话,那就去让它变成对称的吧。", "pos": [ 96, 80, 250 ] }, { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]以你的眼力,发现这种难度的秘密,应该不成问题。", "pos": [ 96, 80, 250 ] }, { "type": "hide", "remove": true } ] }, "changeFloor": { "11,1": { "floorId": ":before", "stair": "upFloor" }, "11,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 11, 10 ], "downFloor": [ 11, 2 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }