main.floors.SC10_1= { "floorId": "SC10_1", "title": "御魂庆典:10F", "name": "第 10 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1,330], [330,209,209,209, 1, 1, 0, 1, 1,209,209,209,330], [330, 0,210, 0, 85, 0,211, 0, 85, 0,210, 0,330], [330, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1,330], [330,209, 28,209, 1, 1, 0, 1, 1,209, 27,209,330], [330, 0,210, 0, 1, 1, 0, 1, 1, 0,210, 0,330], [330, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0,330], [330, 81, 1, 81, 1, 1, 83, 1, 1, 81, 1, 81,330], [330, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0,330], [330, 88, 1, 0,217, 0, 87, 0,217, 0, 1, 32,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,5": [ { "type": "if", "condition": "blockId:6,1", "true": [], "false": [ { "type": "closeDoor", "id": "specialDoor", "loc": [ 6, 7 ], "async": true }, { "type": "openDoor", "loc": [ 4, 4 ], "async": true }, { "type": "openDoor", "loc": [ 8, 4 ], "async": true }, { "type": "setBlock", "number": "0", "loc": [ [ 5, 6 ] ] }, { "type": "setBlock", "number": "0", "loc": [ [ 7, 6 ] ] }, { "type": "waitAsync" }, "\t[骷髅队长,skeletonCaptain]哈 罠 上", { "type": "playBgm", "name": "battle.mp3" }, { "type": "move", "loc": [ 6, 4 ], "time": 50, "keep": true, "async": true, "steps": [ "up:3" ] }, { "type": "move", "loc": [ 2, 4 ], "time": 50, "keep": true, "async": true, "steps": [ "right:3", "down:2", "right:1" ] }, { "type": "move", "loc": [ 10, 4 ], "time": 50, "keep": true, "async": true, "steps": [ "left:4" ] }, { "type": "sleep", "time": 150 }, { "type": "move", "loc": [ 3, 3 ], "time": 50, "keep": true, "async": true, "steps": [ "down:1", "right:2", "down:2" ] }, { "type": "move", "loc": [ 9, 3 ], "time": 50, "keep": true, "async": true, "steps": [ "down:1", "left:2", "down:2" ] }, { "type": "sleep", "time": 50 }, { "type": "move", "loc": [ 2, 3 ], "time": 50, "keep": true, "async": true, "steps": [ "down:1", "right:3", "down:1" ] }, { "type": "move", "loc": [ 10, 3 ], "time": 50, "keep": true, "async": true, "steps": [ "down:1", "left:3", "down:1" ] }, { "type": "sleep", "time": 50 }, { "type": "move", "loc": [ 1, 3 ], "time": 50, "keep": true, "async": true, "steps": [ "down:1", "right:4" ] }, { "type": "move", "loc": [ 11, 3 ], "time": 50, "keep": true, "async": true, "steps": [ "down:1", "left:4" ] }, { "type": "waitAsync" }, { "type": "closeDoor", "id": "specialDoor", "loc": [ 4, 4 ], "async": true }, { "type": "closeDoor", "id": "specialDoor", "loc": [ 6, 3 ], "async": true }, { "type": "closeDoor", "id": "specialDoor", "loc": [ 8, 4 ], "async": true }, { "type": "waitAsync" }, { "type": "hide", "remove": true } ] } ], "6,2": [ { "type": "if", "condition": "blockId:6,1", "true": [ "\t[骷髅队长,skeletonCaptain]你怎能杀出重围 我是绝不会让你通过的 来吧 我要与你决斗", { "type": "hide", "remove": true } ] } ], "6,11": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [] } }, "changeFloor": { "1,11": { "floorId": ":before", "stair": "upFloor" }, "6,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "5,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 3 ] } ] } ], "5,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 3 ] } ] } ], "5,6": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 3 ] } ] } ], "6,6": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 3 ] } ] } ], "7,6": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 3 ] } ] } ], "7,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 3 ] } ] } ], "7,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 3 ] } ] } ], "6,4": [ { "type": "if", "condition": "blockId:6,1", "true": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[7, 5],\n\t[5, 6],\n\t[6, 6],\n\t[7, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 3 ] } ] } ], "false": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3", "stop": true }, { "type": "setBlock", "number": "27", "loc": [ [ 1, 3 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 2, 3 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 3, 3 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 3 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 10, 3 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 11, 3 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 1, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 2, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 4 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 10, 4 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 4 ] ] }, { "type": "setBlock", "number": "0", "loc": [ [ 6, 9 ] ] }, { "type": "hide", "loc": [ [ 6, 5 ] ], "remove": true }, { "type": "show", "loc": [ [ 6, 11 ] ], "time": 0 }, { "type": "openDoor", "loc": [ 4, 4 ], "async": true }, { "type": "openDoor", "loc": [ 6, 7 ], "async": true }, { "type": "openDoor", "loc": [ 8, 4 ], "async": true }, { "type": "waitAsync" } ] } ], "6,1": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3", "stop": true }, { "type": "setBlock", "number": "27", "loc": [ [ 1, 3 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 2, 3 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 3, 3 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 3 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 10, 3 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 11, 3 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 1, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 2, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 4 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 10, 4 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 4 ] ] }, { "type": "setBlock", "number": "0", "loc": [ [ 6, 9 ] ] }, { "type": "show", "loc": [ [ 6, 9 ] ], "time": 0 }, { "type": "show", "loc": [ [ 6, 11 ] ], "time": 0 }, { "type": "openDoor", "loc": [ 4, 4 ], "async": true }, { "type": "openDoor", "loc": [ 6, 7 ], "async": true }, { "type": "openDoor", "loc": [ 8, 4 ], "async": true }, { "type": "waitAsync" } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 6, 10 ], "downFloor": [ 1, 10 ], "autoEvent": { "6,3": { "0": null, "1": null } }, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }