main.floors.SC10_4= { "floorId": "SC10_4", "title": "御魂庆典:10F", "name": "第 10 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330,402,402,402, 1, 0,226, 0, 1,412,412,412,330], [330, 21, 21, 21, 85,227,227,227, 85, 32, 32, 32,330], [330, 1, 1, 1, 1,224,224,224, 1, 1, 1, 1,330], [330, 1, 1, 1, 1,225,225,225, 1, 1, 1, 1,330], [330, 1, 1, 1, 1,212,212,212, 1, 1, 1, 1,330], [330,224,412,224, 1, 1, 0, 1, 1,224,402,224,330], [330, 0,227, 0, 1, 1, 0, 1, 1, 0,227, 0,330], [330, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0,330], [330, 81, 1, 81, 1, 1, 83, 1, 1, 81, 1, 81,330], [330, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0,330], [330, 88, 1, 0,225, 0, 87, 0,225, 0, 1, 32,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,11": { "trigger": null, "enable": false, "noPass": null, "displayDamage": true, "opacity": 1, "filter": { "blur": 0, "hue": 0, "grayscale": 0, "invert": false, "shadow": 0 }, "data": [] } }, "changeFloor": { "1,11": { "floorId": ":before", "stair": "upFloor" }, "6,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "6,1": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "5,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "6,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "7,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "5,3": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "6,3": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "7,3": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "5,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "6,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "7,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "5,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "6,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ], "7,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 1],\n\t[5, 2],\n\t[6, 2],\n\t[7, 2],\n\t[5, 3],\n\t[6, 3],\n\t[7, 3],\n\t[5, 4],\n\t[6, 4],\n\t[7, 4],\n\t[5, 5],\n\t[6, 5],\n\t[7, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "openDoor", "loc": [ 4, 2 ], "async": true }, { "type": "openDoor", "loc": [ 8, 2 ] }, { "type": "show", "loc": [ [ 6, 11 ] ] }, { "type": "waitAsync" } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 6, 10 ], "downFloor": [ 1, 10 ], "autoEvent": { "6,3": { "0": null, "1": null } }, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }