main.floors.SC28= { "floorId": "SC28", "title": "御魂庆典:28F", "name": "第 28 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,330], [330, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0,330], [330, 0, 1, 0,1002, 0, 1, 0,1003, 0, 1, 0,330], [330, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0,330], [330, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 3, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "8,4": [ { "type": "openShop", "id": "shop5", "open": true } ], "4,4": [ { "type": "if", "condition": "(!switch:A)", "true": [ { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,190,200,250]你终于来了。以你的实力,到达这里应该不难吧……虽然会费些力气", "pos": [ 116, 110 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,190,200,250]我知道你想问什么。我们在12层遭遇了时空乱流……我的货物,连同旁边那个吵闹的家伙都被卷进来了", "pos": [ 116, 110, 280 ] }, { "type": "text", "text": "\t[帕露南]\f[Parunan_Full.png,0,192,200,250]你这家伙……别以为隔着道墙我就听不见了!!", "pos": [ 116, 110, 220 ] }, { "type": "text", "text": "\t[帕露南]\f[Parunan_Full.png,0,190,200,250]不过,情况就是这样啦。指望那家伙和你抱歉不太现实,请你原谅我们没办法提前通知到你~", "pos": [ 116, 110, 280 ] }, { "type": "text", "text": "\t[阿尔]\f[AL_Full.png,0,190,200,250]既然你来了,交易就照常进行吧。没问题吧?", "pos": [ 116, 110, 220 ] }, { "type": "setValue", "name": "switch:A", "value": "true" } ] }, { "type": "openShop", "id": "battletokenshop", "open": true } ] }, "changeFloor": { "11,11": { "floorId": ":before", "stair": "upFloor" }, "1,11": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 2, 11 ], "downFloor": [ 10, 11 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }