main.floors.SC7_1= { "floorId": "SC7_1", "title": "御魂庆典:7F", "name": "第 7 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 87, 1, 27, 1, 0,122, 0, 1, 21, 1,201,330], [330, 0, 1, 31, 1, 0, 0, 0, 1, 21, 1,202,330], [330, 0, 1,205, 1,202, 1,210, 1, 31, 1,201,330], [330, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,330], [330, 81, 1, 81, 1, 82, 1, 81, 1,209, 1, 81,330], [330, 0,210, 0,217, 0, 0, 0, 0, 0, 0, 0,330], [330, 81, 1, 81, 1, 81, 1, 81, 1,210, 1, 81,330], [330, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,330], [330, 0, 1, 0, 1,205, 1,202, 1, 32, 1, 0,330], [330,201, 1,201, 1, 21, 1,217, 1, 21, 1, 0,330], [330, 0,202, 0, 1, 21, 1, 32, 1, 21, 1, 88,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 1, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,1": [ { "type": "choices", "text": "\t[商人,woman]我50星币卖${core.hasItem(\"Backpack\") ?10:5}把黄钥匙。你买吗?", "choices": [ { "text": "我太需要了", "need": "status:money>=50", "action": [ { "type": "setValue", "name": "status:money", "operator": "-=", "value": "50" }, { "type": "setValue", "name": "item:yellowKey", "operator": "+=", "value": "5" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "item:yellowKey", "operator": "+=", "value": "5" } ] }, { "type": "hide", "remove": true } ] }, { "text": "使用1星光支付", "need": "flags.star.level>0", "condition": "item:FriendshipBadge&&!switch:B", "action": [ { "type": "function", "function": "function(){\nflags.star.level--\n}" }, { "type": "setValue", "name": "item:yellowKey", "operator": "+=", "value": "5" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "item:yellowKey", "operator": "+=", "value": "5" } ] }, { "type": "setValue", "name": "switch:B", "value": "true" } ] }, { "text": "离开", "action": [] } ] } ] }, "changeFloor": { "11,11": { "floorId": ":before", "stair": "upFloor" }, "1,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "upFloor": [ 1, 2 ], "downFloor": [ 11, 10 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }