main.floors.LOADING= { "floorId": "LOADING", "title": "准备房间", "name": "准备房间", "width": 13, "height": 13, "canFlyTo": false, "canFlyFrom": false, "canUseQuickShop": false, "cannotViewMap": false, "images": [], "ratio": 1, "defaultGround": "grayWall", "bgm": "loading.mp3", "firstArrive": [], "eachArrive": [], "parallelDo": "", "events": { "7,2": [ "\t[阿狸,ali]欢迎来到星趴魔塔", "\t[阿狸,ali]在本塔中,2区以上的宝石提供的属性是随机的,你只有拿到宝石后才能确定该宝石提供的属性值\n另外,商店被调整为线性商店(初始价格20,之后每次购买只涨价20),不过提供的攻防减半。商店的加血按区域固定", "\t[阿狸,ali]好消息是:你可以留血瓶了\n血瓶的计算方式为血瓶初始值*道具倍率\n(道具倍率显示在状态栏的星光里:星光*道具倍率(计时器))\n坏消息是:所有剑和神圣盾被替换为了\\i[battletoken]战斗筹码,其他盾则被替换为了\\i[cardbag]百宝袋\n这些战斗筹码会为你的战斗附加一些其他加成(详情你拿到就知道)", "\t[阿狸,ali]部分筹码有如下体系:\n星光\\i[BuffStarlight]:每3场战斗后,获得星光层数x道具倍率的金币(显示在右上角),从获得星光时开始计算\n治愈\\i[BuffHealth]:每场战斗后,回复治愈层数的生命值(显示在右上角),之后治愈层数减少40%\n(加号左边的数字为你已有的治愈层数,右边则为你战斗结束后获得的治愈层数)\n标记\\i[BuffMark]:附加在怪物而不是在玩家身上,玩家与带有标记的怪物战斗时,怪物每回合受到标记层数的伤害", "\t[阿狸,ali]你可以随时点击右侧道具袋内的两个记事本查阅战斗筹码的详情\n第一个记事本查看你已获得的战斗筹码\n第二个记事本查看目前版本的筹码图鉴", "\t[阿狸,ali]当前版本为v2测试版,在正式版中我们会增加以下功能:\n手牌系统(需要一定cost的一次性道具)\n一共4张玩法各异的地图(以及专门为地图制作的怪物特殊属性)\n与角色关联的局外养成系统", "\t[阿狸,ali]最后,欢迎游玩原型游戏《星引擎Party》以及关注本塔的正式版\n愿骰子之神永远眷顾着你\n作者:雨下倾听&草莓\n如遇BUG或者反馈问题可加鸽子窝摸鱼小组:592260755" ], "6,0": [ { "type": "choices", "text": "即将前往:星趴·梦想号\n道具倍率提升方式:跨越区域\n封印魔王方式:保留下楼器的同时保留1种破墙道具\n请选择难易度", "choices": [ { "text": "普通", "action": [ "体验最原始的50层魔塔地图,圣水/大黄门钥匙被替换为战斗筹码", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "function", "function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"普通\" }\n}" }, { "type": "changeFloor", "floorId": "MT1", "loc": [ 6, 11 ], "direction": "up" } ], "no": [ { "type": "moveHero", "steps": [ "down:1" ] } ] } ] }, { "text": "困难", "action": [ "所有怪物属性增加10%,商店初始价格20→25\n包括普通难度在内,屠龙匕首被替换为绿血瓶", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "function", "function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"困难\" }\nflags.价格 = 25\nfor (let i = 0; i <= core.rand(50) + 50; i++) {\n\tcore.rand()\n}\n}" }, { "type": "changeFloor", "floorId": "MT1", "loc": [ 6, 11 ], "direction": "up" } ], "no": [ { "type": "moveHero", "steps": [ "down:1" ] } ] } ] }, { "text": "噩梦", "action": [ "所有怪物属性增加30%,商店初始价格20→30\n包括普通和困难难度在内,炸弹也被替换为绿血瓶\n31F开始,怪物会附带特殊属性", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "function", "function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"噩梦\" }\nflags.价格 = 30\nfor (let i = 0; i <= core.rand(100) + 100; i++) {\n\tcore.rand()\n}\n}" }, { "type": "changeFloor", "floorId": "MT1", "loc": [ 6, 11 ], "direction": "up" } ], "no": [ { "type": "moveHero", "steps": [ "down:1" ] } ] } ] }, { "text": "疯狂", "action": [ "所有怪物属性增加50%,商店初始价格20→35\n包括前三个难度在内,十字架也被替换为绿血瓶\n11F开始,怪物会附带特殊属性\n地图专属怪物特殊属性-亡语:被击败后,同楼层其他怪物属性提升", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "function", "function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"疯狂\" }\nflags.价格 = 35\nfor (let i = 0; i <= core.rand(150) + 150; i++) {\n\tcore.rand()\n}\n}" }, { "type": "changeFloor", "floorId": "MT1", "loc": [ 6, 11 ], "direction": "up" } ], "no": [ { "type": "moveHero", "steps": [ "down:1" ] } ] } ] } ] }, { "type": "update" } ], "12,6": [ { "type": "choices", "text": "\t[阿狸,ali]即将前往:御魂庆典\n道具倍率提升方式:击败BOSS\n请选择难易度", "choices": [ { "text": "普通", "action": [ "如果我们把星趴的战斗筹码和50层随机地图结合起来,会发生什么\n圣水/大黄门钥匙被替换为战斗筹码", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "setValue", "name": "flag:MapStatus", "value": "{\"Map\":\"御魂庆典\",\"Hard\":1}" } ], "no": [ { "type": "moveHero", "steps": [ "down:1" ] } ] } ] }, { "text": "困难", "action": [ "所有怪物属性增加10%,商店初始价格20→22\n包括普通难度在内,屠龙匕首也被替换为战斗筹码", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "setValue", "name": "flag:MapStatus", "value": "{\"Map\":\"御魂庆典\",\"Hard\":2}" } ], "no": [ { "type": "moveHero", "steps": [ "down:1" ] } ] } ] }, { "text": "噩梦(暂未开放)", "need": "flags.123sadf234esa===99999999", "action": [ "所有怪物属性增加30%,商店初始价格20→25\n这些怪物附带特殊属性:鬼战士、战士、双手剑士、骑士、史莱姆王、吸血蝙蝠、初级巫师、高级巫师、魔法警卫、黑暗骑士、骑士队长\n包括普通和困难难度在内,炸弹也被替换为战斗筹码", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "setValue", "name": "flag:MapStatus", "value": "{\"Map\":\"御魂庆典\",\"Hard\":3}" } ], "no": [ { "type": "moveHero", "steps": [ "down:1" ] } ] } ] }, { "text": "疯狂(暂未开放)", "need": "flags.123sadf234esa===99999999", "action": [ "所有怪物属性增加50%,商店初始价格20→30\n\r[#FF0000]不仅所有非首领怪附带特殊属性,还会出现地图专属特殊属性!!\r\n地图特殊属性-亡语:击败后同地图所有怪物攻防提升此怪物20%(向下取整)的数值\n包括前三个难度在内,十字架也被替换为战斗筹码", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "setValue", "name": "flag:MapStatus", "value": "{\"Map\":\"御魂庆典\",\"Hard\":4}" } ], "no": [ { "type": "moveHero", "steps": [ "down:1" ] } ] } ] } ] } ], "6,12": [ { "type": "choices", "text": "\t[阿狸,ali]即将前往:水乡古镇\n道具倍率提升方式:击败BOSS\n隐藏区域解锁方式:未获得幸运金币且获得但未使用圣水\n请选择难易度", "choices": [ { "text": "普通", "action": [ "50层平面展开再压缩,作者半原创地图!\n在这里,你可以疯狂绕开怪物体验偷鸡的快乐\n对称飞行器被替换为跳跃靴\n大黄门钥匙/破墙镐被替换为战斗筹码\n地震卷轴会采用另外的方式展示", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "function", "function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"普通\" }\nfor (let i = 0; i <= 10; i++) {\n\tcore.rand()\n}\n}" }, { "type": "setGlobalFlag", "name": "flyRecordPosition", "value": true }, { "type": "changeFloor", "floorId": "SX1_3", "loc": [ 6, 12 ], "direction": "up" } ], "no": [ { "type": "moveHero", "steps": [ "up:1" ] } ] } ] }, { "text": "困难", "action": [ "所有怪物属性增加10%,商店初始价格20→25\n包括普通难度在内,屠龙匕被替换为大血瓶", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "function", "function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"困难\" }\nflags.价格 = 25\nfor (let i = 0; i <= core.rand(60) + 60; i++) {\n\tcore.rand()\n}\n}" }, { "type": "setGlobalFlag", "name": "flyRecordPosition", "value": true }, { "type": "changeFloor", "floorId": "SX1_3", "loc": [ 6, 12 ], "direction": "up" } ], "no": [ { "type": "moveHero", "steps": [ "up:1" ] } ] } ] }, { "text": "噩梦", "action": [ "所有怪物属性增加30%,商店初始价格20→30\n这些怪物有概率附带特殊属性:\\i[slimeMan]\\i[ghostSkeleton]\\i[blueGuard]\\i[redGuard]\\i[brownWizard]\\i[redWizard]\\i[swordsman]\\i[soldier]\\i[yellowKnight]\\i[redKnight]\\i[darkKnight]\\i[whiteKing]\\i[slimelord]\\i[redBat]\n包括普通和困难难度在内,炸弹也被替换为大血瓶", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "function", "function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"噩梦\" }\nflags.价格 = 30\nfor (let i = 0; i <= core.rand(120) + 110; i++) {\n\tcore.rand()\n}\n}" }, { "type": "setGlobalFlag", "name": "flyRecordPosition", "value": true }, { "type": "changeFloor", "floorId": "SX1_3", "loc": [ 6, 12 ], "direction": "up" } ], "no": [ { "type": "moveHero", "steps": [ "up:1" ] } ] } ] }, { "text": "疯狂", "action": [ "所有怪物属性增加50%,商店初始价格20→35\n包括噩梦难度在内,这些怪物也有概率附带特殊属性:\\i[blackSlime]\\i[bigBat]\\i[zombie]\\i[zombieKnight]\\i[vampire]\\i[rock]\n地图特殊属性-爆竹呱呱:其他怪物被击败后,对勇者造成该怪物10%攻击力+治愈层数的伤害\n包括前三个难度在内,十字架也被替换为大血瓶", { "type": "confirm", "text": "确定要前往吗?", "yes": [ { "type": "function", "function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"疯狂\" }\nflags.价格 = 35\nfor (let i = 0; i <= core.rand(180) + 160; i++) {\n\tcore.rand()\n}\n}" }, { "type": "setGlobalFlag", "name": "flyRecordPosition", "value": true }, { "type": "changeFloor", "floorId": "SX1_3", "loc": [ 6, 12 ], "direction": "up" } ], "no": [ { "type": "moveHero", "steps": [ "up:1" ] } ] } ] } ] } ], "5,2": [ { "type": "playBgm", "name": "Character.mp3" }, { "type": "function", "function": "function(){\nif (flags.SelectCharPage === undefined) flags.SelectCharPage = 1\n}" }, { "type": "switch", "condition": "flag:SelectCharPage", "caseList": [ { "case": "1", "action": [ { "type": "choices", "text": "\t[琪露诺,npc7]选择角色", "choices": [ { "text": "勇者", "action": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "派德曼", "action": [ { "type": "setValue", "name": "status:name", "value": "\"派德曼\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\ncore.plugin.Character[hero.name].Passive()\ncore.rand()\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "帕帕拉", "action": [ { "type": "setValue", "name": "status:name", "value": "\"帕帕拉\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(3) + 3; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "璐璐", "action": [ { "type": "setValue", "name": "status:name", "value": "\"璐璐\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(6) + 6; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "蓝海晴", "action": [ { "type": "setValue", "name": "status:name", "value": "\"蓝海晴\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(10) + 10; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "下一页", "action": [ { "type": "setValue", "name": "flag:SelectCharPage", "operator": "+=", "value": "1" }, { "type": "trigger" } ] } ] } ] }, { "case": "2", "action": [ { "type": "choices", "text": "\t[琪露诺,npc7]选择角色", "choices": [ { "text": "美咲", "action": [ { "type": "setValue", "name": "status:name", "value": "\"美咲\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(15) + 15; i++) {\n\tcore.rand()\n}\n}" } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "茉莉", "action": [ { "type": "setValue", "name": "status:name", "value": "\"茉莉\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(21) + 21; i++) {\n\tcore.rand()\n}\n}" } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "阿尔", "action": [ { "type": "setValue", "name": "status:name", "value": "\"阿尔\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(28) + 28; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "帕露南", "action": [ { "type": "setValue", "name": "status:name", "value": "\"帕露南\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(36) + 36; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "米米", "action": [ { "type": "setValue", "name": "status:name", "value": "\"米米\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(45) + 45; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "上一页", "action": [ { "type": "setValue", "name": "flag:SelectCharPage", "operator": "-=", "value": "1" }, { "type": "trigger" } ] }, { "text": "下一页", "action": [ { "type": "setValue", "name": "flag:SelectCharPage", "operator": "+=", "value": "1" }, { "type": "trigger" } ] } ] } ] }, { "case": "3", "action": [ { "type": "choices", "text": "\t[琪露诺,npc7]选择角色", "choices": [ { "text": "阿兰娜", "action": [ { "type": "setValue", "name": "status:name", "value": "\"阿兰娜\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(55) + 55; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "潘大猛", "action": [ { "type": "setValue", "name": "status:name", "value": "\"潘大猛\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(66) + 66; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "小町", "action": [ { "type": "setValue", "name": "status:name", "value": "\"小町\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(78) + 78; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "恋", "action": [ { "type": "setValue", "name": "status:name", "value": "\"恋\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(15) + 21; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "枫", "action": [ { "type": "setValue", "name": "status:name", "value": "\"枫\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(36) + 15; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "上一页", "action": [ { "type": "setValue", "name": "flag:SelectCharPage", "operator": "-=", "value": "1" }, { "type": "trigger" } ] }, { "text": "下一页", "action": [ { "type": "setValue", "name": "flag:SelectCharPage", "operator": "+=", "value": "1" }, { "type": "trigger" } ] } ] } ] }, { "case": "4", "action": [ { "type": "choices", "text": "\t[琪露诺,npc7]选择角色", "choices": [ { "text": "芬妮", "action": [ { "type": "setValue", "name": "status:name", "value": "\"芬妮\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(50) + 10; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "梅加斯", "action": [ { "type": "setValue", "name": "status:name", "value": "\"梅加斯\"" }, "${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}", "主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能:${core.plugin.Character[hero.name].PassiveSkill}", { "type": "confirm", "text": "是否选择${core.plugin.Character[hero.name].name}作为角色", "yes": [ { "type": "function", "function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}" }, { "type": "choices", "text": "选择你的初始角色等级(高等级包括低等级全部效果)", "choices": [ { "text": "0", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 0\n}" } ] }, { "text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}" } ] }, { "text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}" } ] }, { "text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}" } ] }, { "text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}" } ] }, { "text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})", "action": [ { "type": "function", "function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}" } ] } ] }, { "type": "function", "function": "function(){\nfor (let i = 0; i <= core.rand(40) + 50; i++) {\n\tcore.rand()\n}\n}" }, { "type": "openDoor", "loc": [ 6, 1 ] }, { "type": "openDoor", "loc": [ 6, 11 ] }, { "type": "hide", "remove": true } ], "no": [ { "type": "setValue", "name": "status:name", "value": "\"勇者\"" }, { "type": "playBgm", "name": "loading.mp3" } ] } ] }, { "text": "上一页", "action": [ { "type": "setValue", "name": "flag:SelectCharPage", "operator": "-=", "value": "1" }, { "type": "trigger" } ] } ] } ] } ] } ] }, "changeFloor": {}, "beforeBattle": {}, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "autoEvent": {}, "cannotMove": {}, "cannotMoveIn": {}, "map": [ [140,140,140,140,140,140, 91,140,140,140,140,140,140], [140,140,140,140,140,140, 85,140,140,140,140,140,140], [140,140, 0, 0, 0,999, 0,137, 0, 0, 0,140,140], [140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140], [140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140], [140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140], [ 92, 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 94], [140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140], [140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140], [140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140], [140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140], [140,140,140,140,140,140, 85,140,140,140,140,140,140], [140,140,140,140,140,140, 93,140,140,140,140,140,140] ], "bgmap": [ ], "fgmap": [ ] }