main.floors.MAL26= { "floorId": "MAL26", "title": "魔法学院:26F", "name": "主楼 26F", "width": 13, "height": 13, "map": [ [148,148,148,148,148,148,148,148,148,148,148,148,148], [148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148], [148, 0, 0, 0,148,148,148,148,148, 0, 0, 0,148], [148, 0, 0,148,148,148,148,148,148,148, 0, 0,148], [148, 0,148,148,148, 5, 5, 5,148,148,148, 0,148], [148, 0,148,148, 5, 5, 5, 5, 5,148,148, 0,148], [148, 0,148,148, 5, 5,132, 5, 5,148,148, 0,148], [148, 0,148,148, 5, 5, 5, 5, 5,148,148, 0,148], [148, 0,148,148,148, 5, 83, 5,148,148,148, 0,148], [148, 0, 0,148,148,148, 83,148,148,148, 0, 0,148], [148, 0, 87, 0,148,148, 83,148,148, 0, 0, 0,148], [148, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148], [148,148,148,148,148,148,148,148,148,148,148,148,148] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 3, "defaultGround": "magicground", "bgm": "maps4L.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,6": [ { "type": "if", "condition": "(!switch:A)", "true": [ "\t[洋娃娃,princess]时间到了 你已被命运选中 如果你不怕死亡 你最终将通过时空来到我这里", "\t[hero]哦 什么 这只是个洋娃娃 这可能是个阴谋", { "type": "setBlock", "number": "148", "loc": [ [ 5, 1 ] ], "floorId": "MAL24" }, { "type": "setBlock", "number": "148", "loc": [ [ 7, 1 ] ], "floorId": "MAL24" }, { "type": "setBlock", "number": "0", "loc": [ [ 6, 2 ] ], "floorId": "MAL24" }, { "type": "setBlock", "number": "0", "loc": [ [ 6, 3 ] ], "floorId": "MAL24" }, { "type": "setBlock", "number": "0", "loc": [ [ 6, 4 ] ], "floorId": "MAL24" }, { "type": "show", "loc": [ [ 6, 1 ] ], "floorId": "MAL24", "time": 0 }, { "type": "playBgm", "name": "battle.mp3", "keep": true }, { "type": "setValue", "name": "switch:A", "value": "true" } ] } ] }, "changeFloor": { "2,10": { "floorId": ":next", "stair": "downFloor" }, "1,11": { "floorId": ":before", "stair": "upFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ ], "upFloor": [ 2, 11 ], "downFloor": [ 2, 11 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }