main.floors.MAR34= { "floorId": "MAR34", "title": "学院图书馆:34F", "name": "图书馆 34F", "width": 13, "height": 13, "map": [ [149,149,149,149,149,149,149,149,149,149,149,149,149], [149,412, 0, 0,149, 0, 0, 0,149, 31, 0, 88,149], [149, 31, 0, 0, 0,227, 0,216, 0, 0, 0, 0,149], [149,149,149,149,149,149,149,149,149,216, 0, 0,149], [149,225,149,203,149,224,149,201,149,149, 0,149,149], [149, 81,149, 81,149, 81,149, 81,149, 0, 0, 0,149], [ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0,149, 0,149], [149, 81,149, 81,149, 81,149, 81,149, 0, 0, 0,149], [149,205,149,227,149,202,149,212,149,149, 0,149,149], [149,149,149,149,149,149,149,149,149,212, 0, 0,149], [149, 31, 0,225, 81, 0, 0, 0, 0, 0,149,224,149], [149,402, 0, 0,149, 0, 87, 0,149, 0,225, 32,149], [149,149,149,149,149,149,149,149,149,149,149,149,149] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 4, "defaultGround": "magicground", "bgm": "maps4R.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "6,11": { "floorId": ":next", "stair": "downFloor" }, "11,1": { "floorId": ":before", "stair": "upFloor" }, "0,6": { "floorId": "MAC4", "loc": [ 11, 6 ], "direction": "left" } }, "afterBattle": { "5,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 7 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 7 ] ], "async": true }, { "type": "setBlock", "number": "23", "loc": [ [ 10, 6 ] ], "async": true }, { "type": "waitAsync" } ] } ], "5,8": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 7 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 7 ] ], "async": true }, { "type": "setBlock", "number": "23", "loc": [ [ 10, 6 ] ], "async": true }, { "type": "waitAsync" } ] } ], "7,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 7 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 7 ] ], "async": true }, { "type": "setBlock", "number": "23", "loc": [ [ 10, 6 ] ], "async": true }, { "type": "waitAsync" } ] } ], "7,8": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 7 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 7 ] ], "async": true }, { "type": "setBlock", "number": "23", "loc": [ [ 10, 6 ] ], "async": true }, { "type": "waitAsync" } ] } ], "1,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 7 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 7 ] ], "async": true }, { "type": "setBlock", "number": "23", "loc": [ [ 10, 6 ] ], "async": true }, { "type": "waitAsync" } ] } ], "3,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 7 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 7 ] ], "async": true }, { "type": "setBlock", "number": "23", "loc": [ [ 10, 6 ] ], "async": true }, { "type": "waitAsync" } ] } ], "1,8": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 7 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 7 ] ], "async": true }, { "type": "setBlock", "number": "23", "loc": [ [ 10, 6 ] ], "async": true }, { "type": "waitAsync" } ] } ], "3,8": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 5 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 11, 7 ] ], "async": true }, { "type": "setBlock", "number": "21", "loc": [ [ 9, 7 ] ], "async": true }, { "type": "setBlock", "number": "23", "loc": [ [ 10, 6 ] ], "async": true }, { "type": "waitAsync" } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ ], "upFloor": null, "downFloor": null, "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [], "flyPoint": [ 1, 6 ] }