main.floors.MAR40= { "floorId": "MAR40", "title": "学院图书馆:40F", "name": "图书馆 40F", "width": 13, "height": 13, "map": [ [149,149,149,149,149,149,149,149,149,149,149,149,149], [149, 0, 0, 0, 0, 0,226, 0, 0, 0, 0, 0,149], [149, 0,227,227,227, 0, 0, 0,224,224,224, 0,149], [149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,149], [149, 0, 0,225,225,225, 0,212,212,212, 0, 0,149], [149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,149], [149,149,149,149, 0, 0, 0, 0, 0,149,149,149,149], [149,149,149,149, 0, 0, 0, 0, 0,149,149,149,149], [149,149,149,149,149,149, 83,149,149,149,149,149,149], [149, 0,224, 31,149,216, 0,216,149, 0, 0,412,149], [149, 0, 0,225,149, 0, 0, 0,149, 0, 0, 32,149], [149, 88, 0, 0, 0, 0, 0, 0, 82,227, 0,402,149], [149,149,149,149,149,149,149,149,149,149,149,149,149] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 4, "defaultGround": "magicground", "bgm": "battle.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "1,11": { "floorId": ":before", "stair": "upFloor" } }, "afterBattle": { "2,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "3,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "4,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "8,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "9,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "10,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "3,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "4,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "5,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "7,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "8,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "9,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ], "6,1": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "setValue", "name": "flag:骑士队长", "value": "true" }, { "type": "setValue", "name": "flag:ratio", "operator": "+=", "value": "1" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "402", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "412", "loc": [ [ 9, 4 ] ] }, { "type": "hide", "loc": [ [ 6, 7 ] ], "time": 0 } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ ], "fgmap": [ ], "upFloor": [ 6, 2 ], "downFloor": [ 2, 11 ], "autoEvent": { "0,7": { "0": null, "1": null } }, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }