main.floors.MAR44= { "floorId": "MAR44", "title": "学院图书馆:44F", "name": "图书馆 44F", "width": 13, "height": 13, "map": [ [149,149,149,149,149,149,149,149,149,149,149,149,149], [149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87,149], [149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,149], [149, 0, 0, 0, 0, 0,149, 0, 0, 0, 0, 0,149], [149, 0, 0, 0, 0,149,149,149, 0, 0, 0, 0,149], [149, 0, 0, 0,149,149, 31,149,149, 0, 0, 0,149], [149, 0, 0,149,149, 31, 63, 31,149,149, 0, 0,149], [149, 0, 0, 0,149,149, 31,149,149, 0, 0, 0,149], [149, 0, 0, 0, 0,149, 85,149, 0, 0, 0, 0,149], [149, 0, 0, 0, 0,223, 0,223, 0, 0, 0, 0,149], [149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,149], [149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88,149], [149,149,149,149,149,149,149,149,149,149,149,149,149] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 5, "defaultGround": "magicground", "bgm": "maps4R.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": {}, "changeFloor": { "11,11": { "floorId": ":before", "stair": "upFloor" }, "11,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "5,9": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 8 ] }, { "type": "hide", "time": 0 } ] } ], "7,9": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 6, 8 ] }, { "type": "hide", "time": 0 } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [], "upFloor": [ 11, 2 ], "downFloor": [ 11, 10 ], "underGround": true }