main.floors.MT33= { "floorId": "MT33", "title": "星趴·梦想号:33F", "name": "第 33 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 87, 0, 81,214, 0,216, 81, 0, 0, 0, 88,330], [330, 0, 0, 1, 0, 31, 0, 1, 81, 1, 1, 1,330], [330, 82, 1, 1,1005, 0, 21, 1, 0, 0, 0, 32,330], [330, 0, 31, 1, 1, 81, 1, 1, 1, 1, 0, 1,330], [330,216, 0, 1, 0, 0,214, 0, 1,212, 0,212,330], [330, 0, 0, 1,224, 1, 1, 81, 1, 0, 0, 0,330], [330, 0,216, 81, 0, 0,212, 0, 1,225, 0,225,330], [330, 81, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1,330], [330, 0, 0,214, 1, 0,225, 0, 1, 0, 0, 0,330], [330,224, 1, 0, 1, 21, 1,216, 0, 0, 63, 0,330], [330, 21,225, 0, 82, 0, 81, 0, 1, 0, 0, 0,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 4, "defaultGround": "ground", "bgm": "maps.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "9,10": [ { "type": "closeDoor", "id": "yellowWall", "loc": [ 8, 10 ] }, { "type": "hide", "remove": true, "time": 0 } ], "10,5": [ { "type": "closeDoor", "id": "specialDoor", "loc": [ 10, 4 ], "async": true }, { "type": "closeDoor", "id": "specialDoor", "loc": [ 10, 8 ] }, { "type": "waitAsync" }, { "type": "hide", "remove": true } ], "4,3": [ { "type": "if", "condition": "(!switch:A)", "true": [ { "type": "text", "text": "\t[芬妮,Fenny]\f[Fenny_Full.png,0,190,200,250]竟然已经到达这里了?很了不起嘛!", "pos": [ 96, 100, 285 ] }, { "type": "text", "text": "\t[芬妮,Fenny]\f[Fenny_Full.png,0,190,200,250]不过,联合城有句古话,叫“欲速则不达”!你听说过吗?", "pos": [ 96, 80, 260 ] }, { "type": "text", "text": "\t[芬妮,Fenny]\f[Fenny_Full.png,0,190,200,250]走的太快,可能会丢失什么线索哦~", "pos": [ 96, 100, 285 ] }, { "type": "setValue", "name": "switch:A", "value": "true" }, { "type": "trigger" } ], "false": [ { "type": "choices", "text": "\t[勇者,hero]要说什么?", "choices": [ { "text": "你……难道是那个已经失踪的神探芬妮!?", "action": [ { "type": "text", "text": "\t[芬妮,fenny]\f[Fenny_Full.png,0,190,200,250]我是谁不重要啦~重要的是这座塔尘封的秘密!探索它们很有趣,不是吗?", "pos": [ 96, 100, 270 ] }, { "type": "trigger" } ] }, { "text": "听不懂啊,你说的线索是什么?", "action": [ { "type": "text", "text": "\t[芬妮,fenny]\f[Fenny_Full.png,0,190,200,250]以你的能力,现在去2层探索应该没问题了~要不要去看看?", "pos": [ 96, 100, 285 ] }, { "type": "trigger" } ] }, { "text": "知道了,谢谢你的提醒!", "action": [] } ] } ] } ] }, "changeFloor": { "11,1": { "floorId": ":before", "stair": "upFloor" }, "1,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "9,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n\t[9, 7],\n\t[11, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 10, 4 ], "async": true }, { "type": "openDoor", "loc": [ 10, 8 ] }, { "type": "waitAsync" }, { "type": "hide", "loc": [ [ 10, 5 ] ], "remove": true } ] } ], "9,7": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n\t[9, 7],\n\t[11, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 10, 4 ], "async": true }, { "type": "openDoor", "loc": [ 10, 8 ] }, { "type": "waitAsync" }, { "type": "hide", "loc": [ [ 10, 5 ] ], "remove": true } ] } ], "11,7": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n\t[9, 7],\n\t[11, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 10, 4 ], "async": true }, { "type": "openDoor", "loc": [ 10, 8 ] }, { "type": "waitAsync" }, { "type": "hide", "loc": [ [ 10, 5 ] ], "remove": true } ] } ], "11,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n\t[9, 7],\n\t[11, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 10, 4 ], "async": true }, { "type": "openDoor", "loc": [ 10, 8 ] }, { "type": "waitAsync" }, { "type": "hide", "loc": [ [ 10, 5 ] ], "remove": true } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "upFloor": [ 2, 1 ], "downFloor": [ 10, 1 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }