main.floors.MT45= { "floorId": "MT45", "title": "星趴·梦想号:45F", "name": "第 45 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87,330], [330, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1,330], [330,404,404, 0, 1,219, 0,220, 1,122, 0, 0,330], [330, 82, 1,228, 1, 0, 0, 0, 1, 0, 0,204,330], [330,414,414, 0, 1,220, 0,219, 1, 1, 1, 81,330], [330, 82, 1,228, 1, 1, 81, 1, 1,1012, 1, 0,330], [330, 0, 0, 0, 81, 0, 0,207, 0, 0, 0, 21,330], [330, 1, 83, 1, 1, 1, 1, 1, 1, 1,220, 0,330], [330, 0, 0, 0, 1,228, 0, 1,246, 1, 1, 81,330], [330, 0, 51, 0, 85, 0, 0, 85, 0, 81, 0, 0,330], [330, 0, 0, 0, 1,228, 0, 1,246, 1, 0, 32,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 5, "defaultGround": "ground", "bgm": "maps.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "9,3": [ { "type": "if", "condition": "switch:A", "true": [ "\t[商人,woman]神圣盾可以让你抵挡魔法攻击。但它不在这里", { "type": "if", "condition": "core.hasItem(\"MagicTome\")", "true": [ "\t[商人,woman]但你已经有替代品了" ] }, { "type": "hide", "remove": true, "time": 200 } ], "false": [ { "type": "choices", "text": "\t[商人,woman]给我1000G我就恢复你${core.hasItem(\"Backpack\") ?4000:2000}生命", "choices": [ { "text": "是", "action": [ { "type": "if", "condition": "(status:money>=1000)", "true": [ { "type": "setValue", "name": "status:money", "operator": "-=", "value": "1000" }, { "type": "setValue", "name": "status:hp", "operator": "+=", "value": "2000" }, { "type": "playSound", "name": "确定" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "status:hp", "operator": "+=", "value": "2000" } ] }, { "type": "setValue", "name": "switch:A", "value": "true" }, "\t[商人,woman]感谢惠顾。" ], "false": [ { "type": "playSound", "name": "操作失败" }, "\t[商人,woman]你的金币不足!" ] } ] }, { "text": "使用4星光支付", "need": "flags.star.level>3", "condition": "item:FriendshipBadge&&!switch:B", "action": [ { "type": "function", "function": "function(){\nflags.star.level-=4\n}" }, { "type": "setValue", "name": "status:hp", "operator": "+=", "value": "2000" }, { "type": "playSound", "name": "确定" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "status:hp", "operator": "+=", "value": "2000" } ] }, { "type": "setValue", "name": "switch:B", "value": "true" } ] }, { "text": "否", "action": [] } ] } ] } ], "9,6": [ { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]慢着。你是从43层直接上来的吧。", "pos": [ 96, 80, 270 ] }, "\t[勇者,hero]对啊。不然呢?", { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]那我问你,现在这里是多少层?", "pos": [ 96, 80, 270 ] }, "\t[勇者,hero]44层,不对吗?", { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]……", "pos": [ 96, 80 ] }, { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]去看一眼楼层传送器吧,唉。", "pos": [ 96, 80, 270 ] }, { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]如果这里真的是44层,那么你应该也不在这座塔里了。因为那里是异空间。", "pos": [ 96, 60 ] }, { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]传闻那里藏着许多宝物,不过也没人去过,所以消息的真假还未可知。", "pos": [ 96, 60 ] }, { "type": "text", "text": "\t[娜蒂斯]\f[Nardis_Full.png,0,190,200,250]那里应该只有使用移动宝物才能抵达,想去的话,就凭本事从那个房间里把宝物拿出来吧。", "pos": [ 96, 60, 270 ] }, { "type": "hide", "remove": true } ] }, "changeFloor": { "1,1": { "floorId": "MT43", "stair": "upFloor" }, "11,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": { "8,9": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[8, 9],\n\t[8, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 7, 10 ] }, { "type": "hide", "time": 0 } ] } ], "8,11": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[8, 9],\n\t[8, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 7, 10 ] }, { "type": "hide", "time": 0 } ] } ], "5,9": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[5, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 4, 10 ] }, { "type": "hide", "time": 0 } ] } ], "5,11": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[5, 11],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ { "type": "openDoor", "loc": [ 4, 10 ] }, { "type": "hide", "time": 0 } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 10, 1 ], "downFloor": [ 2, 1 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }