main.floors.SC40_1= { "floorId": "SC40_1", "title": "御魂庆典:40F", "name": "第 40 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 0, 0, 0, 0, 0,211, 0, 0, 0, 0, 0,330], [330, 0,209,209,209, 0, 0, 0,209,209,209, 0,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 0, 0,209,209,209, 0,209,209,209, 0, 0,330], [330, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,330], [330, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,330], [330, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,330], [330, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1,330], [330, 28, 21, 0, 1,202, 0,202, 1, 31,210, 0,330], [330, 32, 0, 0, 1, 0, 0, 0, 1,217, 0, 0,330], [330, 27, 0,210, 82, 0, 0, 0, 81, 0, 0, 88,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 4, "defaultGround": "ground", "bgm": "battle.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,1": [ { "type": "if", "condition": "flag:40F", "true": [ { "type": "changeFloor", "floorId": "SC41_1", "loc": [ 6, 2 ], "direction": "down", "time": 0 } ], "false": [] } ] }, "changeFloor": { "11,11": { "floorId": ":before", "stair": "upFloor" } }, "afterBattle": { "2,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "3,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "4,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "8,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "9,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "10,2": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "3,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "4,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "5,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "7,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "8,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "9,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "6,1": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[3, 4],\n\t[4, 4],\n\t[5, 4],\n\t[7, 4],\n\t[8, 4],\n\t[9, 4],\n\t[2, 2],\n\t[3, 2],\n\t[4, 2],\n\t[8, 2],\n\t[9, 2],\n\t[10, 2],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑", { "type": "playSound", "name": "door.mp3" }, { "type": "setBlock", "number": "21", "loc": [ [ 2, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 3, 2 ] ] }, { "type": "setBlock", "number": "21", "loc": [ [ 4, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 8, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 9, 2 ] ] }, { "type": "setBlock", "number": "27", "loc": [ [ 10, 2 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 3, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 4, 4 ] ] }, { "type": "setBlock", "number": "32", "loc": [ [ 5, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 7, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 8, 4 ] ] }, { "type": "setBlock", "number": "28", "loc": [ [ 9, 4 ] ] }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "upFloor": [ 6, 2 ], "downFloor": [ 10, 11 ], "autoEvent": { "0,7": { "0": null, "1": null } }, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }