main.floors.SC40_4= { "floorId": "SC40_4", "title": "御魂庆典:40F", "name": "第 40 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330,402, 21, 1, 0, 0,226, 0, 0, 1, 32,412,330], [330,402, 21, 85, 0, 0, 0, 0, 0, 85, 32,412,330], [330,402, 21, 1,227,227,227, 0, 0, 1, 32,412,330], [330, 1, 1, 1, 0, 0,224,224,224, 1, 1, 1,330], [330, 1, 1, 1,225,225,225, 0, 0, 1, 1, 1,330], [330, 1, 1, 1, 0, 0,212,212,212, 1, 1, 1,330], [330, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1,330], [330, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1,330], [330,412, 21, 0, 1,216, 0,216, 1, 31,224, 0,330], [330, 32, 0, 0, 1, 0, 0, 0, 1,225, 0, 0,330], [330,402, 0,227, 82, 0, 0, 0, 81, 0, 0, 88,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 4, "defaultGround": "ground", "bgm": "battle.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "6,1": [ { "type": "if", "condition": "flag:40F", "true": [ { "type": "changeFloor", "floorId": "SC41_4", "loc": [ 6, 2 ], "direction": "down", "time": 0 } ], "false": [] } ] }, "changeFloor": { "11,11": { "floorId": ":before", "stair": "upFloor" } }, "afterBattle": { "6,1": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "4,3": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "5,3": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "6,3": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "6,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "7,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "8,4": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "6,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "5,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "4,5": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "6,6": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "7,6": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ], "8,6": [ { "type": "function", "function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 3],\n\t[5, 3],\n\t[6, 3],\n\t[6, 4],\n\t[7, 4],\n\t[8, 4],\n\t[4, 5],\n\t[5, 5],\n\t[6, 5],\n\t[6, 6],\n\t[7, 6],\n\t[8, 6],\n\t[6, 1]\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}" }, { "type": "if", "condition": "flag:open_yes", "true": [ "\t[骑士队长,yellowKnight]这次先饶了你,下次碰到我会和你正式的决斗,你最好投降。", { "type": "playSound", "name": "door.mp3" }, { "type": "openDoor", "loc": [ 3, 2 ], "async": true }, { "type": "openDoor", "loc": [ 9, 2 ] }, { "type": "waitAsync" }, { "type": "show", "loc": [ [ 6, 1 ] ] }, { "type": "setBlock", "number": "87", "loc": [ [ 6, 1 ] ] }, { "type": "setValue", "name": "flag:40F", "value": "1" } ] } ] }, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "fgmap": [ ], "upFloor": [ 6, 2 ], "downFloor": [ 10, 11 ], "autoEvent": { "0,7": { "0": null, "1": null } }, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }