main.floors.SC47_4= { "floorId": "SC47_4", "title": "御魂庆典:47F", "name": "第 47 层", "width": 13, "height": 13, "map": [ [330,330,330,330,330,330,330,330,330,330,330,330,330], [330, 87, 0, 82, 0, 0, 0, 81, 0, 0, 0, 21,330], [330, 0, 0, 1, 0,122, 0, 1,224, 1, 1,412,330], [330, 0, 1, 1, 1, 1, 1, 1, 0,216, 0, 21,330], [330, 0, 1, 0, 81,224, 0, 1, 81, 1, 1, 1,330], [330, 0, 1,225, 1, 0,212, 1, 0,212, 0, 0,330], [330, 0, 81, 0, 1, 0, 0, 1, 21, 0, 0,225,330], [330, 0, 1, 0, 1, 22, 21, 1, 1, 1, 1, 81,330], [330, 0, 1, 0, 82,402,412, 1, 0, 0, 0, 0,330], [330,224, 1, 1, 1, 1, 1, 1,216, 1, 1, 1,330], [330, 0, 0, 1, 31, 0,402, 1, 0, 1, 0, 0,330], [330, 0, 0, 81, 0,212, 0, 81, 0, 0, 0, 88,330], [330,330,330,330,330,330,330,330,330,330,330,330,330] ], "canFlyTo": true, "canFlyFrom": true, "canUseQuickShop": true, "images": [], "ratio": 5, "defaultGround": "ground", "bgm": "maps2.mp3", "firstArrive": null, "eachArrive": [], "parallelDo": "", "events": { "5,2": [ { "type": "choices", "text": "\t[商人,woman]我有${core.hasItem(\"Backpack\") ?\"两\":\"一\"}张地震卷轴,只要${flag:37ratio*1000}星币,你要吗?", "choices": [ { "text": "我太需要了", "need": "status:money>=flag:37ratio*1000", "action": [ { "type": "setValue", "name": "status:money", "operator": "-=", "value": "flag:37ratio*1000" }, { "type": "setValue", "name": "item:earthquake", "operator": "+=", "value": "1" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "item:earthquake", "operator": "+=", "value": "1" } ] }, { "type": "hide", "remove": true } ] }, { "text": "使用10星光支付", "need": "flags.star.level>9", "condition": "item:FriendshipBadge&&!switch:B", "action": [ { "type": "function", "function": "function(){\nflags.star.level-=10\n}" }, { "type": "setValue", "name": "item:earthquake", "operator": "+=", "value": "1" }, { "type": "if", "condition": "core.hasItem(\"Backpack\")", "true": [ { "type": "setValue", "name": "item:earthquake", "operator": "+=", "value": "1" } ] }, { "type": "setValue", "name": "switch:B", "value": "true" } ] }, { "text": "离开", "action": [] } ] } ] }, "changeFloor": { "11,11": { "floorId": ":before", "stair": "upFloor" }, "1,1": { "floorId": ":next", "stair": "downFloor" } }, "afterBattle": {}, "afterGetItem": {}, "afterOpenDoor": {}, "cannotMove": {}, "fgmap": [ ], "bgmap": [ [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17], [ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17] ], "upFloor": [ 2, 1 ], "downFloor": [ 11, 10 ], "autoEvent": {}, "beforeBattle": {}, "cannotMoveIn": {}, "bg2map": [], "fg2map": [] }