51_AstralParty/project/floors/LOADING.js
2025-09-11 22:30:07 +08:00

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main.floors.LOADING=
{
"floorId": "LOADING",
"title": "准备房间",
"name": "准备房间",
"width": 13,
"height": 13,
"canFlyTo": false,
"canFlyFrom": false,
"canUseQuickShop": false,
"cannotViewMap": false,
"images": [],
"ratio": 1,
"defaultGround": "grayWall",
"bgm": "loading.mp3",
"firstArrive": [],
"eachArrive": [],
"parallelDo": "",
"events": {
"7,2": [
"\t[阿狸,ali]欢迎来到星趴魔塔",
"\t[阿狸,ali]在本塔中2区以上的宝石提供的属性是随机的你只有拿到宝石后才能确定该宝石提供的属性值\n另外商店被调整为线性商店(初始价格20之后每次购买只涨价20),不过提供的攻防减半。商店的加血按区域固定",
"\t[阿狸,ali]好消息是:你可以留血瓶了\n血瓶的计算方式为血瓶初始值*道具倍率\n道具倍率显示在状态栏的星光里星光*道具倍率(计时器)\n坏消息是所有剑和神圣盾被替换为了\\i[battletoken]战斗筹码,其他盾则被替换为了\\i[cardbag]百宝袋\n这些战斗筹码会为你的战斗附加一些其他加成(详情你拿到就知道)",
"\t[阿狸,ali]部分筹码有如下体系:\n星光\\i[BuffStarlight]每3场战斗后获得星光层数x道具倍率的金币(显示在右上角),从获得星光时开始计算\n治愈\\i[BuffHealth]:每场战斗后,回复治愈层数的生命值(显示在右上角)之后治愈层数减少40%\n(加号左边的数字为你已有的治愈层数,右边则为你战斗结束后获得的治愈层数)\n标记\\i[BuffMark]:附加在怪物而不是在玩家身上,玩家与带有标记的怪物战斗时,怪物每回合受到标记层数的伤害",
"\t[阿狸,ali]你可以随时点击右侧道具袋内的两个记事本查阅战斗筹码的详情\n第一个记事本查看你已获得的战斗筹码\n第二个记事本查看目前版本的筹码图鉴",
"\t[阿狸,ali]当前版本为v2测试版在正式版中我们会增加以下功能\n手牌系统需要一定cost的一次性道具\n一共4张玩法各异的地图以及专门为地图制作的怪物特殊属性\n与角色关联的局外养成系统",
"\t[阿狸,ali]最后欢迎游玩原型游戏《星引擎Party》以及关注本塔的正式版\n愿骰子之神永远眷顾着你\n作者雨下倾听&草莓\n如遇BUG或者反馈问题可加鸽子窝摸鱼小组592260755"
],
"6,0": [
{
"type": "choices",
"text": "即将前往:星趴·梦想号\n道具倍率提升方式跨越区域\n封印魔王方式保留下楼器的同时保留1种破墙道具\n请选择难易度",
"choices": [
{
"text": "普通",
"action": [
"体验最原始的50层魔塔地图圣水/大黄门钥匙被替换为战斗筹码",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "function",
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"普通\" }\n}"
},
{
"type": "changeFloor",
"floorId": "MT1",
"loc": [
6,
11
],
"direction": "up"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"down:1"
]
}
]
}
]
},
{
"text": "困难",
"action": [
"所有怪物属性增加10%商店初始价格20→25\n包括普通难度在内屠龙匕首被替换为绿血瓶",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "function",
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"困难\" }\nflags.价格 = 25\nfor (let i = 0; i <= core.rand(50) + 50; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "changeFloor",
"floorId": "MT1",
"loc": [
6,
11
],
"direction": "up"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"down:1"
]
}
]
}
]
},
{
"text": "噩梦",
"action": [
"所有怪物属性增加30%商店初始价格20→30\n包括普通和困难难度在内炸弹也被替换为绿血瓶\n31F开始怪物会附带特殊属性",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "function",
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"噩梦\" }\nflags.价格 = 30\nfor (let i = 0; i <= core.rand(100) + 100; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "changeFloor",
"floorId": "MT1",
"loc": [
6,
11
],
"direction": "up"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"down:1"
]
}
]
}
]
},
{
"text": "疯狂",
"action": [
"所有怪物属性增加50%商店初始价格20→35\n包括前三个难度在内十字架也被替换为绿血瓶\n11F开始怪物会附带特殊属性\n地图专属怪物特殊属性-亡语:被击败后,同楼层其他怪物属性提升",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "function",
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"星趴·梦想号\", \"Hard\": \"疯狂\" }\nflags.价格 = 35\nfor (let i = 0; i <= core.rand(150) + 150; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "changeFloor",
"floorId": "MT1",
"loc": [
6,
11
],
"direction": "up"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"down:1"
]
}
]
}
]
}
]
},
{
"type": "update"
}
],
"12,6": [
{
"type": "choices",
"text": "\t[阿狸,ali]即将前往:御魂庆典\n道具倍率提升方式击败BOSS\n请选择难易度",
"choices": [
{
"text": "普通",
"action": [
"如果我们把星趴的战斗筹码和50层随机地图结合起来会发生什么\n圣水/大黄门钥匙被替换为战斗筹码",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "setValue",
"name": "flag:MapStatus",
"value": "{\"Map\":\"御魂庆典\",\"Hard\":1}"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"down:1"
]
}
]
}
]
},
{
"text": "困难",
"action": [
"所有怪物属性增加10%商店初始价格20→22\n包括普通难度在内屠龙匕首也被替换为战斗筹码",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "setValue",
"name": "flag:MapStatus",
"value": "{\"Map\":\"御魂庆典\",\"Hard\":2}"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"down:1"
]
}
]
}
]
},
{
"text": "噩梦(暂未开放)",
"need": "flags.123sadf234esa===99999999",
"action": [
"所有怪物属性增加30%商店初始价格20→25\n这些怪物附带特殊属性鬼战士、战士、双手剑士、骑士、史莱姆王、吸血蝙蝠、初级巫师、高级巫师、魔法警卫、黑暗骑士、骑士队长\n包括普通和困难难度在内炸弹也被替换为战斗筹码",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "setValue",
"name": "flag:MapStatus",
"value": "{\"Map\":\"御魂庆典\",\"Hard\":3}"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"down:1"
]
}
]
}
]
},
{
"text": "疯狂(暂未开放)",
"need": "flags.123sadf234esa===99999999",
"action": [
"所有怪物属性增加50%商店初始价格20→30\n\r[#FF0000]不仅所有非首领怪附带特殊属性,还会出现地图专属特殊属性!!\r\n地图特殊属性-亡语击败后同地图所有怪物攻防提升此怪物20%(向下取整)的数值\n包括前三个难度在内十字架也被替换为战斗筹码",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "setValue",
"name": "flag:MapStatus",
"value": "{\"Map\":\"御魂庆典\",\"Hard\":4}"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"down:1"
]
}
]
}
]
}
]
}
],
"6,12": [
{
"type": "choices",
"text": "\t[阿狸,ali]即将前往:水乡古镇\n道具倍率提升方式击败BOSS\n隐藏区域解锁方式未获得幸运金币且获得但未使用圣水\n请选择难易度",
"choices": [
{
"text": "普通",
"action": [
"50层平面展开再压缩作者半原创地图\n在这里你可以疯狂绕开怪物体验偷鸡的快乐\n对称飞行器被替换为跳跃靴\n大黄门钥匙/破墙镐被替换为战斗筹码\n地震卷轴会采用另外的方式展示",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "function",
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"普通\" }\nfor (let i = 0; i <= 10; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "setGlobalFlag",
"name": "flyRecordPosition",
"value": true
},
{
"type": "changeFloor",
"floorId": "SX1_3",
"loc": [
6,
12
],
"direction": "up"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"up:1"
]
}
]
}
]
},
{
"text": "困难",
"action": [
"所有怪物属性增加10%商店初始价格20→25\n包括普通难度在内屠龙匕被替换为大血瓶",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "function",
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"困难\" }\nflags.价格 = 25\nfor (let i = 0; i <= core.rand(60) + 60; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "setGlobalFlag",
"name": "flyRecordPosition",
"value": true
},
{
"type": "changeFloor",
"floorId": "SX1_3",
"loc": [
6,
12
],
"direction": "up"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"up:1"
]
}
]
}
]
},
{
"text": "噩梦",
"action": [
"所有怪物属性增加30%商店初始价格20→30\n这些怪物有概率附带特殊属性\\i[slimeMan]\\i[ghostSkeleton]\\i[blueGuard]\\i[redGuard]\\i[brownWizard]\\i[redWizard]\\i[swordsman]\\i[soldier]\\i[yellowKnight]\\i[redKnight]\\i[darkKnight]\\i[whiteKing]\\i[slimelord]\\i[redBat]\n包括普通和困难难度在内炸弹也被替换为大血瓶",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "function",
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"噩梦\" }\nflags.价格 = 30\nfor (let i = 0; i <= core.rand(120) + 110; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "setGlobalFlag",
"name": "flyRecordPosition",
"value": true
},
{
"type": "changeFloor",
"floorId": "SX1_3",
"loc": [
6,
12
],
"direction": "up"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"up:1"
]
}
]
}
]
},
{
"text": "疯狂",
"action": [
"所有怪物属性增加50%商店初始价格20→35\n包括噩梦难度在内这些怪物也有概率附带特殊属性\\i[blackSlime]\\i[bigBat]\\i[zombie]\\i[zombieKnight]\\i[vampire]\\i[rock]\n地图特殊属性-爆竹呱呱其他怪物被击败后对勇者造成该怪物10%攻击力+治愈层数的伤害\n包括前三个难度在内十字架也被替换为大血瓶",
{
"type": "confirm",
"text": "确定要前往吗?",
"yes": [
{
"type": "function",
"function": "function(){\ncore.setFlag(\"MapStatus\", {})\nflags.MapStatus = { \"Map\": \"水乡古镇\", \"Hard\": \"疯狂\" }\nflags.价格 = 35\nfor (let i = 0; i <= core.rand(180) + 160; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "setGlobalFlag",
"name": "flyRecordPosition",
"value": true
},
{
"type": "changeFloor",
"floorId": "SX1_3",
"loc": [
6,
12
],
"direction": "up"
}
],
"no": [
{
"type": "moveHero",
"steps": [
"up:1"
]
}
]
}
]
}
]
}
],
"5,2": [
{
"type": "playBgm",
"name": "Character.mp3"
},
{
"type": "function",
"function": "function(){\nif (flags.SelectCharPage === undefined) flags.SelectCharPage = 1\n}"
},
{
"type": "switch",
"condition": "flag:SelectCharPage",
"caseList": [
{
"case": "1",
"action": [
{
"type": "choices",
"text": "\t[琪露诺,npc7]选择角色",
"choices": [
{
"text": "勇者",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "派德曼",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"派德曼\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\ncore.plugin.Character[hero.name].Passive()\ncore.rand()\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "帕帕拉",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"帕帕拉\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(3) + 3; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "璐璐",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"璐璐\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(6) + 6; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "蓝海晴",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"蓝海晴\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(10) + 10; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "下一页",
"action": [
{
"type": "setValue",
"name": "flag:SelectCharPage",
"operator": "+=",
"value": "1"
},
{
"type": "trigger"
}
]
}
]
}
]
},
{
"case": "2",
"action": [
{
"type": "choices",
"text": "\t[琪露诺,npc7]选择角色",
"choices": [
{
"text": "美咲",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"美咲\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(15) + 15; i++) {\n\tcore.rand()\n}\n}"
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "茉莉",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"茉莉\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(21) + 21; i++) {\n\tcore.rand()\n}\n}"
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "阿尔",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"阿尔\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(28) + 28; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "帕露南",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"帕露南\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(36) + 36; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "米米",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"米米\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(45) + 45; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "上一页",
"action": [
{
"type": "setValue",
"name": "flag:SelectCharPage",
"operator": "-=",
"value": "1"
},
{
"type": "trigger"
}
]
},
{
"text": "下一页",
"action": [
{
"type": "setValue",
"name": "flag:SelectCharPage",
"operator": "+=",
"value": "1"
},
{
"type": "trigger"
}
]
}
]
}
]
},
{
"case": "3",
"action": [
{
"type": "choices",
"text": "\t[琪露诺,npc7]选择角色",
"choices": [
{
"text": "阿兰娜",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"阿兰娜\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\ncore.setHeroIcon(hero.name + \"行走图\")\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(55) + 55; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "潘大猛",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"潘大猛\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(66) + 66; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "小町",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"小町\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(78) + 78; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "恋",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"恋\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(15) + 21; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "枫",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"枫\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(36) + 15; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "上一页",
"action": [
{
"type": "setValue",
"name": "flag:SelectCharPage",
"operator": "-=",
"value": "1"
},
{
"type": "trigger"
}
]
},
{
"text": "下一页",
"action": [
{
"type": "setValue",
"name": "flag:SelectCharPage",
"operator": "+=",
"value": "1"
},
{
"type": "trigger"
}
]
}
]
}
]
},
{
"case": "4",
"action": [
{
"type": "choices",
"text": "\t[琪露诺,npc7]选择角色",
"choices": [
{
"text": "芬妮",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"芬妮\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(50) + 10; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "梅加斯",
"action": [
{
"type": "setValue",
"name": "status:name",
"value": "\"梅加斯\""
},
"${core.plugin.Character[hero.name].name}(${core.plugin.Character[hero.name].title})\\i[hp]${core.plugin.Character[hero.name].hp}\\i[atk]${core.plugin.Character[hero.name].atk}\\i[def]${core.plugin.Character[hero.name].def}\n${core.plugin.Character[hero.name].file}",
"主动技能:${core.plugin.Character[hero.name].ActiveSkill}\n被动技能${core.plugin.Character[hero.name].PassiveSkill}",
{
"type": "confirm",
"text": "是否选择${core.plugin.Character[hero.name].name}作为角色",
"yes": [
{
"type": "function",
"function": "function(){\nhero.hp = core.plugin.Character[hero.name].hp\nhero.atk = core.plugin.Character[hero.name].atk\nhero.def = core.plugin.Character[hero.name].def\nhero.ActiveSkillCD = core.plugin.Character[hero.name].ActiveSkillCD\ncore.playSound(core.plugin.Character[hero.name].startsound)\nflags.D290605F2869068624508C972B6C6AE0 = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name] = {}\nflags.D290605F2869068624508C972B6C6AE0[hero.name].a = 5\n}"
},
{
"type": "choices",
"text": "选择你的初始角色等级(高等级包括低等级全部效果)",
"choices": [
{
"text": "0",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 0\n}"
}
]
},
{
"text": "1(${core.plugin.Character[hero.name].PVELevelsText[1]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 1\ncore.plugin.Character[hero.name].PVELevels(1)\n}"
}
]
},
{
"text": "2(${core.plugin.Character[hero.name].PVELevelsText[2]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 2\ncore.plugin.Character[hero.name].PVELevels(2)\n}"
}
]
},
{
"text": "3(${core.plugin.Character[hero.name].PVELevelsText[3]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 3\ncore.plugin.Character[hero.name].PVELevels(3)\n}"
}
]
},
{
"text": "4(${core.plugin.Character[hero.name].PVELevelsText[4]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 4\ncore.plugin.Character[hero.name].PVELevels(4)\n}"
}
]
},
{
"text": "5(${core.plugin.Character[hero.name].PVELevelsText[5]})",
"action": [
{
"type": "function",
"function": "function(){\nflags.selectlevels = 5\ncore.plugin.Character[hero.name].PVELevels(5)\n}"
}
]
}
]
},
{
"type": "function",
"function": "function(){\nfor (let i = 0; i <= core.rand(40) + 50; i++) {\n\tcore.rand()\n}\n}"
},
{
"type": "openDoor",
"loc": [
6,
1
]
},
{
"type": "openDoor",
"loc": [
6,
11
]
},
{
"type": "hide",
"remove": true
}
],
"no": [
{
"type": "setValue",
"name": "status:name",
"value": "\"勇者\""
},
{
"type": "playBgm",
"name": "loading.mp3"
}
]
}
]
},
{
"text": "上一页",
"action": [
{
"type": "setValue",
"name": "flag:SelectCharPage",
"operator": "-=",
"value": "1"
},
{
"type": "trigger"
}
]
}
]
}
]
}
]
}
]
},
"changeFloor": {},
"beforeBattle": {},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"autoEvent": {},
"cannotMove": {},
"cannotMoveIn": {},
"map": [
[140,140,140,140,140,140, 91,140,140,140,140,140,140],
[140,140,140,140,140,140, 85,140,140,140,140,140,140],
[140,140, 0, 0, 0,999, 0,137, 0, 0, 0,140,140],
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
[ 92, 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85, 94],
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
[140,140, 0, 0, 0, 0, 0, 0, 0, 0, 0,140,140],
[140,140,140,140,140,140, 85,140,140,140,140,140,140],
[140,140,140,140,140,140, 93,140,140,140,140,140,140]
],
"bgmap": [
],
"fgmap": [
]
}