195 lines
7.4 KiB
JavaScript
195 lines
7.4 KiB
JavaScript
main.floors.MAL38=
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{
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"floorId": "MAL38",
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"title": "魔法学院:38F",
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"name": "主楼 38F",
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"width": 13,
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"height": 13,
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"map": [
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[148,148,148,148,148,148,148,148,148,148,148,148,148],
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[148, 88, 0, 83,216, 0, 0, 0,216, 81, 0, 87,148],
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[148, 0, 0,148, 0,122, 21, 0, 0,148, 0, 0,148],
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[148,212,148,148,148,148,148, 81,148,148,148, 81,148],
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[148, 0, 0,225,225, 0,148, 0,148, 21,148, 0,148],
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[148,148,148,148,148, 82,148, 0,148, 21,148, 0,148],
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[148, 0, 0, 0, 82, 82,148,212,148, 21,148,212,148],
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[148, 0,421, 0,148,148,148,224,148, 0,227, 0,148],
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[148, 0, 0, 0,148,412, 31, 0,148,148,148, 81,148],
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[148,148,148,148,148,148,148,148,148, 21, 0,212,148],
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[148,222, 0,222,148, 0, 0, 0,148, 0,227, 0,148],
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[148, 0, 0, 0, 81,224, 0,213, 81,225, 0, 32,148],
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[148,148,148,148,148,148,148,148,148,148,148,148,148]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 4,
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"defaultGround": "magicground",
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"bgm": "maps4L.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"5,2": [
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{
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"type": "if",
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"condition": "switch:A",
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"true": [
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"\t[商人,woman]永远不存在没有门卫的特殊门。换言之,一定有门卫守卫同楼层的特殊门。所以……",
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{
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"type": "hide",
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"remove": true
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}
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],
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"false": [
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{
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"type": "choices",
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"text": "\t[商人,woman]我以200星币特价卖${core.hasItem(\"Backpack\") ?6:3}把黄钥匙,先到先得。",
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"choices": [
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{
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"text": "我太需要了",
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"need": "status:money>=200",
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"action": [
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "-=",
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"value": "200"
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},
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{
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"type": "setValue",
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"name": "item:yellowKey",
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"operator": "+=",
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"value": "3"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:yellowKey",
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"operator": "+=",
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"value": "3"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:A",
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"value": "true"
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}
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]
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},
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{
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"text": "使用1星光支付",
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"need": "flags.star.level>0",
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"condition": "item:FriendshipBadge&&!switch:B",
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"action": [
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{
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"type": "function",
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"function": "function(){\nflags.star.level--\n}"
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},
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{
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"type": "setValue",
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"name": "item:yellowKey",
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"operator": "+=",
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"value": "3"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:yellowKey",
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"operator": "+=",
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"value": "3"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:B",
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"value": "true"
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}
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]
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},
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{
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"text": "离开",
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"action": []
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}
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]
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}
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]
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}
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]
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},
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"changeFloor": {
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"1,1": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"11,1": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {
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"1,10": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 10],\n\t[3, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "function",
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"function": "function(){\ncore.removeBlock(2, 9)\ncore.drawMap()\n}"
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}
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]
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}
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],
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"3,10": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 10],\n\t[3, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "function",
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"function": "function(){\ncore.removeBlock(2, 9)\ncore.drawMap()\n}"
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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],
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"upFloor": [
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10,
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1
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],
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"downFloor": [
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2,
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1
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |