106 lines
3.2 KiB
JavaScript
106 lines
3.2 KiB
JavaScript
main.floors.MAL44=
|
|
{
|
|
"floorId": "MAL44",
|
|
"title": "魔法学院:44F",
|
|
"name": "主楼 44F",
|
|
"width": 13,
|
|
"height": 13,
|
|
"map": [
|
|
[148,148,148,148,148,148,148,148,148,148,148,148,148],
|
|
[148, 87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
|
|
[148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
|
|
[148, 0, 0, 0, 0, 0,148, 0, 0, 0, 0, 0,148],
|
|
[148, 0, 0, 0, 0,148,148,148, 0, 0, 0, 0,148],
|
|
[148, 0, 0, 0,148,148, 31,148,148, 0, 0, 0,148],
|
|
[148, 0, 0,148,148, 31, 63, 31,148,148, 0, 0,148],
|
|
[148, 0, 0, 0,148,148, 31,148,148, 0, 0, 0,148],
|
|
[148, 0, 0, 0, 0,148, 85,148, 0, 0, 0, 0,148],
|
|
[148, 0, 0, 0, 0,223, 0,223, 0, 0, 0, 0,148],
|
|
[148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
|
|
[148, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
|
|
[148,148,148,148,148,148,148,148,148,148,148,148,148]
|
|
],
|
|
"canFlyTo": false,
|
|
"canFlyFrom": false,
|
|
"canUseQuickShop": false,
|
|
"images": [],
|
|
"ratio": 5,
|
|
"defaultGround": "magicground",
|
|
"bgm": "maps4L.mp3",
|
|
"firstArrive": null,
|
|
"eachArrive": [],
|
|
"parallelDo": "",
|
|
"events": {},
|
|
"changeFloor": {
|
|
"1,11": {
|
|
"floorId": ":before",
|
|
"stair": "upFloor"
|
|
},
|
|
"1,1": {
|
|
"floorId": ":next",
|
|
"stair": "downFloor"
|
|
}
|
|
},
|
|
"afterBattle": {
|
|
"5,9": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
8
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"time": 0
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"7,9": [
|
|
{
|
|
"type": "function",
|
|
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
|
|
},
|
|
{
|
|
"type": "if",
|
|
"condition": "flag:open_yes",
|
|
"true": [
|
|
{
|
|
"type": "openDoor",
|
|
"loc": [
|
|
6,
|
|
8
|
|
]
|
|
},
|
|
{
|
|
"type": "hide",
|
|
"time": 0
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
"afterGetItem": {},
|
|
"afterOpenDoor": {},
|
|
"cannotMove": {},
|
|
"fgmap": [
|
|
|
|
],
|
|
"bgmap": [
|
|
|
|
],
|
|
"autoEvent": {},
|
|
"beforeBattle": {},
|
|
"cannotMoveIn": {},
|
|
"bg2map": [],
|
|
"fg2map": []
|
|
} |