220 lines
7.2 KiB
JavaScript
220 lines
7.2 KiB
JavaScript
main.floors.MAR17=
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{
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"floorId": "MAR17",
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"title": "学院图书馆:17F",
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"name": "图书馆 17F",
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"width": 13,
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"height": 13,
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"map": [
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[149,149,149,149,149,149,149,149,149,149,149,149,149],
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[149,149,149,149,149, 0, 87, 0,149,149,149,149,149],
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[149,401, 32,411,149, 0, 0, 0,149, 0, 63, 0,149],
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[149, 0, 0, 0,149,206,149,214,149, 0, 0, 0,149],
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[149,149, 85,149,149, 0,149, 0,149,149, 85,149,149],
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[149,214, 0,214,149, 82,149, 81,149,221, 0,221,149],
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[149, 0, 0, 0,149, 0,149, 0,149, 0, 0, 0,149],
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[149,149, 85,149,149,203,149,213,149,149, 85,149,149],
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[149,213, 0,213,149, 0, 0, 0,149,221, 0,221,149],
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[149, 0, 0, 0,149,149,218,149,149, 0, 0, 0,149],
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[149,149, 0,149,149, 0, 0, 0,149,149, 0,149,149],
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[149, 31, 0, 0,206, 0, 88, 0,206, 0, 0, 31,149],
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[149,149,149,149,149,149,149,149,149,149,149,149,149]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 2,
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"defaultGround": "magicground",
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"bgm": "maps4R.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {
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"6,11": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"6,1": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {
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"1,8": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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2,
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7
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]
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}
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]
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}
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],
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"3,8": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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2,
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7
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]
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}
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]
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}
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],
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"1,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 5],\n\t[3, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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2,
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4
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]
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}
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]
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}
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],
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"3,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 5],\n\t[3, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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2,
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4
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]
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}
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]
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}
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],
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"9,8": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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7
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]
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}
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]
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}
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],
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"11,8": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 8],\n\t[11, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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7
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]
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}
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]
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}
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],
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"9,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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4
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]
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}
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]
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}
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],
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"11,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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4
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]
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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],
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"downFloor": [
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6,
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10
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],
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"upFloor": [
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6,
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2
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |