107 lines
3.1 KiB
JavaScript
107 lines
3.1 KiB
JavaScript
main.floors.MAR32=
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{
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"floorId": "MAR32",
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"title": "学院图书馆:32F",
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"name": "图书馆 32F",
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"width": 13,
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"height": 13,
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"map": [
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[149,149,149,149,149,149,149,149,149,149,149,149,149],
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[149, 87, 0, 0, 0, 0, 0,212, 0, 0, 0,412,149],
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[149,149,149,149,149,149, 0,149,149,149,402, 0,149],
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[149,149,149,149,149,149, 0, 0, 0,149,149, 0,149],
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[149,149,149,149,212, 0, 0,149, 0,216, 0,225,149],
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[149,149,149,149, 0,149, 0,149,216, 0, 0, 0,149],
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[149,149,149,149, 32,149, 0,149,149,149,149,149,149],
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[149,149,149,149, 0,149, 0,149, 21, 21, 21, 21,149],
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[149,149,149,149,227, 0, 0,149, 22, 0, 0, 0,149],
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[149,149,149,149,149,149, 0,149,149,149, 85,149,149],
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[149,149,149,149,149,149, 0, 0, 0,222, 0,222,149],
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[149,149,149,149,149,149, 0, 88, 0, 0, 0, 0,149],
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[149,149,149,149,149,149,149,149,149,149,149,149,149]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 4,
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"defaultGround": "magicground",
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"bgm": "maps4R.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {},
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"changeFloor": {
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"7,11": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"1,1": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {
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"9,10": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[11, 10],\n\t[9, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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9
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]
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}
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]
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}
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],
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"11,10": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[11, 10],\n\t[9, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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9
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]
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"bgmap": [
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],
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"fgmap": [
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],
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"downFloor": [
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6,
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11
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],
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"upFloor": [
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2,
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1
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": [],
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"underGround": true
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} |