51_AstralParty/project/floors/MAR34.js
2025-09-11 22:30:07 +08:00

666 lines
22 KiB
JavaScript

main.floors.MAR34=
{
"floorId": "MAR34",
"title": "学院图书馆:34F",
"name": "图书馆 34F",
"width": 13,
"height": 13,
"map": [
[149,149,149,149,149,149,149,149,149,149,149,149,149],
[149,412, 0, 0,149, 0, 0, 0,149, 31, 0, 88,149],
[149, 31, 0, 0, 0,227, 0,216, 0, 0, 0, 0,149],
[149,149,149,149,149,149,149,149,149,216, 0, 0,149],
[149,225,149,203,149,224,149,201,149,149, 0,149,149],
[149, 81,149, 81,149, 81,149, 81,149, 0, 0, 0,149],
[ 92, 0, 0, 0, 0, 0, 0, 0, 0, 0,149, 0,149],
[149, 81,149, 81,149, 81,149, 81,149, 0, 0, 0,149],
[149,205,149,227,149,202,149,212,149,149, 0,149,149],
[149,149,149,149,149,149,149,149,149,212, 0, 0,149],
[149, 31, 0,225, 81, 0, 0, 0, 0, 0,149,224,149],
[149,402, 0, 0,149, 0, 87, 0,149, 0,225, 32,149],
[149,149,149,149,149,149,149,149,149,149,149,149,149]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 4,
"defaultGround": "magicground",
"bgm": "maps4R.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"6,11": {
"floorId": ":next",
"stair": "downFloor"
},
"11,1": {
"floorId": ":before",
"stair": "upFloor"
},
"0,6": {
"floorId": "MAC4",
"loc": [
11,
6
],
"direction": "left"
}
},
"afterBattle": {
"5,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
11,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
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]
],
"async": true
},
{
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],
"async": true
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{
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"number": "21",
"loc": [
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],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
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]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"5,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
11,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
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],
"async": true
},
{
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"number": "21",
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],
"async": true
},
{
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"number": "21",
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],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
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]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"7,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
11,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
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],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
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],
"async": true
},
{
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"number": "21",
"loc": [
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],
"async": true
},
{
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"loc": [
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]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"7,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
11,
5
]
],
"async": true
},
{
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"number": "21",
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],
"async": true
},
{
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"number": "21",
"loc": [
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]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
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],
"async": true
},
{
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"loc": [
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]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"1,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
11,
5
]
],
"async": true
},
{
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"number": "21",
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],
"async": true
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{
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"loc": [
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]
],
"async": true
},
{
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"number": "21",
"loc": [
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],
"async": true
},
{
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"loc": [
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]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"3,4": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
[
11,
5
]
],
"async": true
},
{
"type": "setBlock",
"number": "21",
"loc": [
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],
"async": true
},
{
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"number": "21",
"loc": [
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]
],
"async": true
},
{
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"number": "21",
"loc": [
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],
"async": true
},
{
"type": "setBlock",
"number": "23",
"loc": [
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]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"1,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "21",
"loc": [
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],
"async": true
},
{
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],
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],
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},
{
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],
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},
{
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]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"3,8": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[7, 4],\n\t[3, 4],\n\t[1, 4],\n\t[5, 8],\n\t[7, 8],\n\t[1, 8],\n\t[3, 8],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
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],
"async": true
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},
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]
],
"async": true
},
{
"type": "waitAsync"
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
],
"upFloor": null,
"downFloor": null,
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": [],
"flyPoint": [
1,
6
]
}