51_AstralParty/project/floors/MAR44.js
2025-09-11 22:30:07 +08:00

115 lines
3.3 KiB
JavaScript

main.floors.MAR44=
{
"floorId": "MAR44",
"title": "学院图书馆:44F",
"name": "图书馆 44F",
"width": 13,
"height": 13,
"map": [
[149,149,149,149,149,149,149,149,149,149,149,149,149],
[149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87,149],
[149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,149],
[149, 0, 0, 0, 0, 0,149, 0, 0, 0, 0, 0,149],
[149, 0, 0, 0, 0,149,149,149, 0, 0, 0, 0,149],
[149, 0, 0, 0,149,149, 31,149,149, 0, 0, 0,149],
[149, 0, 0,149,149, 31, 63, 31,149,149, 0, 0,149],
[149, 0, 0, 0,149,149, 31,149,149, 0, 0, 0,149],
[149, 0, 0, 0, 0,149, 85,149, 0, 0, 0, 0,149],
[149, 0, 0, 0, 0,223, 0,223, 0, 0, 0, 0,149],
[149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,149],
[149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88,149],
[149,149,149,149,149,149,149,149,149,149,149,149,149]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 5,
"defaultGround": "magicground",
"bgm": "maps4R.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"11,11": {
"floorId": ":before",
"stair": "upFloor"
},
"11,1": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {
"5,9": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
8
]
},
{
"type": "hide",
"time": 0
}
]
}
],
"7,9": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 9],\n\t[7, 9],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
6,
8
]
},
{
"type": "hide",
"time": 0
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": [],
"upFloor": [
11,
2
],
"downFloor": [
11,
10
],
"underGround": true
}