401 lines
17 KiB
JavaScript
401 lines
17 KiB
JavaScript
main.floors.MT39=
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{
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"floorId": "MT39",
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"title": "星趴·梦想号:39F",
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"name": "第 39 层",
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"width": 13,
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"height": 13,
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"map": [
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[330,330,330,330,330,330,330,330,330,330,330,330,330],
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[330, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 88,330],
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[330, 0, 81, 0, 81, 0, 81, 0, 1,122, 0, 0,330],
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[330, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 21,330],
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[330, 0, 81, 0, 81, 0, 81, 0, 1, 1, 81, 1,330],
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[330, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,225,330],
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[330, 0, 81, 0, 81, 0, 81, 0, 1,216, 1,402,330],
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[330, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,212,330],
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[330, 1, 82, 1, 1, 1, 1, 1, 1, 1, 81, 1,330],
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[330, 0, 0,212, 1,224,412,227, 1, 0,227, 0,330],
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[330, 1,212, 0, 81, 0, 1, 0, 81, 0, 0, 0,330],
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[330,1010, 0, 21, 1, 0,216, 0, 1, 31, 0, 87,330],
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[330,330,330,330,330,330,330,330,330,330,330,330,330]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 4,
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"defaultGround": "ground",
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"bgm": "maps.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"9,2": [
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{
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"type": "if",
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"condition": "switch:A",
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"true": [
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"\t[商人,woman]感谢老板,老板大气",
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{
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"type": "hide",
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"remove": true
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}
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],
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"false": [
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{
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"type": "choices",
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"text": "\t[商人,woman]我2000金币卖${core.hasItem(\"Backpack\") ?6:3}把蓝钥匙,你买吗?",
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"choices": [
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{
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"text": "我太需要了",
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"need": "status:money>=2000",
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"action": [
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "-=",
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"value": "2000"
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},
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "3"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "3"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:A",
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"value": "true"
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}
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]
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},
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{
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"text": "使用5星光支付",
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"need": "flags.star.level>4",
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"condition": "item:FriendshipBadge&&!switch:B",
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"action": [
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{
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"type": "function",
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"function": "function(){\nflags.star.level-=5\n}"
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},
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "3"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:blueKey",
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"operator": "+=",
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"value": "3"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:B",
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"value": "true"
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}
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]
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},
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{
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"text": "离开",
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"action": []
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}
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]
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}
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]
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}
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],
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"1,11": [
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]很可惜,这个地方已经被我们“凰天会”事先占领啦~",
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"pos": [
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96,
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100,
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250
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]
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},
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]就算你贸然闯进去,也很难拿到这里的宝物的……毕竟这可是可以“空间传送”的秘宝呀~",
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"pos": [
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96,
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80,
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250
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]
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},
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{
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"type": "if",
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"condition": "(!switch:A)",
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"true": [
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]不过我看你身手也不错……就卖你个人情吧!毕竟我们“凰天会”对于心善的勇士还是很大度的~",
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"pos": [
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96,
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80,
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280
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]
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},
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]你也想塔里的躁动能赶快平息嘛,对不?",
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"pos": [
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96,
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100,
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270
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]
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},
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{
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"type": "setValue",
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"name": "switch:A",
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"value": "true"
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},
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{
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"type": "trigger"
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}
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],
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"false": [
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{
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"type": "choices",
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"text": "\t[勇士,hero]要说什么?",
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"choices": [
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{
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"text": "如果能赶快平息就好了!",
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"action": [
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]就等你这句话了!我看人的眼光不会错的~",
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"pos": [
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96,
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100
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]
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},
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]“秘宝只在3点钟方向出现”这种秘密,你在整个联合城打听也不可能打听到的~",
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"pos": [
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96,
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80
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]
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},
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]所以拿到以后,也记得低调使用哈。成交不?",
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"pos": [
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96,
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100
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]
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},
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{
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"type": "hide",
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"remove": true,
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"time": 200
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}
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]
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},
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{
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"text": "平息了对我有啥好处?",
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"action": [
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]嘛,最直观的话,就是大家的生活都能好一点~",
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"pos": [
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96,
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100
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]
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},
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]不用再整天担忧着怪物生活,不是也挺好的?",
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"pos": [
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96,
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100
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]
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},
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{
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"type": "trigger"
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}
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]
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},
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{
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"text": "帮了你我能有啥好处?",
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"action": [
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]你到时候自然就知道了~我肯定不会骗你就是了!",
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"pos": [
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96,
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100
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]
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},
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{
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"type": "text",
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"text": "\t[姬梦枫]\f[Feng_Full.png,0,190,200,250]不然“凰天会”的名声不就全臭了嘛~",
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"pos": [
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96,
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100,
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270
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]
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},
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{
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"type": "trigger"
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}
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]
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}
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]
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}
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]
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}
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],
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"4,4": {
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"trigger": "action",
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"enable": true,
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"noPass": null,
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"displayDamage": true,
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"opacity": 1,
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"filter": {
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"blur": 0,
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"hue": 0,
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"grayscale": 0,
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"invert": false,
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"shadow": 0
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},
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"data": [
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{
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"type": "if",
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"condition": "(blockId:4,4==='centerFly')",
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"true": [
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{
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"type": "addValue",
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"name": "item:centerFly",
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"value": "3"
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},
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{
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"type": "hide",
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"time": 0
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}
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],
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"false": [
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{
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"type": "openDoor",
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"needKey": true
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}
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]
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}
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]
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}
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},
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"changeFloor": {
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"11,1": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"11,11": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {
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"4,2": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 2],\n\t[6, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) == \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[2, 2],\n\t[2, 4],\n\t[2, 6],\n\t[4, 4],\n\t[4, 6],\n\t[6, 2],\n\t[6, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) != \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "setBlock",
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"number": "centerFly",
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"loc": [
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[
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4,
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4
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]
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],
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"time": 500
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}
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]
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}
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],
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"6,4": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[4, 2],\n\t[6, 4],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) == \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\nvar loc_arr = [\n\t[2, 2],\n\t[2, 4],\n\t[2, 6],\n\t[4, 4],\n\t[4, 6],\n\t[6, 2],\n\t[6, 6],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockId(loc[0], loc[1]) != \"yellowDoor\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "setBlock",
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"number": "centerFly",
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"loc": [
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[
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4,
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4
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]
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],
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"time": 500
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}
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]
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}
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]
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},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
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],
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"upFloor": [
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11,
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10
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],
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"downFloor": [
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11,
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2
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |