51_AstralParty/project/floors/SC20_1.js
2025-09-11 22:30:07 +08:00

1339 lines
45 KiB
JavaScript

main.floors.SC20_1=
{
"floorId": "SC20_1",
"title": "御魂庆典:20F",
"name": "第 20 层",
"width": 13,
"height": 13,
"map": [
[330,330,330,330,330,330,330,330,330,330,330,330,330],
[330, 0, 0, 0, 0, 0, 87, 0, 0, 0, 0, 0,330],
[330, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1,330],
[330, 1, 1, 1, 1, 1, 85, 1, 1, 1, 1, 1,330],
[330, 28, 27, 1, 0, 0, 0, 0, 0, 1, 31, 32,330],
[330, 21, 0, 1, 0,209,210,209, 0, 1, 0, 21,330],
[330, 1, 82, 1, 0,209,211,209, 0, 1, 82, 1,330],
[330,201, 0, 1, 0,209,210,209, 0, 1, 0,201,330],
[330, 0,201, 1, 0, 0, 0, 0, 0, 1,201, 0,330],
[330, 81, 1, 1, 1, 1, 83, 1, 1, 1, 1, 81,330],
[330, 0,221, 0, 1, 0, 0, 0, 1, 0,221, 0,330],
[330, 31, 0, 0,217, 0, 88, 0,217, 0, 0, 31,330],
[330,330,330,330,330,330,330,330,330,330,330,330,330]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 2,
"defaultGround": "ground",
"bgm": "maps2.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"6,8": [
{
"type": "openDoor",
"loc": [
6,
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]
},
{
"type": "closeDoor",
"id": "specialDoor",
"loc": [
6,
9
]
},
"\t[骷髅队长,skeletonCaptain]哈 罠 上",
{
"type": "setBlockOpacity",
"loc": [
[
6,
6
]
],
"opacity": 1,
"time": 1000
},
{
"type": "playBgm",
"name": "battle.mp3"
},
{
"type": "setValue",
"name": "flag:罠",
"value": "true"
},
{
"type": "hide",
"remove": true
}
]
},
"changeFloor": {
"6,11": {
"floorId": ":before",
"stair": "upFloor"
},
"6,1": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {
"6,6": [
{
"type": "if",
"condition": "(!flag:罠)",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
"type": "hide",
"loc": [
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],
"remove": true
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{
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"async": true
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],
"false": [
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"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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"remove": true
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},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
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},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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"remove": true
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"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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"7,6": [
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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"7,7": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[6, 5],\n\t[6, 6],\n\t[6, 7],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) === \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
{
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{
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},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
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},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
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},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
"\t[骷髅队长,skeletonCaptain]不 这是不可能的 你怎会打败我 你别太得意 后面还有许多强大的对手和机关存在 你稍有疏忽就必死无疑",
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"type": "openDoor",
"loc": [
6,
3
],
"async": true
},
{
"type": "openDoor",
"loc": [
6,
9
]
},
{
"type": "waitAsync"
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
],
"downFloor": [
6,
10
],
"upFloor": [
6,
2
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}