293 lines
9.9 KiB
JavaScript
293 lines
9.9 KiB
JavaScript
main.floors.SC20_5=
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{
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"floorId": "SC20_5",
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"title": "御魂庆典:20F",
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"name": "第 20 层",
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"width": 13,
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"height": 13,
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"map": [
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[330,330,330,330,330,330,330,330,330,330,330,330,330],
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[330,404,404,404, 1, 0,245, 0, 1,414,414,414,330],
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[330, 23, 0, 62, 85, 0, 0, 0, 85, 32, 32, 32,330],
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[330, 1, 1, 1, 1, 1, 85, 1, 1, 1, 1, 1,330],
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[330,414,404, 1, 0,246, 0,246, 0, 1, 31, 32,330],
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[330, 21, 0, 1, 0,246, 0,246, 0, 1, 0, 21,330],
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[330, 1, 82, 1, 0,246, 0,246, 0, 1, 82, 1,330],
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[330,227, 0, 1, 0,246, 0,246, 0, 1, 0,227,330],
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[330, 0,227, 1, 0, 0, 0, 0, 0, 1,227, 0,330],
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[330, 81, 1, 1, 1, 1, 83, 1, 1, 1, 1, 81,330],
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[330, 0,223, 0, 1, 0, 0, 0, 1, 0,223, 0,330],
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[330, 31, 0, 0,220, 0, 88, 0,220, 0, 0, 31,330],
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[330,330,330,330,330,330,330,330,330,330,330,330,330]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 2,
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"defaultGround": "ground",
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"bgm": "maps2.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"6,8": [
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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6,
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9
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]
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},
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"\t[魔王,redKing]你终于来啦 我好想和你干一把 但是我的部下不同意",
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{
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"type": "playBgm",
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"name": "battle.mp3"
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},
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{
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"type": "hide",
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"remove": true,
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"time": 0
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}
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]
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},
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"changeFloor": {
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"6,11": {
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"floorId": ":before",
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"stair": "upFloor"
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}
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},
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"afterBattle": {
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"5,4": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[7, 4],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"7,4": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[7, 4],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"5,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[7, 4],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"7,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[7, 4],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"5,6": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[7, 4],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"7,6": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[7, 4],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"7,7": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[7, 4],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"5,7": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[5, 4],\n\t[5, 5],\n\t[5, 6],\n\t[5, 7],\n\t[7, 4],\n\t[7, 5],\n\t[7, 6],\n\t[7, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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]
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}
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]
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}
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],
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"6,1": [
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"\t[魔王,redKing]很好嘛 你通过了我的面试 你是个合格的玩家",
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{
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"type": "openDoor",
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"loc": [
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4,
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2
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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8,
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2
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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6,
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3
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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6,
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9
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]
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},
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{
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"type": "hide",
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"loc": [
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[
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6,
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8
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]
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],
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"remove": true
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},
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{
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"type": "waitAsync"
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
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],
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"downFloor": [
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6,
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10
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],
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"upFloor": null,
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |