195 lines
5.2 KiB
JavaScript
195 lines
5.2 KiB
JavaScript
main.floors.SC41_1=
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{
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"floorId": "SC41_1",
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"title": "御魂庆典:41F",
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"name": "第 41 层",
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"width": 13,
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"height": 13,
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"map": [
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[330,330,330,330,330,330,330,330,330,330,330,330,330],
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[330, 31, 1, 0, 22, 1, 88, 1, 22, 0, 1, 31,330],
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[330, 81,209, 0, 0, 1, 0, 1, 0, 0, 1, 81,330],
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[330, 81, 1, 0, 1, 1,201, 1, 1, 0, 1, 81,330],
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[330, 81, 1, 81, 1, 1,201, 1, 1, 81, 1, 81,330],
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[330, 0, 0,217, 1, 1, 0, 1, 1,217, 0, 0,330],
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[330,205, 0, 0, 0, 82, 0, 82, 0, 0, 0,205,330],
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[330, 0,205, 0,202, 1, 81, 1,202, 0,205, 0,330],
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[330, 81, 1, 1, 81, 1, 81, 1, 81, 1, 1, 81,330],
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[330, 81, 1, 31, 0, 1, 81, 1, 0, 31, 1, 81,330],
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[330, 81, 1, 21, 21, 1, 0, 1, 21, 21, 1, 81,330],
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[330, 32, 1, 21, 27, 1, 87, 1, 28, 21, 1, 32,330],
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[330,330,330,330,330,330,330,330,330,330,330,330,330]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 5,
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"defaultGround": "ground",
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"bgm": "maps2.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"10,2": [
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{
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"type": "if",
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"condition": "(flag:41层机关===1)",
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"true": [
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{
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"type": "sleep",
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"time": 200
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},
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{
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"type": "setBlock",
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"number": "209"
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},
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{
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"type": "sleep",
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"time": 200
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}
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]
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}
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]
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},
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"changeFloor": {
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"6,1": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"6,11": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {
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"2,2": [
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{
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"type": "setValue",
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"name": "flag:41层机关",
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"value": "1"
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}
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],
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"10,2": [
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{
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"type": "setBlock",
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"number": "none",
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"loc": [
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[
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5,
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6
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]
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]
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},
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{
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"type": "setBlock",
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"number": "none",
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"loc": [
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[
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7,
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6
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]
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]
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},
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{
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"type": "closeDoor",
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"id": "yellowWall",
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"loc": [
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5,
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6
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],
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"async": true
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},
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{
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"type": "closeDoor",
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"id": "yellowWall",
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"loc": [
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6,
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6
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],
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"async": true
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},
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{
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"type": "closeDoor",
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"id": "yellowWall",
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"loc": [
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7,
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6
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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5,
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7
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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7,
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7
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],
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"async": true
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "setBlock",
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"number": "52",
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"loc": [
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[
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6,
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5
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]
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]
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},
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{
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"type": "tip",
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"text": "降临之翼出现了"
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},
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{
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"type": "hide",
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"remove": true,
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"time": 0
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
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],
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"upFloor": [
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6,
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10
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],
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"downFloor": [
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6,
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2
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |