160 lines
5.8 KiB
JavaScript
160 lines
5.8 KiB
JavaScript
main.floors.SC47_4=
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{
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"floorId": "SC47_4",
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"title": "御魂庆典:47F",
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"name": "第 47 层",
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"width": 13,
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"height": 13,
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"map": [
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[330,330,330,330,330,330,330,330,330,330,330,330,330],
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[330, 87, 0, 82, 0, 0, 0, 81, 0, 0, 0, 21,330],
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[330, 0, 0, 1, 0,122, 0, 1,224, 1, 1,412,330],
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[330, 0, 1, 1, 1, 1, 1, 1, 0,216, 0, 21,330],
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[330, 0, 1, 0, 81,224, 0, 1, 81, 1, 1, 1,330],
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[330, 0, 1,225, 1, 0,212, 1, 0,212, 0, 0,330],
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[330, 0, 81, 0, 1, 0, 0, 1, 21, 0, 0,225,330],
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[330, 0, 1, 0, 1, 22, 21, 1, 1, 1, 1, 81,330],
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[330, 0, 1, 0, 82,402,412, 1, 0, 0, 0, 0,330],
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[330,224, 1, 1, 1, 1, 1, 1,216, 1, 1, 1,330],
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[330, 0, 0, 1, 31, 0,402, 1, 0, 1, 0, 0,330],
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[330, 0, 0, 81, 0,212, 0, 81, 0, 0, 0, 88,330],
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[330,330,330,330,330,330,330,330,330,330,330,330,330]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 5,
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"defaultGround": "ground",
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"bgm": "maps2.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"5,2": [
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{
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"type": "choices",
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"text": "\t[商人,woman]我有${core.hasItem(\"Backpack\") ?\"两\":\"一\"}张地震卷轴,只要${flag:37ratio*1000}星币,你要吗?",
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"choices": [
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{
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"text": "我太需要了",
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"need": "status:money>=flag:37ratio*1000",
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"action": [
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{
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"type": "setValue",
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"name": "status:money",
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"operator": "-=",
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"value": "flag:37ratio*1000"
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},
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{
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"type": "setValue",
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"name": "item:earthquake",
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"operator": "+=",
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"value": "1"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:earthquake",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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{
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"type": "hide",
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"remove": true
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}
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]
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},
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{
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"text": "使用10星光支付",
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"need": "flags.star.level>9",
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"condition": "item:FriendshipBadge&&!switch:B",
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"action": [
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{
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"type": "function",
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"function": "function(){\nflags.star.level-=10\n}"
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},
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{
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"type": "setValue",
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"name": "item:earthquake",
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"operator": "+=",
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"value": "1"
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},
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{
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"type": "if",
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"condition": "core.hasItem(\"Backpack\")",
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"true": [
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{
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"type": "setValue",
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"name": "item:earthquake",
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"operator": "+=",
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"value": "1"
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}
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]
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},
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{
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"type": "setValue",
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"name": "switch:B",
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"value": "true"
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}
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]
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},
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{
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"text": "离开",
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"action": []
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}
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]
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}
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]
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},
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"changeFloor": {
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"11,11": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"1,1": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"fgmap": [
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],
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"bgmap": [
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17],
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[ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17]
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],
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"upFloor": [
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2,
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1
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],
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"downFloor": [
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11,
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10
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |