51_AstralParty/project/floors/MAL14.js
2025-09-11 22:30:07 +08:00

146 lines
4.5 KiB
JavaScript

main.floors.MAL14=
{
"floorId": "MAL14",
"title": "魔法学院:14F",
"name": "主楼 14F",
"width": 13,
"height": 13,
"map": [
[148,148,148,148,148,148,148,148,148,148,148,148,148],
[148,214, 0,214,148,411, 21, 31,148, 21, 21, 21,148],
[148, 0,214, 0,148,203,148,214,148, 0, 0, 21,148],
[148,148, 0, 0,148, 0,148, 0,148,148, 81,148,148],
[148,148, 82,148,148, 82,148, 81,148, 0,214, 0,148],
[148, 31, 0, 0,206, 0,215, 0,206, 0, 0, 0,148],
[148, 0,203, 0,148,148, 81,148,148, 31, 0,213,148],
[148, 81,148, 81,148, 0, 0, 0,148,148,148, 81,148],
[148, 0,148, 0,213, 0, 0, 0,203, 0,203, 0,148],
[148,218,148,218,148,148, 81,148,148, 81,148,148,148],
[148, 0,148, 0,148, 31, 0, 0,148, 0, 0, 0,148],
[148, 22,148, 0, 81, 0, 87, 0,148, 0, 0, 88,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 2,
"defaultGround": "magicground",
"bgm": "maps4L.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"11,11": {
"floorId": ":before",
"stair": "upFloor"
},
"6,11": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {
"1,1": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 1],\n\t[3, 1],\n\t[2, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
1,
3
]
]
}
]
}
],
"3,1": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 1],\n\t[3, 1],\n\t[2, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
1,
3
]
]
}
]
}
],
"2,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 1],\n\t[3, 1],\n\t[2, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "playSound",
"name": "door.mp3"
},
{
"type": "setBlock",
"number": "23",
"loc": [
[
1,
3
]
]
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
],
"upFloor": [
6,
10
],
"downFloor": [
11,
10
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}