51_AstralParty/project/floors/MAL2.js
2025-09-11 22:30:07 +08:00

238 lines
7.6 KiB
JavaScript

main.floors.MAL2=
{
"floorId": "MAL2",
"title": "魔法学院:2F",
"name": "主楼 2F",
"width": 13,
"height": 13,
"map": [
[148,148,148,148,148,148,148,148,148,148,148,148,148],
[148, 88, 0, 82, 0, 0, 0, 0, 0, 0, 0, 0,148],
[148, 0, 0,148,148, 0,222, 0,222, 0,148,148,148],
[148, 0,148,148,148,148,148, 0,148,148,148,148,148],
[148, 0,148, 21, 0,148, 0, 0, 0,148, 0, 0,148],
[148, 0,148, 21, 0, 85, 0, 0, 0, 85, 0,121,148],
[148, 0,148, 21, 0,148, 0, 0, 0,148, 0, 0,148],
[148, 0,148,148,148,148, 0, 0, 0,148,148,148,148],
[148, 0,148,148,148,148, 0, 0, 0,148,148,148,148],
[148, 0,148, 32, 0,148, 0, 0, 0,148, 0, 0,148],
[148, 0,148, 32, 0, 85, 0, 0, 0, 85, 0,122,148],
[148, 87,148, 32, 0,148, 0, 0, 0,148, 0, 0,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 1,
"defaultGround": "magicground",
"bgm": "maps4L.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"11,10": [
{
"type": "choices",
"text": "\t[商人,woman]谢谢你的帮助!我能为你增加${core.hasItem(\"Backpack\") ?6:3}%攻击和防御。",
"choices": [
{
"text": "现在提升",
"action": [
{
"type": "playSound",
"name": "item.mp3"
},
{
"type": "setValue",
"name": "status:atk",
"operator": "+=",
"value": "(Math.round((status:atk*0.03)))"
},
{
"type": "setValue",
"name": "status:def",
"operator": "+=",
"value": "(Math.round((status:def*0.03)))"
},
{
"type": "if",
"condition": "core.hasItem(\"Backpack\")",
"true": [
{
"type": "setValue",
"name": "status:atk",
"operator": "+=",
"value": "(Math.round((status:atk*0.03)))"
},
{
"type": "setValue",
"name": "status:def",
"operator": "+=",
"value": "(Math.round((status:def*0.03)))"
}
]
},
{
"type": "hide",
"remove": true,
"time": 200
}
]
},
{
"text": "等会再说",
"action": []
}
]
}
],
"11,5": [
"\t[老登,man]谢谢你救了我,为了感谢你的帮助请收下这些礼物。",
{
"type": "setValue",
"name": "status:money",
"operator": "+=",
"value": "1000"
},
{
"type": "hide",
"remove": true,
"time": 200
}
]
},
"changeFloor": {
"1,11": {
"floorId": ":next",
"stair": "downFloor"
},
"1,1": {
"floorId": ":before",
"stair": "upFloor"
}
},
"afterBattle": {
"6,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
5,
5
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
5
],
"async": true
},
{
"type": "openDoor",
"loc": [
5,
10
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
10
],
"async": true
},
{
"type": "waitAsync"
}
]
}
],
"8,2": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[6, 2],\n\t[8, 2],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "openDoor",
"loc": [
5,
5
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
5
],
"async": true
},
{
"type": "openDoor",
"loc": [
5,
10
],
"async": true
},
{
"type": "openDoor",
"loc": [
9,
10
],
"async": true
},
{
"type": "waitAsync"
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"bgmap": [
],
"fgmap": [
],
"upFloor": [
1,
10
],
"downFloor": [
1,
2
],
"autoEvent": {
"5,5": {
"0": null,
"1": null
}
},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}