51_AstralParty/project/floors/MAL24.js
2025-09-11 22:30:07 +08:00

125 lines
3.4 KiB
JavaScript

main.floors.MAL24=
{
"floorId": "MAL24",
"title": "魔法学院:24F",
"name": "主楼 24F",
"width": 13,
"height": 13,
"map": [
[148,148,148,148,148,148,148,148,148,148,148,148,148],
[148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
[148, 0, 0, 0,148,148,148,148,148, 0, 0, 0,148],
[148, 0, 0,148,148,148,148,148,148,148, 0, 0,148],
[148, 0,148,148,148,148,148,148,148,148,148, 0,148],
[148, 0,148,148,148, 0, 0, 0,148,148,148, 0,148],
[148, 0,148,148,148, 0, 0, 0,148,148,148, 0,148],
[148, 0,148,148,148, 0, 0, 0,148,148,148, 0,148],
[148, 0,148,148,148,148, 83,148,148,148,148, 0,148],
[148, 0, 0,148,148,148, 0,148,148,148, 0, 0,148],
[148, 0, 87, 0,148,148, 0,148,148, 0, 0, 0,148],
[148, 88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,148],
[148,148,148,148,148,148,148,148,148,148,148,148,148]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 3,
"defaultGround": "magicground",
"bgm": "maps4L.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {
"6,1": {
"trigger": null,
"enable": false,
"noPass": null,
"displayDamage": true,
"opacity": 1,
"filter": {
"blur": 0,
"hue": 0,
"grayscale": 0,
"invert": false,
"shadow": 0
},
"data": [
{
"type": "setCurtain",
"color": [
0,
0,
0
],
"time": 200,
"keep": true
},
{
"type": "for",
"name": "temp:A",
"from": "24",
"to": "50",
"step": "1",
"data": [
{
"type": "function",
"function": "function(){\ncore.ui.statusBar._update_status(core.floors[\"MAL\" + core.calValue(\"temp:A\")].name)\n}"
},
{
"type": "sleep",
"time": 80
}
]
},
{
"type": "changeFloor",
"floorId": "MAL50",
"loc": [
6,
7
],
"direction": "down",
"time": 200
},
{
"type": "setCurtain",
"time": 200
}
]
}
},
"changeFloor": {
"1,11": {
"floorId": ":before",
"stair": "upFloor"
},
"2,10": {
"floorId": ":next",
"stair": "downFloor"
}
},
"afterBattle": {},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"bgmap": [
],
"fgmap": [
],
"upFloor": [
2,
11
],
"downFloor": [
2,
11
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}