263 lines
7.8 KiB
JavaScript
263 lines
7.8 KiB
JavaScript
main.floors.MAL33=
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{
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"floorId": "MAL33",
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"title": "魔法学院:33F",
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"name": "主楼 33F",
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"width": 13,
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"height": 13,
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"map": [
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[148,148,148,148,148,148,148,148,148,148,148,148,148],
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[148, 87, 0, 81,214, 0,216, 81, 0, 0, 0, 88,148],
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[148, 0, 0,148, 0, 31, 0,148, 81,148,148,148,148],
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[148, 82,148,148,121, 0, 21,148, 0, 0, 0, 32,148],
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[148, 0, 31,148,148, 81,148,148,148,148, 0,148,148],
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[148,216, 0,148, 0, 0,214, 0,148,212, 0,212,148],
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[148, 0, 0,148,224,148,148, 81,148, 0, 0, 0,148],
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[148, 0,216, 81, 0, 0,212, 0,148,225, 0,225,148],
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[148, 81,148,148,148,148,148,148,148,148, 0,148,148],
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[148, 0, 0,214,148, 0,225, 0,148, 0, 0, 0,148],
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[148,224,148, 0,148, 21,148,216,148, 0, 63, 0,148],
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[148, 21,225, 0, 82, 0, 81, 0,148, 0, 0, 0,148],
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[148,148,148,148,148,148,148,148,148,148,148,148,148]
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],
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"canFlyTo": true,
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"images": [],
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"ratio": 4,
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"defaultGround": "magicground",
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"bgm": "maps4L.mp3",
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"firstArrive": null,
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"eachArrive": [],
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"parallelDo": "",
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"events": {
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"10,5": [
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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10,
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4
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],
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"async": true
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},
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{
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"type": "closeDoor",
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"id": "specialDoor",
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"loc": [
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10,
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8
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]
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "hide",
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"remove": true
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}
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],
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"4,3": [
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"\t[老登,man]欲速则不达。",
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{
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"type": "hide",
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"remove": true,
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"time": 200
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}
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]
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},
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"changeFloor": {
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"11,1": {
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"floorId": ":before",
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"stair": "upFloor"
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},
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"1,1": {
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"floorId": ":next",
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"stair": "downFloor"
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}
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},
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"afterBattle": {
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"9,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n\t[9, 7],\n\t[11, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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4
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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10,
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8
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]
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "hide",
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"loc": [
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[
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10,
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5
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]
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],
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"remove": true
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}
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]
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}
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],
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"9,7": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n\t[9, 7],\n\t[11, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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4
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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10,
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8
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]
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "hide",
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"loc": [
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[
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10,
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5
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]
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],
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"remove": true
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}
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]
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}
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],
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"11,7": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n\t[9, 7],\n\t[11, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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4
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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10,
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8
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]
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "hide",
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"loc": [
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[
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10,
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5
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]
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],
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"remove": true
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}
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]
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}
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],
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"11,5": [
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{
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"type": "function",
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"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[9, 5],\n\t[11, 5],\n\t[9, 7],\n\t[11, 7],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
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},
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{
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"type": "if",
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"condition": "flag:open_yes",
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"true": [
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{
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"type": "openDoor",
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"loc": [
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10,
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4
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],
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"async": true
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},
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{
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"type": "openDoor",
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"loc": [
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10,
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8
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]
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},
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{
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"type": "waitAsync"
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},
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{
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"type": "hide",
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"loc": [
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[
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10,
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5
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]
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],
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"remove": true
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}
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]
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}
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]
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},
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"afterGetItem": {},
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"afterOpenDoor": {},
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"cannotMove": {},
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"bgmap": [
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],
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"fgmap": [
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],
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"upFloor": [
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2,
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1
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],
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"downFloor": [
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10,
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1
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],
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"autoEvent": {},
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"beforeBattle": {},
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"cannotMoveIn": {},
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"bg2map": [],
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"fg2map": []
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} |