51_AstralParty/project/floors/MAR38.js
2025-09-11 22:30:07 +08:00

100 lines
3.0 KiB
JavaScript

main.floors.MAR38=
{
"floorId": "MAR38",
"title": "学院图书馆:38F",
"name": "图书馆 38F",
"width": 13,
"height": 13,
"map": [
[149,149,149,149,149,149,149,149,149,149,149,149,149],
[149, 87, 0, 81,216, 0, 0, 0,216, 83, 0, 88,149],
[149, 0, 0,149, 0, 0,402, 0, 0,149, 0, 0,149],
[149,212,149,149,149,212,149,149,149,149,149,212,149],
[149, 0,149,149,149, 0,149, 0,225,225, 0, 0,149],
[149, 0,149,149,149,224,149, 82,149,149,149,149,149],
[149, 0,149,149,149, 0,149, 82, 82, 0, 0, 0,149],
[149, 0,149,149,149, 0,149,149,149, 0,421, 0,149],
[149, 0,149,149,149,412, 0, 31,149, 0, 0, 0,149],
[149,212, 0,227,149,149,149,149,149,149,149,149,149],
[149, 0,227, 0,149, 0, 0, 0,149,222, 0,222,149],
[149, 32, 0,225, 0,213, 0, 0,224, 0, 0, 0,149],
[149,149,149,149,149,149,149,149,149,149,149,149,149]
],
"canFlyTo": true,
"canFlyFrom": true,
"canUseQuickShop": true,
"images": [],
"ratio": 4,
"defaultGround": "magicground",
"bgm": "maps4R.mp3",
"firstArrive": null,
"eachArrive": [],
"parallelDo": "",
"events": {},
"changeFloor": {
"1,1": {
"floorId": ":next",
"stair": "downFloor"
},
"11,1": {
"floorId": ":before",
"stair": "upFloor"
}
},
"afterBattle": {
"9,10": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[11, 10],\n\t[9, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "function",
"function": "function(){\ncore.removeBlock(10, 9)\ncore.drawMap()\n}"
}
]
}
],
"11,10": [
{
"type": "function",
"function": "function(){\nvar bool = true;\nvar loc_arr = [\n\t[1, 10],\n\t[3, 10],\n]\nloc_arr.forEach(loc => {\n\tif (core.getBlockCls(loc[0], loc[1]) == \"enemys\") {\n\t\tbool = false;\n\t}\n});\ncore.setFlag(\"open_yes\", bool)\n}"
},
{
"type": "if",
"condition": "flag:open_yes",
"true": [
{
"type": "function",
"function": "function(){\ncore.removeBlock(10, 9)\ncore.drawMap()\n}"
}
]
}
]
},
"afterGetItem": {},
"afterOpenDoor": {},
"cannotMove": {},
"fgmap": [
],
"bgmap": [
],
"upFloor": [
2,
1
],
"downFloor": [
10,
1
],
"autoEvent": {},
"beforeBattle": {},
"cannotMoveIn": {},
"bg2map": [],
"fg2map": []
}